Jump to content

Some Mechs Are Shooting Through Walls And Mountains As If Not There


22 replies to this topic

#1 Wesxander

    Member

  • PipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 319 posts

Posted 08 October 2013 - 09:00 PM

Twice tonight I have been hit by weapons fire after I was safe behind cover. Once I was running from enemy and shots came through mountain wall to finish me. The second time was hulled down behind a wall giving ecm cover. The player shot through the wall in crystalline desert killing me instantly. In both instances it was the same player. In first instance he did not have jumping mech in the second instance I am not sure the mech he had but got disgusted with the game and left it. If players are firing though walls and such there should be safe guards to catch them and ban them. People should not have to make 3 to 5 reports a week for exploits and bad team killing. I personally feel if someone is caught cheating they should be banned and it should be filmed and shown to players and very severe example made. As much as video game would allow. Something like a drop ship crashing on them in game killing them instantly then banning them would be really nice. Also tonight I experienced my first play with people using some kind warp hack or macro. All in all the dectection for these kind cheats should be automatic and fast action taken. I support making a list of shame as well rather than keeping it private affair. Might have to document cheating more for list of shame but the message will get through then. Cheat and lose what you earned in game.

#2 Devil Fox

    Member

  • PipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 1,393 posts
  • LocationThe Fox Den

Posted 09 October 2013 - 03:18 AM

What you might have experienced is the HSR at work... you play with higher ping or against higher ping players you will experience it. Where on your screen you might've gotten back into cover, but on their's you're still in the open and thus get hit... the server then determines you were hit in that same frame of motion but because of the higher ping it takes time for the damage to be applied, thus appearing like wall hacks.

HSR actually explains alot of the dodgy shots and questionable damage received in this game, particularly if you are a 200+ping player. Euro players are affected but not to the extremes of oceanic players. I believe PGI would have at least some knowledge of the more prominent hacks/cheats in use and acting on them.

EDIT: Playing as or against high ping players... also note low ping players seem dodgy to high ping players... man I hate sub 20ping players in light mechs...

Edited by Apostal, 09 October 2013 - 03:20 AM.


#3 Pataine

    Member

  • PipPipPip
  • 92 posts

Posted 09 October 2013 - 11:41 AM

Ya host state needs to work both ways but doesn't. If I have a low ping and run behind a building I AM behind the building on my screen and the rounds should impact on the building not on me. Host state screws players with low pings.

#4 Wesxander

    Member

  • PipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 319 posts

Posted 09 October 2013 - 01:43 PM

Might been what happened in the first incident. In the second incident I was hulled down for 30 seconds. He shot through the wall and killed me. I was hurting and using my ecm to shield friendly players from missiles and targeting. He was on other side of wall some where and wham I am dead.

#5 Jonathan Paine

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,197 posts

Posted 09 October 2013 - 04:57 PM

Going to have to agree with Wesxander - there is something wonky about cover that goes beyond HSR. I have had weapons hit me behind complete cover even though I had spent a minute in ambush (ballistics fire on Alpine, hiding behind a building close to Sigma). On one weird occasion my ac20 round went through a huge rock on canyon networks, killing the mech on the other side (and I am pretty darned certain that I am not cheating). Also, on occasion I have bad ballistics pass through my front and damage my back (this is apparently a known bug).

#6 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 09 October 2013 - 05:02 PM

"i saw him, i shot him, i missed, HSR sucks!"

"i saw him i shot him, he died, HSR works..huzzah!"

"Damnit that guy just shot me through a wall!!!"

This is the endless complaint of online gaming.

#7 Devil Fox

    Member

  • PipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 1,393 posts
  • LocationThe Fox Den

Posted 09 October 2013 - 05:43 PM

View PostPataine, on 09 October 2013 - 11:41 AM, said:

Ya host state needs to work both ways but doesn't. If I have a low ping and run behind a building I AM behind the building on my screen and the rounds should impact on the building not on me. Host state screws players with low pings.


It does work the other way around... against a high ping player they have more time to retaliate whilst you get into cover, but the reverse is also true... you see the high ping player and can hit them before they ever see you which can force them on the defensive or they'll open up whilst you backout.

It's all who gets the drop on who...

View PostWesxander, on 09 October 2013 - 01:43 PM, said:

Might been what happened in the first incident. In the second incident I was hulled down for 30 seconds. He shot through the wall and killed me. I was hurting and using my ecm to shield friendly players from missiles and targeting. He was on other side of wall some where and wham I am dead.


Experiment with shots, I'm finding that not all buildings and attachments are 100% solid, and I've made some weird shots through pipes, over buildings, around rocks... it might also mean their tightening up the terrain mesh overlay (Tourmaline was bad for it). I have also found that the server also registers what you've fired before your computer does, I can jump snipe close to a hill-line, fire as I hit over it but everything on my screen impacts the ground but still get the red crosshair hit marker. It's all about the server meshing up the 2 images in time.

View PostColonel Pada Vinson, on 09 October 2013 - 05:02 PM, said:

"i saw him, i shot him, i missed, HSR sucks!"

"i saw him i shot him, he died, HSR works..huzzah!"

"Damnit that guy just shot me through a wall!!!"

This is the endless complaint of online gaming.


Usually isn't it then decried "HACKS!"?! At least you can gleam some sight into how MWO deals with the HSR and time-stamping a battle in essence to attribute the damage. But sometimes there are just those trick shots that make you go "God-damn it!" whether in awe or frustration!

#8 Asmosis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,118 posts

Posted 09 October 2013 - 08:17 PM

View PostPataine, on 09 October 2013 - 11:41 AM, said:

Ya host state needs to work both ways but doesn't. If I have a low ping and run behind a building I AM behind the building on my screen and the rounds should impact on the building not on me. Host state screws players with low pings.


your behind the building, but you were actually shot half a second ago when you were still exposed. You just didnt get notified when you were actually hit.

HSR does make torso twisting either as, or against a 250ms+ player almost impossible.

the compromise should be: firing players HSR determines if they hit you. defending players HSR determines WHERE your hit, not IF your hit.

#9 Flying Judgement

    Member

  • PipPipPipPipPipPip
  • Fire
  • Fire
  • 475 posts
  • LocationUK

Posted 09 October 2013 - 09:29 PM

team killers still should be banned

if some one kills 4 team mate in a game its obvious.
and if he\she doing it many times its should be banned without question

#10 ShinVector

    Liao Mercenary

  • PipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 3,711 posts

Posted 09 October 2013 - 09:33 PM

Hmmm... This reminds of a battle I had once...

Playing the lame ERLL ECM Raven. My base is being capped by a Jenner.
Seeing how it was it was much more advantageous to be at long rang,e I remain some distance away from the base.
Trying to catch some sight of the Jenner from x3 zoom.
I caught sight of my prize, the Jenner's leg and kept working on it. The Jenner kept trying to hide behind the cap point instead of trying to retaliate against me.

Once one of the legs gave way, the other leg was relatively easy and the Jenner died.
After the Jenner died he kept bi*tching about be shot at even though he 'thought' he was behind cover.

Moral of the story... If your being shot at.. Figure out who shot at you and how.
This Jenner didn't have the brains to realise that the cap point is not very good cover and the various holes it has allows you to be shot at.

In other battles with Advance Zoom and dual guass. I have shot at large mechs who's little bits just happen to stick out slopes or cover.
If you can see it. SHOOT IT ! :)

#11 Cest7

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,781 posts
  • LocationMaple Ditch

Posted 10 October 2013 - 11:28 AM

I've seen my own PPC/AC rounds impact buildings directly in front of me but I'll still get a red hitmarker from the mech that i was aiming at...?

Client/Server projectile desync?

#12 Draconis March

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 121 posts

Posted 10 October 2013 - 12:03 PM

View PostFlying Judgement, on 09 October 2013 - 09:29 PM, said:

team killers still should be banned

if some one kills 4 team mate in a game its obvious.
and if he\she doing it many times its should be banned without question

Uh... what?

Irrelevant post of the week.

#13 Svidro

    Member

  • PipPipPipPipPipPip
  • 238 posts

Posted 10 October 2013 - 03:02 PM

Yeah, seen this once. Atlas AC20 hit me when I was completely behind a building in Crimson. Was able to swap and find someone else with that atlas targeted almost immediately and verify that he still hadn't gotten into a position where he could have shot me. Another lancemate saw my mech just crumple over while facing the wall. If it was HSR, it would have been around a 5 second rewind.

#14 Marvyn Dodgers

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,859 posts
  • LocationCanuck transplanted in the US

Posted 10 October 2013 - 04:56 PM

View PostFlying Judgement, on 09 October 2013 - 09:29 PM, said:

team killers still should be banned

if some one kills 4 team mate in a game its obvious.
and if he\she doing it many times its should be banned without question


Report in a ticket and PGI will look into it, just never name players and shame via forums. In the future, screenshots of kill comments would help PGI (just attach to support ticket, never name - good job so far, in a forum post as that is a banable offense) Good luck with resolution.

#15 Pataine

    Member

  • PipPipPip
  • 92 posts

Posted 11 October 2013 - 12:57 PM

Sorry host state does not work low to high. If they have a high ping shots still do not register on the mechs. I can be point blank IE 20 meters from a Mech with a 120+ ping and me with my normal 55 and the only thing that damages him is Streaks. I can be shooting him dead center in CT or the legs and the only damage is the streaks. Don't say its because my lasers aren't on target I use 4 small pulse and see no damage.

#16 WM Wraith

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 171 posts
  • LocationQuit breaking the game, or changing irrelevant stuff and fix the bugs from closed beta.

Posted 11 October 2013 - 01:02 PM

View PostColonel Pada Vinson, on 09 October 2013 - 05:02 PM, said:

"i saw him, i shot him, i missed, HSR sucks!"

"i saw him i shot him, he died, HSR works..huzzah!"

"Damnit that guy just shot me through a wall!!!"

This is the endless complaint of online gaming.



At least we do not have to lag shoot by leading the target 3 to 5 meters just to register a hit. I always hated shooting air to hit a target we could see. Mechwarrior 2 NETMECH was like that. You aimed two to three mech lengths ahead of the target to get a laser to register a hit.

I will take the occasional issue we have now over how it was in the past, even in MWO.

Edited by CyBerWraith, 11 October 2013 - 01:02 PM.


#17 Flying Blind

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 776 posts

Posted 11 October 2013 - 06:30 PM

I have been seeing my own shots pass through walls especially right at the edges to hit mechs behind. Usually the way of happens is I see my shot hot the obstruction, there's the normal explosion or particle effect of my weapon hitting the object but then my crosshairs turn red and the enemy's paper doll registers damage. I have gotten kills this way too.

I find it much harder to tell if I am being hit this way but if it works for me then why not.

#18 WVAnonymous

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,691 posts
  • LocationEvery world has a South Bay. That's where I am.

Posted 11 October 2013 - 06:43 PM

If you watch the rangefinder distance on your targeting reticule, you can find "invisible walls". Frequent locations for invisible walls are crystals in the Tourmaline Desert, buildings in River City, and several places with equipment near the docks in Crimson Strait. You won't be able to shoot through it.

I've never tried looking for holes this way, but now I will...

#19 Xandre Blackheart

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationIn the "cockpit".

Posted 11 October 2013 - 08:37 PM

That's one of the problems with MWO. The inconsistency of the physics and performance make it difficult to tell if someone actually is using an exploit, or it's just their crappy netcode and HSR.

We all know aimbots exist, and have seen them used. I am unsure about wallhacks and the ability to shoot through terrain, but I would not be overly surprised about it being EITHER terrible HSR/netcode OR a hack OR both.

There just isn't enough consistency in performance from match to match to even hazard a guess.

#20 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 11 October 2013 - 11:01 PM

there may be more to this. in the past, i have never been able to shoot past buildings if they block my arms, etc.

however, since about 2 patches ago i have noticed that shots which appear to hit objects blocking the weapon still register a red reticule and as a hit. do they do damage? unverified. needs further investigation. may be a bug here.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users