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Deathmatch Is Coming


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#41 Earl White

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Posted 10 October 2013 - 03:48 AM

Deathmatch aka put your manpants on and smoke a cigar mode.

#42 C E Dwyer

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Posted 10 October 2013 - 03:50 AM

View PostDeathlike, on 08 October 2013 - 02:47 PM, said:


All I can say is... there will be QQ on both sides.

It is the natural course of action.



nope just means those that don't want will tick the off button and slelect the modes they want to play in

Edited by Cathy, 10 October 2013 - 03:51 AM.


#43 Ozric

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Posted 10 October 2013 - 04:24 AM

View PostFarix, on 09 October 2013 - 10:45 AM, said:

If you are thinking places to hide = lack of cover, these are too entirely different things. I'm I'm thinking like maps limited to the volcano of Terra Therma, the area surrounding Theta on Tourmaline Desert, and the dual layer structure on the north side of Crimson Strait. Plenty of cover, just no place to shut down and hide.


I hadn't looked it at it like that. It would be easy to just change the boundaries on the maps to make smaller, arena style fight pits. It would work, it would have a genuinely different dynamic, and it would prevent much of the griefing.

To be honest I've been struggling to see the point of a DM mode. I was thinking they would have to add an extra win condition to DM, in case the last enemy had shut down or something, like, I don't know, maybe a base you could cap?

#44 C E Dwyer

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Posted 10 October 2013 - 04:39 AM

View PostSandpit, on 09 October 2013 - 12:16 PM, said:

So then I can't play a strategic type game because I only have 5 minutes? C'moooon man! I get the sarcasm of your post but lets not give them any ideas. It still amazes me that we have people literally arguing over 5-7 minutes of time spent on a match...... I just don't get it. Maybe I've gotten used to spending more than 2-3 minutes on a hobby or piece of entertainment that I enjoy? Maybe I'm "old fashioned"? I really feel like I may finally be hitting a generational gap or something. I simply cannot understand how someone can argue so strongly and vehemently over "wasting" 5 minutes on a game instead of being done with a match in 3 minutes.....
Maybe I really am not the target demographic anymore. Maybe I got too sued to spending HOURS upon HOURS setting up and playing through battles in the tabletop.......


lol reminds me of avalonhill's war in the pacific first time I played that with a friend, we set up the radar stations, the fleets, the armies the air fields, took all afternoon, then played one turn as we'd used a friends dining table to set up on.

or the napoleonic war by the same company went on two weeks, disaster wasn't caused by wellington in spain, but my cat getting in the room and eating marshal's Massena and Suchet

#45 C E Dwyer

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Posted 10 October 2013 - 04:47 AM

ffa deathmatch will be dull and boring as people realise after a day or two that the only way to win, is to build hybrid lurmboats, snipers and hang back, lobbing in lrms or simply hiding in a corner until the more aggressive have stripped off armour and then wade into the lame ducks.

rise repeat yawn..

Even the makers of scarlet blade (**** with guns) realised that pvp has to have an objective to have any point

#46 Omaha

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Posted 10 October 2013 - 05:07 AM

Posted Image

This is gonna be fun. ^.^

#47 -Muta-

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Posted 10 October 2013 - 06:00 AM

I respect people's choice of play however I will limit myself to play either conquest or death match...

There is no reason to take a 52 kph atlas to conquest (if you want to fight). In my case I have mechs that I use ONLY for conquest and some I only use on assault.

#48 Joseph Mallan

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Posted 10 October 2013 - 06:02 AM

View PostGRiPSViGiL, on 08 October 2013 - 02:13 PM, said:

Thank goodness...so tired of idiots crying about capping when it is a win condition. I do know I will avoid that game mode like the plague though.
Now this is what I agree with. ;)

#49 -Muta-

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Posted 10 October 2013 - 06:05 AM

View PostKibble, on 08 October 2013 - 02:34 PM, said:

I will still believe Conquest is the best game mode even when/if these deathmatch modes come in.


LOL?

Get serious

View PostAri Dian, on 09 October 2013 - 02:26 AM, said:

I can already hear the whining about it. When the last light mech of a team is hiding from the rest of the enemy team. The timer is ticking down, and matches take 15 min way more often this way ;).

And it will be the same persons who are crying how bad it is that are crying now how stupid the capping is on assault and were calling for deathmatch....


Then they will get reported and banned.

#50 -Muta-

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Posted 10 October 2013 - 06:10 AM

Cap should only be allowed when there is only 2 vs 2 or less players on either team.

#51 -Muta-

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Posted 10 October 2013 - 06:15 AM

View PostNRP, on 09 October 2013 - 10:58 AM, said:

Why do people assume the Death Match time limit will be 15 minutes? If I recall, the average length of an Assault matches is something like 8 minutes, so they could set the time limit to 9 or 10 minutes to minimize the griefers (and I guarantee you there will be griefers).

I don't like "last man standing" type of awards. That just encourages cowardly play, and we already have too much of that. I'd rather see awards for gallantry, heroic acts, or just generally playing like you've got a pair.

NO ONE has mentioned Last man Standing...

Edited by Mutaroc, 10 October 2013 - 06:15 AM.


#52 Farix

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Posted 10 October 2013 - 06:17 AM

View PostMutaroc, on 10 October 2013 - 06:05 AM, said:

Then they will get reported and banned.

For what exactly? That they "ran away" from combat and didn't "fight like a man" after being ripped apart earlier? That doesn't fit under the Non-Participation section of the CoC.

Edited by Farix, 10 October 2013 - 06:18 AM.


#53 -Muta-

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Posted 10 October 2013 - 06:47 AM

View PostFarix, on 10 October 2013 - 06:17 AM, said:

For what exactly? That they "ran away" from combat and didn't "fight like a man" after being ripped apart earlier? That doesn't fit under the Non-Participation section of the CoC.


You can't go afk during the match according to the rules. It does not matter if you have fought the entire mathch, you still cant hide and power off being a complete KDR-Noob while wasting most of the other 23 player's time.

- We all know that there are KDR-Noobs out there. Those that pretend to increase their meaningless KDR by hidding instead of by getting more kills.

- There is people who is screwing the rest of the team because they decide to rush the cap as soon as the match begins.

- There are other fools that go for the cap when your team is winning 8-0! (WTF).

Will not say names but this happen 2 days ago on tourmaline desert. We were winning by 8 players and a random fool team mate decided to go for the cap... Next, another person from the team asked him to stop the cap because we were about to win and because of the rewards but he would not stop capping. The enemy base was down to 75% off the cap and we asked them again to stop but he did not.

Right or not right one of our Hunchbacks went to the enemy base and TK him for that. I know is not right BUT I WAS SO GLAD HE GOT KILLED.

#54 Sandpit

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Posted 10 October 2013 - 08:19 AM

View PostWintersdark, on 09 October 2013 - 12:31 PM, said:


... Maybe you could consider that a great many players can't spend hours playing. In fact, a major draw of MWO for a lot of players is that it's very "bite sized" if you will, and you can get a good couple matches in a short amount of time.

For example, in the vast majority of cases I can't devote more than 30-45 minutes in a stretch playing, then I've got to Fulfill Fatherly Duties. I don't mind games stretching to 15 minutes, given that's useful fun time in a good battle.

I do mind having my mech tied up for 5-7 minutes per match uselessly playing hide and seek. Every time that happens, I lose what could be the better part of a good, fun battle.

This isn't a "short attention span" thing. It's just wasting very limited gaming time uselessly. As I said above, if the match was a tense, close match that went the full 15 minutes, that would be fine. But sitting there uselessly for 5+ minutes is not fun.

Maybe you should acknowledge that nowhere did I indicate hours? You are literally speaking of minutes not hours. I understand all too well how limited time can be. My fatherly, work, school, and other duties require me to limit time. I can also understand how spending 5 minutes chasing down a mech can be a little frustrating but again you are talking about 3-5 minutes of time not hours of time. You cannot break it down any other way. 5 minutes, 300 seconds. That's it. It may not always be optimal but there's absolutely no reason to speak out against a game mode you're not even forced to play that might increase your match length from 4 minutes to 10 minutes....

I still can't wrap my head around how this is even any kind of debate.....

#55 w0rm

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Posted 10 October 2013 - 08:47 AM

The rage of those people who cry about getting capped will be delicious when they are searching the last powered down Spider for 10 minutes ;)

#56 Training Instructor

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Posted 10 October 2013 - 09:31 AM

View PostFarix, on 10 October 2013 - 06:17 AM, said:

For what exactly? That they "ran away" from combat and didn't "fight like a man" after being ripped apart earlier? That doesn't fit under the Non-Participation section of the CoC.


If you're refusing to engage other mechs in combat during deathmatch, you're refusing to participate, and thus are subject to being reported. The sanctions that follow are up to PGI, but I highly doubt they're going to implement this mode without including a penalty for people who choose to run away rather than fight. You're tying up 23 other mechs if you do that, and it could easily be interpreted as either non-participation or harassment of other players.

#57 Training Instructor

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Posted 10 October 2013 - 09:38 AM

View Postw0rm, on 10 October 2013 - 08:47 AM, said:

The rage of those people who cry about getting capped will be delicious when they are searching the last powered down Spider for 10 minutes :D


You're all entitled to your opinion, but there's a whole set of you that are taking some kind of perverse joy in the idea of people getting trolled by a spider with no cap possibility. We get it, you like the current capping mechanic of assault and hate the idea of other players getting a mode that they've been asking for over a year. I've played close to 4,000 matches now on my main account, enough to know that on a lot of maps, especially the really big ones, almost no one is in a position to defend and stop the cap, and few people call out at the beginning of the match for a cap defense strategy. This means that you guys are pretty much the textbook definition of extremely vocal minority.

Read my post above. I've outlined why that spider will be reported, and likely suspended or even banned, if they repeatedly engage in that type of behavior. PGI slowly seems to be awakening to the idea of actually paying attention to player complaints, even though it's been painfully slow for them to get this far. I just don't see them implementing this game mode without a penalty for some former capwarrior light mech playing chicken and wasting the time of 23 people.

#58 verybad

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Posted 10 October 2013 - 10:06 AM

View PostTraining Instructor, on 10 October 2013 - 09:31 AM, said:


If you're refusing to engage other mechs in combat during deathmatch, you're refusing to participate, and thus are subject to being reported. The sanctions that follow are up to PGI, but I highly doubt they're going to implement this mode without including a penalty for people who choose to run away rather than fight. You're tying up 23 other mechs if you do that, and it could easily be interpreted as either non-participation or harassment of other players.

I think your'e not likely to get somebody trying to stay alive banned. While I'm not advocatiing this type of behavior, the person doing it can say things like they were trying to make the opposing team break up in small groups so they had a chance, etc.

This simply ain't a battle you're gonna win. Banning people happens when people are cheating or aggressively griefing. Hiding doesn't stand under that category, and it's part of the game.like it or not. Hell in some cases it may be fun to search for people that are hiding.

The penalty is not making much money in a game, and I highly doubt it will get worse than that.

Edited by verybad, 10 October 2013 - 10:07 AM.


#59 General Taskeen

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Posted 10 October 2013 - 10:52 AM

View PostSandpit, on 09 October 2013 - 12:16 PM, said:

Maybe I really am not the target demographic anymore. Maybe I got too sued to spending HOURS upon HOURS setting up and playing through battles in the tabletop.......


Because I play WW2 simulations where each campaign battle I am literally on edge flying for an hour, white knuckled, and heart racing after surviving an intense dogfight that lasts less than 3 minutes - playing by Iron Man rules (your character career is dead and you have to start over if you die).

In MW:LL match battles last for over an hour in intense attacks and counter-attacks to gain control of enourmous maps and win. Example below of a half hour recording, with intense escapes where I almost bit the dust.



I guess that's why I am used to very long battles even in Mech Warrior. I want that long, protracted battle game modes for MWO.

And yes, I was being sarcastic. There should be Deathmatch, Solaris, and all kinds of modes - from short matches, to very long matches.

Edited by General Taskeen, 10 October 2013 - 10:56 AM.


#60 Corvus Antaka

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Posted 10 October 2013 - 11:02 AM

View PostSandpit, on 10 October 2013 - 08:19 AM, said:

Maybe you should acknowledge that nowhere did I indicate hours? You are literally speaking of minutes not hours. I understand all too well how limited time can be. My fatherly, work, school, and other duties require me to limit time. I can also understand how spending 5 minutes chasing down a mech can be a little frustrating but again you are talking about 3-5 minutes of time not hours of time. You cannot break it down any other way. 5 minutes, 300 seconds. That's it. It may not always be optimal but there's absolutely no reason to speak out against a game mode you're not even forced to play that might increase your match length from 4 minutes to 10 minutes....

I still can't wrap my head around how this is even any kind of debate.....


Time is money.

The new "Ready" timer and 60 seconds is 166 hours of wasted time over 10,000 matches.

Now add to that another 3-5 minutes per match with no base cap to end matches when the lone light runs off and hides (which is fine, saving your mech late game is a viable option)

this can easily add up to 300+ hours of lost time to "nothing" value added.

even at only 10 bucks an hour that's 3,000 of lost income.

not exactly insignificant, esp for those that earn more.

View PostTraining Instructor, on 10 October 2013 - 09:38 AM, said:


You're all entitled to your opinion, but there's a whole set of you that are taking some kind of perverse joy in the idea of people getting trolled by a spider with no cap possibility. We get it, you like the current capping mechanic of assault and hate the idea of other players getting a mode that they've been asking for over a year. I've played close to 4,000 matches now on my main account, enough to know that on a lot of maps, especially the really big ones, almost no one is in a position to defend and stop the cap, and few people call out at the beginning of the match for a cap defense strategy. This means that you guys are pretty much the textbook definition of extremely vocal minority.

Read my post above. I've outlined why that spider will be reported, and likely suspended or even banned, if they repeatedly engage in that type of behavior. PGI slowly seems to be awakening to the idea of actually paying attention to player complaints, even though it's been painfully slow for them to get this far. I just don't see them implementing this game mode without a penalty for some former capwarrior light mech playing chicken and wasting the time of 23 people.


I'll be happy to be that spider. There is nothing "cowardly" about not running into 12 enemy mechs and dying horribly. No military in the world engages in such tactics. This is fast food ***** culture at it's finest "gratify me and die, *****"

I for one expect entire light lances will likely go to hiding if their 8 man hvy/assault squad dies horribly. There is no point in fighting pointless battles - this is exactly why cap was put into game, you dont want to chase lights, you cap out the enemy base.

Seems to be hard to wrap your head around, but winning in the real-world has everything to do with capturing and holding strategic points.

We don't go to Iran and tell the last solider running away to "die like a man", we simply take their cities.

This is a gaming world phenomena for self-entitled spoiled gamers who must get their way every single game, or come whine on forums about how it's all gone wrong.

All it takes is leaving a medium lance on patrol, having enemy awareness, and good timing, the base cap system works great, and I'm looking forward to getting rid of the deathmatch crowd to deathmatch, at least from this point forward they can be shipped to deathmatch instead of crying when they win or lose to a base cap.





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