Some Mechs Are Shooting Through Walls And Mountains As If Not There
#1
Posted 08 October 2013 - 09:00 PM
#2
Posted 09 October 2013 - 03:18 AM
HSR actually explains alot of the dodgy shots and questionable damage received in this game, particularly if you are a 200+ping player. Euro players are affected but not to the extremes of oceanic players. I believe PGI would have at least some knowledge of the more prominent hacks/cheats in use and acting on them.
EDIT: Playing as or against high ping players... also note low ping players seem dodgy to high ping players... man I hate sub 20ping players in light mechs...
Edited by Apostal, 09 October 2013 - 03:20 AM.
#3
Posted 09 October 2013 - 11:41 AM
#4
Posted 09 October 2013 - 01:43 PM
#5
Posted 09 October 2013 - 04:57 PM
#6
Posted 09 October 2013 - 05:02 PM
"i saw him i shot him, he died, HSR works..huzzah!"
"Damnit that guy just shot me through a wall!!!"
This is the endless complaint of online gaming.
#7
Posted 09 October 2013 - 05:43 PM
Pataine, on 09 October 2013 - 11:41 AM, said:
It does work the other way around... against a high ping player they have more time to retaliate whilst you get into cover, but the reverse is also true... you see the high ping player and can hit them before they ever see you which can force them on the defensive or they'll open up whilst you backout.
It's all who gets the drop on who...
Wesxander, on 09 October 2013 - 01:43 PM, said:
Experiment with shots, I'm finding that not all buildings and attachments are 100% solid, and I've made some weird shots through pipes, over buildings, around rocks... it might also mean their tightening up the terrain mesh overlay (Tourmaline was bad for it). I have also found that the server also registers what you've fired before your computer does, I can jump snipe close to a hill-line, fire as I hit over it but everything on my screen impacts the ground but still get the red crosshair hit marker. It's all about the server meshing up the 2 images in time.
Colonel Pada Vinson, on 09 October 2013 - 05:02 PM, said:
"i saw him i shot him, he died, HSR works..huzzah!"
"Damnit that guy just shot me through a wall!!!"
This is the endless complaint of online gaming.
Usually isn't it then decried "HACKS!"?! At least you can gleam some sight into how MWO deals with the HSR and time-stamping a battle in essence to attribute the damage. But sometimes there are just those trick shots that make you go "God-damn it!" whether in awe or frustration!
#8
Posted 09 October 2013 - 08:17 PM
Pataine, on 09 October 2013 - 11:41 AM, said:
your behind the building, but you were actually shot half a second ago when you were still exposed. You just didnt get notified when you were actually hit.
HSR does make torso twisting either as, or against a 250ms+ player almost impossible.
the compromise should be: firing players HSR determines if they hit you. defending players HSR determines WHERE your hit, not IF your hit.
#9
Posted 09 October 2013 - 09:29 PM
if some one kills 4 team mate in a game its obvious.
and if he\she doing it many times its should be banned without question
#10
Posted 09 October 2013 - 09:33 PM
Playing the lame ERLL ECM Raven. My base is being capped by a Jenner.
Seeing how it was it was much more advantageous to be at long rang,e I remain some distance away from the base.
Trying to catch some sight of the Jenner from x3 zoom.
I caught sight of my prize, the Jenner's leg and kept working on it. The Jenner kept trying to hide behind the cap point instead of trying to retaliate against me.
Once one of the legs gave way, the other leg was relatively easy and the Jenner died.
After the Jenner died he kept bi*tching about be shot at even though he 'thought' he was behind cover.
Moral of the story... If your being shot at.. Figure out who shot at you and how.
This Jenner didn't have the brains to realise that the cap point is not very good cover and the various holes it has allows you to be shot at.
In other battles with Advance Zoom and dual guass. I have shot at large mechs who's little bits just happen to stick out slopes or cover.
If you can see it. SHOOT IT !
#11
Posted 10 October 2013 - 11:28 AM
Client/Server projectile desync?
#13
Posted 10 October 2013 - 03:02 PM
#14
Posted 10 October 2013 - 04:56 PM
Flying Judgement, on 09 October 2013 - 09:29 PM, said:
if some one kills 4 team mate in a game its obvious.
and if he\she doing it many times its should be banned without question
Report in a ticket and PGI will look into it, just never name players and shame via forums. In the future, screenshots of kill comments would help PGI (just attach to support ticket, never name - good job so far, in a forum post as that is a banable offense) Good luck with resolution.
#15
Posted 11 October 2013 - 12:57 PM
#16
Posted 11 October 2013 - 01:02 PM
Colonel Pada Vinson, on 09 October 2013 - 05:02 PM, said:
"i saw him i shot him, he died, HSR works..huzzah!"
"Damnit that guy just shot me through a wall!!!"
This is the endless complaint of online gaming.
At least we do not have to lag shoot by leading the target 3 to 5 meters just to register a hit. I always hated shooting air to hit a target we could see. Mechwarrior 2 NETMECH was like that. You aimed two to three mech lengths ahead of the target to get a laser to register a hit.
I will take the occasional issue we have now over how it was in the past, even in MWO.
Edited by CyBerWraith, 11 October 2013 - 01:02 PM.
#17
Posted 11 October 2013 - 06:30 PM
I find it much harder to tell if I am being hit this way but if it works for me then why not.
#18
Posted 11 October 2013 - 06:43 PM
I've never tried looking for holes this way, but now I will...
#19
Posted 11 October 2013 - 08:37 PM
We all know aimbots exist, and have seen them used. I am unsure about wallhacks and the ability to shoot through terrain, but I would not be overly surprised about it being EITHER terrible HSR/netcode OR a hack OR both.
There just isn't enough consistency in performance from match to match to even hazard a guess.
#20
Posted 11 October 2013 - 11:01 PM
however, since about 2 patches ago i have noticed that shots which appear to hit objects blocking the weapon still register a red reticule and as a hit. do they do damage? unverified. needs further investigation. may be a bug here.
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