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Phoenix Mech Scales.


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#41 IceLom

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Posted 08 October 2013 - 04:53 PM

First off really hard to tell and recreate perspective...

Secondly... Height is not the only physical stat that matters, width does too.(personally tall and skinny is just as good or better then short and fat)



So far to me at least the mechs look about right.

#42 General Taskeen

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Posted 08 October 2013 - 04:54 PM

View PostStormlight, on 08 October 2013 - 04:37 PM, said:


and i'd say stop criticizing the game for not being BT specific but i know that will never happen.
... just play the game for what it is..... mechs smashing mechs w/ weapons and equipment that has absolutely no basis in reality..

...trust me, you'll enjoy it alot more


Sorry, its hard to enjoy this game when my favorite Mech, an Awesome, is A. Wide as a Bus. B. Dies easily from CT coring no matter how much I twist. Its frustrating and never stops being frustrating.

Scale and Hitbox design in a Mech Warrior game has always mattered - because it is Mech Warrior where rolling dice does not exist, and has not existed, and only "emulates" Battletech and that's it.

Edited by General Taskeen, 08 October 2013 - 04:54 PM.


#43 Vassago Rain

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Posted 08 October 2013 - 05:09 PM

View PostGeneral Taskeen, on 08 October 2013 - 04:54 PM, said:


Sorry, its hard to enjoy this game when my favorite Mech, an Awesome, is A. Wide as a Bus. B. Dies easily from CT coring no matter how much I twist. Its frustrating and never stops being frustrating.

Scale and Hitbox design in a Mech Warrior game has always mattered - because it is Mech Warrior where rolling dice does not exist, and has not existed, and only "emulates" Battletech and that's it.


Well said.

#44 Neput Z34

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Posted 08 October 2013 - 05:35 PM

The pictures look "intersting" but untill all of them are lined up with their backs to a wall, large building or a ship we can only guess on the matter of scale

The real problem for most medium and some heavy mechs, is armor density.
Light mechs have more armor per meter square on any hit box then TBT or QKD would ever dream of, plus it doesn't hurt that light mechs typicly run in execes of 140 kph with exption of RVN-2X / 4X

#45 Vassago Rain

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Posted 08 October 2013 - 05:42 PM

Posted Image

Here's what we have so far. It doesn't look good.

#46 LaserAngel

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Posted 08 October 2013 - 05:43 PM

View PostGeneral Taskeen, on 08 October 2013 - 04:54 PM, said:


Sorry, its hard to enjoy this game when my favorite Mech, an Awesome, is A. Wide as a Bus. B. Dies easily from CT coring no matter how much I twist. Its frustrating and never stops being frustrating.

Scale and Hitbox design in a Mech Warrior game has always mattered - because it is Mech Warrior where rolling dice does not exist, and has not existed, and only "emulates" Battletech and that's it.

Yeah, I spent some Founders MC on an Awesome many moons ago. I still feel that to this day.

#47 wakeupgodfrey

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Posted 08 October 2013 - 05:48 PM

View Postrdmx, on 08 October 2013 - 02:44 PM, said:

People are popping down 80 buckaroos for these things sight unseen, they have right to know if their purchase is going to be terrible outside of nostalgia.


Meh. Already paid, I'll find out sooner or later. I'll probably have fun in the meantime playing my robot mans with or against all your robot mans, and I expect more of the same after release.

#48 Navy Sixes

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Posted 08 October 2013 - 05:57 PM

View PostVassago Rain, on 08 October 2013 - 05:42 PM, said:

Posted Image

Here's what we have so far. It doesn't look good.

It doesn't look like the same hanger. Colors are all off, the backgrounds look different. The shadows are at different angles... Does the sun move in Crimson Straight? How much photoshop went into these, I wonder? I'm totally going to make one of a Godzilla-scaled Spider resting one foot atop the Crimson Straight sky needle, Capt. Morgan style. Proof positive that... something?

Not getting upset over a bunch of cut n paste "artistic interpretations." Sorry, but people keep saying "knowing PGI..." I'm starting to think, "knowing all the anti-MWO haters in this community..."

#49 Vassago Rain

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Posted 08 October 2013 - 06:00 PM

View PostTycho von Gagern, on 08 October 2013 - 05:57 PM, said:

It doesn't look like the same hanger. Colors are all off, the backgrounds look different. The shadows are at different angles... Does the sun move in Crimson Straight? How much photoshop went into these, I wonder? I'm totally going to make one of a Godzilla-scaled Spider resting one foot atop the Crimson Straight sky needle, Capt. Morgan style. Proof positive that... something?

Not getting upset over a bunch of cut n paste "artistic interpretations." Sorry, but people keep saying "knowing PGI..." I'm starting to think, "knowing all the anti-MWO haters in this community..."


png versus .jpg cut jobs.
Derp.

#50 Ngamok

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Posted 08 October 2013 - 06:02 PM

View PostVassago Rain, on 08 October 2013 - 02:10 PM, said:

Taken from assorted twitters.

Posted Image

My hunchback for comparison.

Posted Image

Posted Image

Locust.

Posted Image

Battlemaster.

May the scale wars begin.


The Hunchback is further back in this pic than the Shadow Hawk so you cannot compare, look how forward it is

#51 Khobai

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Posted 08 October 2013 - 06:09 PM

Actually the Shadowhawk doesnt look that bad. It's 55 tons so it should be ~10% bigger than a Hunchback.

#52 Deathlike

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Posted 08 October 2013 - 06:11 PM

It's nice to see pics...

Its a lot more annoying that a second "known" mech is not used as reference for scaling.

Either way, scaling inequities will show up in the use or non-use of mechs (see Awesome).

#53 Ngamok

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Posted 08 October 2013 - 06:15 PM

View PostVassago Rain, on 08 October 2013 - 05:42 PM, said:

Posted Image

Here's what we have so far. It doesn't look good.


The Shadown Hawk is too far forward to even make that comparison. It is in the foreground whereas the Hunchaback is in line with the bay doors.

#54 Monsoon

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Posted 08 October 2013 - 06:22 PM

There are just too many problems with the perspective of these images to accurately judge them effectively. I'll just wait until the 15th to hold any judgement.

#55 LaserAngel

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Posted 08 October 2013 - 06:30 PM

View PostTycho von Gagern, on 08 October 2013 - 05:57 PM, said:

It doesn't look like the same hanger. Colors are all off, the backgrounds look different. The shadows are at different angles... Does the sun move in Crimson Straight? How much photoshop went into these, I wonder? I'm totally going to make one of a Godzilla-scaled Spider resting one foot atop the Crimson Straight sky needle, Capt. Morgan style. Proof positive that... something?

Not getting upset over a bunch of cut n paste "artistic interpretations." Sorry, but people keep saying "knowing PGI..." I'm starting to think, "knowing all the anti-MWO haters in this community..."

It is the same hangar. The third and final one in that row before the water. I took the shot.

#56 Dymlos2003

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Posted 08 October 2013 - 06:35 PM

The pics for this comparison is laughable at best

#57 Khobai

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Posted 08 October 2013 - 06:37 PM

Quote

The pics for this comparison is laughable at best


The comparison is laughable, but you can still clearly see from the pics that the Shadowhawk is taller. I dont think its that bad though. Its not like the Trebuchet or anything.

#58 Bromineberry

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Posted 08 October 2013 - 06:40 PM

View PostMonsoon, on 08 October 2013 - 06:22 PM, said:

There are just too many problems with the perspective of these images to accurately judge them effectively. I'll just wait until the 15th to hold any judgement.



This.

#59 Epitaph

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Posted 08 October 2013 - 06:41 PM

At the request of a guy in my unit, I'm posting this here. Please note the following:

Red Lines are there to establish perspective based on the garages.
Yellow Lines are essentially for calibration.
Green Lines are the height of the mech, which is represented on the mech itself, and projected onto the garage (which is used as a height reference).

Spoiler


Please note that the point between the shadowhawk's legs are obscured, therefore the edge of the foot is used for reference. It's the same principle, so it does not cause any discrepancy.

#60 Foxfire

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Posted 08 October 2013 - 06:45 PM

View PostFupDup, on 08 October 2013 - 02:30 PM, said:

I couldn't find the exact picture, so I made a new one myself:
Posted Image

Back to the Locust:
Posted Image


That is actually a larger difference due to the camera angle differences. The Jenner comes out at about the same height of the Spider while the Locust comes out smaller. It appears that in the locust screenshoot, the locust is actually looking up at the spider which makes it appear larger than what it is.





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