Fuerchtegott, on 09 October 2013 - 08:18 PM, said:
do you have acmé ammunition bins? as far as i can tell - your mech is empty after 56 sec....
and now this guy come to play:
http://mwo.smurfy-ne...a2efb52115ffd07
not that much burst damage - but well rounded.
That is the problem with theory crafting math and statistics - i clearly can find one ore multiple modells of math that will underline my statement - ignoring other facts.
The current heat system is far from optimum - but neighter hardpoint limitations nor any kind of nerf Autocannons or buff heat will change this.
We have multiple weapons, with multiple behaviors as well as we have multiple kinds of gamers in MWO. To make all happy is nearly impossible - the best way - and i think we are on a right path is to make 50% of the player base unhappy with autocannons but happy with PPCs and make the other 50% unhappy with PPCs but make them happy with Missiles....or something like that.
I really want to see a test - of using high dissipation - making high alphas still impossible but making stock Mechs like the AWS-8Q viable.
On the same ground there has to be a shortage of ammunition - based on the current "income-meta" dealing as much damage as possible in the shortest ammount of time is good - to be able to deal damage until the match is finished is not.
So considering the quad AC 5 build - with 56 secs of staying abilitys.
It will deal ~ 487,5 dmg with that build in a minute - even without beeing a good pilot and supporting the team - that is a accepatble outcome. Even if your Mech got shot in the next second.
You can simple hop in your next Jaeger or Illya or CTF-4X an do the same.
Currently challenges of MWO:
- income meta - has to change
- it has to be team or nothing
- a artificial shortage of ammunition
- if so - no way to exploit it
- if so - and it is a real shortage - more heat for energy weapons
- tests with other systems
- all DHS deal the same dissipation (1.7 like they do when you have 20DHS)
- lower heat cap (although currently its a kind of canon)
- increase dissipation
- smoother heat and damage values
- multiple the heat of each weapon with 50% you increase the dissipation
- ER-PPC goes 23 heat - dissipation per DHS is 0.34
- AC 5 goes 2 heat
- ignore the lore - a AC 2 don't have to deal 2 damage per shot
Edited by Karl Streiger, 10 October 2013 - 01:13 AM.