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Deathmatch Is Coming


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#61 Bront

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Posted 10 October 2013 - 12:20 PM

I'm more interested in Attack/Defense that was also mentioned.

It was also stated as it would be the next mode comming. DM/TDM might just be there to activate, even if they never intend to.

Edited by Bront, 10 October 2013 - 12:21 PM.


#62 Sandpit

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Posted 10 October 2013 - 12:43 PM

View PostColonel Pada Vinson, on 10 October 2013 - 11:02 AM, said:


Time is money.

The new "Ready" timer and 60 seconds is 166 hours of wasted time over 10,000 matches.

Now add to that another 3-5 minutes per match with no base cap to end matches when the lone light runs off and hides (which is fine, saving your mech late game is a viable option)

this can easily add up to 300+ hours of lost time to "nothing" value added.

even at only 10 bucks an hour that's 3,000 of lost income.

not exactly insignificant, esp for those that earn more.


You don't see the fallacy in what you just said do you? You talk of not having enough time then talk of losing income due to playing a video game.....
First and foremost, if you're losing any kind of work-time and/or income due to time spent on a video game then that's a personal issue and really has nothing to do with anything being said here. Next you talk about 10,000 matches....... I don't care if you talk about adding 5 seconds per match, if you take it to an extreme number like 10,000 then yes those seconds add up.
All of that is STILL completely irrelevant to ANYthign I said in that you are not forced to play this game mode nor are you required to "lose another 5 minutes of income" because they add a new game mode.....

Even all of THAT still does not dismiss the fact that you are arguing against a game mode that you never have to play if you don't want to and that might add a couple of extra (5-10 at most) minutes to a match sometimes which isn't guaranteed but a possibility.

And yet, here we are, you arguing against a game mode you never even have to use.....
Discussing why it's bad even though you never have to play it.....
Telling people why it sucks even though you, personally, never have to play it.....
Arguing against people who DO want to play it which has absolutely no impact on how you can play your game....

#63 Spawnsalot

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Posted 10 October 2013 - 04:07 PM

View PostColonel Pada Vinson, on 10 October 2013 - 11:02 AM, said:


We don't go to Iran and tell the last solider running away to "die like a man", we simply take their cities.



Soldiers generally don't give up and run away when they find a lone insurgent sitting in the middle of their camp looking entirely too pleased with himself either. They ventilate the fool, check the camp over, put the kettle on and get on with their day.

#64 Raso

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Posted 10 October 2013 - 04:11 PM

It would be nice if they used Solaris as a basis for the death match games and allowed us to to have ranked and unranked brackets for each, different tonnage group. It might be the only definitive way to give mediums a role, at this point: to rank up in the medium mech bracket lol.

#65 Raso

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Posted 10 October 2013 - 04:16 PM

View PostSpawnsalot, on 10 October 2013 - 04:07 PM, said:


Soldiers generally don't give up and run away when they find a lone insurgent sitting in the middle of their camp looking entirely too pleased with himself either. They ventilate the fool, check the camp over, put the kettle on and get on with their day.

Nope. Not how it works in video games. Once the meaningless progress bar drains or fills and the arbitrary point quota is met the war's over. Cease fire, pack up and go home no pushing and no shoving. Continued fighting is meaningless once that bar drains and ammo isn't cheap so both sides stop what they're doing and go home. It's all right there in the Geneva convention, go look it up.

#66 Spawnsalot

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Posted 10 October 2013 - 04:40 PM

Well I'll be a clanner's freebirth uncle! You're right! It's there clear as day on page 6!

Well now I feel like a complete dolt for comparing a video game to real life. Thanks Raso, I'll be sure not to make that mistake again!

#67 Raso

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Posted 10 October 2013 - 05:26 PM

View PostSpawnsalot, on 10 October 2013 - 04:40 PM, said:

Well I'll be a clanner's freebirth uncle! You're right! It's there clear as day on page 6!

Well now I feel like a complete dolt for comparing a video game to real life. Thanks Raso, I'll be sure not to make that mistake again!

Anytime. I aim to please.
When giant robots run a muck just remember that they're impractical and clunky and would never be adopted by a real world military so any military force dumb enough to use them is probably dumb enough to just bail when an arbitrary, point quota is met. It helps to keep things into perspective and almost gives us that realism so many gamers so desperately crave.

Just because a game is about giant robots shooting each other with lasers in a universe where faster than light travel is possible and nearly every planet you come across has an atmosphere and gravity that match's earths doesn't mean we should forgo realism in other, less trivial places. Think of the children.

#68 Sandpit

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Posted 10 October 2013 - 06:57 PM

don't forget the poodles. they need someone fighting for their right to pood

#69 w0rm

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Posted 11 October 2013 - 02:03 AM

View PostTraining Instructor, on 10 October 2013 - 09:38 AM, said:

We get it, you like the current capping mechanic of assault and hate the idea of other players getting a mode that they've been asking for over a year


I don't mind your COD mode. But basicly base capping in assault is NOT AN ISSUE. It happens in less than 15% of all assault games.

View PostTraining Instructor, on 10 October 2013 - 09:38 AM, said:

Read my post above. I've outlined why that spider will be reported, and likely suspended or even banned, if they repeatedly engage in that type of behavior. PGI slowly seems to be awakening to the idea of actually paying attention to player complaints, even though it's been painfully slow for them to get this far. I just don't see them implementing this game mode without a penalty for some former capwarrior light mech playing chicken and wasting the time of 23 people.


No one will be banned. Because shutting down and hiding is no banable offence.

Edited by w0rm, 11 October 2013 - 03:14 AM.


#70 Spawnsalot

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Posted 11 October 2013 - 02:14 AM

View Postw0rm, on 11 October 2013 - 02:03 AM, said:


I don't mind your COD mode. But basicly base capping in assault is a NOT AN ISSUE. It happens in less than 15% of all assault games.


We don't know when that statistic was recorded from, for all we know that could be from the very start of of closed beta and would therefore be skewed by the new game romance period where everyone was just shooting each other.

Quote

No one will be banned. Because shutting down and hiding is no banable offence.


After all the threats of intentional "trolling" from an infantile minority within the capping crowd, I can almost guarantee there will be at least suspensions handed out for players with enough reports.

#71 Ghogiel

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Posted 11 October 2013 - 02:56 AM

View PostSpawnsalot, on 11 October 2013 - 02:14 AM, said:


After all the threats of intentional "trolling" from an infantile minority within the capping crowd, I can almost guarantee there will be at least suspensions handed out for players with enough reports.

I can almost guarantee there won't be. They will have a mechanic to end the match that doesn't require the team to spend 5mins hunting the spider.

#72 w0rm

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Posted 11 October 2013 - 03:06 AM

View PostSpawnsalot, on 11 October 2013 - 02:14 AM, said:

We don't know when that statistic was recorded from, for all we know that could be from the very start of of closed beta and would therefore be skewed by the new game romance period where everyone was just shooting each other.


The data I am refering to is less than a few weeks old.

http://mwomercs.com/...-updated-3-oct/

View PostSpawnsalot, on 11 October 2013 - 02:14 AM, said:

After all the threats of intentional "trolling" from an infantile minority within the capping crowd, I can almost guarantee there will be at least suspensions handed out for players with enough reports.


Again there is no Cappincrowd. Its the same urban legend like the Premadeboogeyman.

Edited by w0rm, 11 October 2013 - 03:07 AM.


#73 Farix

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Posted 11 October 2013 - 03:53 AM

View PostMutaroc, on 10 October 2013 - 06:47 AM, said:

- We all know that there are KDR-Noobs out there. Those that pretend to increase their meaningless KDR by hidding instead of by getting more kills.

How are you sure that they are hiding to preserve their KDR instead of hiding to prevent a lose? This distinction will become vary important when CW comes in. The latter is a perfectly valid tactic and can usually be determined by seeing if the player had engaged in combat earlier in the match before it became clear their team cannot win.

However this is why I say that a new set of maps are needed. It is far too easy for a light mech to run and hide from the heavy and assault mechs on the current maps.

View PostMutaroc, on 10 October 2013 - 06:47 AM, said:

- There is people who is screwing the rest of the team because they decide to rush the cap as soon as the match begins.

Which is the point of Assault and a perfectly valid tactic. If you are going to keep laying Assault, you need to play it as Capture-the-Flag. Because if you don't, you are setting yourself up to lose.

View PostMutaroc, on 10 October 2013 - 06:47 AM, said:

- There are other fools that go for the cap when your team is winning 8-0! (WTF).

Nothing wrong with this and I wished this type of action was rewarded.

View PostMutaroc, on 10 October 2013 - 06:47 AM, said:

Will not say names but this happen 2 days ago on tourmaline desert. We were winning by 8 players and a random fool team mate decided to go for the cap... Next, another person from the team asked him to stop the cap because we were about to win and because of the rewards but he would not stop capping. The enemy base was down to 75% off the cap and we asked them again to stop but he did not.

Right or not right one of our Hunchbacks went to the enemy base and TK him for that. I know is not right BUT I WAS SO GLAD HE GOT KILLED.

That Hunchback should have been reported as he/she broke the rules and deliberately TK his own teammate. And as a MechWarriror, it is your duty to do so. The person capping wasn't doing anything wrong, but was playing the mode as it is set up.

View PostTraining Instructor, on 10 October 2013 - 09:31 AM, said:

If you're refusing to engage other mechs in combat during deathmatch, you're refusing to participate, and thus are subject to being reported. The sanctions that follow are up to PGI, but I highly doubt they're going to implement this mode without including a penalty for people who choose to run away rather than fight. You're tying up 23 other mechs if you do that, and it could easily be interpreted as either non-participation or harassment of other players.

The "non-participation" section of the rules have two very specific conditions. 1) Those who do no engage the enemy during the match. 2) Those who do not attempt to achieve one of the objectives. If they had engaged the enemy until it was clear that their team cannot win the match then ran away and hide, PGI won't sanction them for breaking the rules because no rules were actually broken. If it happens often enough and there are enough complaints. PGI may add it to the list. But at present, it wouldn't be against the rules.

Edited by Farix, 11 October 2013 - 04:02 AM.


#74 Spawnsalot

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Posted 11 October 2013 - 03:57 AM

View Postw0rm, on 11 October 2013 - 03:06 AM, said:


The data I am refering to is less than a few weeks old.

http://mwomercs.com/...-updated-3-oct/



Again there is no Cappincrowd. Its the same urban legend like the Premadeboogeyman.

My mistake about that data, I thought you were referring to the statistic put out by one of the devs.

You'll note I said "a minority within the capping crowd" because yes, there are cap enthusiasts who primarily cap "for a win", "for the tears" etc. and I can find you quotes if you really need.

I wasn't demonising that group of people as a whole, play how you like (just let others have a chance to do the same), I was however, demonising those who have said on these forums "I will bring an ECM light mech and I will hide for the duration of the match to annoy everyone". Again, I can find plenty of quotes if you like.

#75 Harmatia

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Posted 11 October 2013 - 09:04 AM

View PostGRiPSViGiL, on 08 October 2013 - 02:13 PM, said:

Thank goodness...so tired of idiots crying about capping when it is a win condition. I do know I will avoid that game mode like the plague though.


In the games I play most of those people crying about capping come as a result of a cap rush, leading to a short, boring and an unrewarding (XP and CB) experience. A lot of people just want to fight it out, but there is no pure mode to do this. A 4 group of light mechs with capture accelerators can ruin the fun for a whole lot of people for very little return. Even if you're on the winning team. Many times I've had my daily double wasted on a 300xp game simply because my team capped in under 2 minutes.

Assault should be more about assaulting (attack/defend maybe?) and leave point capping to conquest.

#76 Harmatia

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Posted 11 October 2013 - 09:10 AM

View PostColonel Pada Vinson, on 08 October 2013 - 10:42 PM, said:


Yeah. Now everyones gonna complain "I can't cap, come die like a man" as they have to wait 15 minutes for match end.


PGI could just do what League of Legends does and have the losing team vote to end match instead of watching one of their team parade around annoying everyone.

#77 Corvus Antaka

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Posted 11 October 2013 - 09:35 AM

View PostHarmatia, on 11 October 2013 - 09:10 AM, said:


PGI could just do what League of Legends does and have the losing team vote to end match instead of watching one of their team parade around annoying everyone.


I'd prefer PGI simply adding an optional ejection system.

#78 ShinVector

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Posted 11 October 2013 - 09:36 AM

ZzzzZzzz.. Assaults only mode.. B)

#79 Roland

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Posted 11 October 2013 - 10:33 AM

View PostShinVector, on 11 October 2013 - 09:36 AM, said:


ZzzzZzzz.. Assaults only mode.. B)


I think you underestimate how useful scouts are in a game where the little red square isn't the goal.

In deathmatch games in mechwarrior, scouts actually serve the purpose of scouting, since the enemy isn't always going to be on a direct path between your starting point and their base, like they are now.

Currently, scouting is extremely limited in MWO, compared to what it was back in MW4 deathmatch games in league play.

#80 NoZaku4U

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Posted 11 October 2013 - 11:32 AM

Awesome, like MWO needs a reason to make non-assaults even less relevant.
I see this being timed with an Atlas or Highlander "sale".





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