Alistair Winter, on 10 October 2013 - 05:18 AM, said:
Another part of the problem is that fans have very different expectations, making it difficult for PGI to make everyone happy. Some people want MWO to be a carbon copy of TT rules, and will justify any imbalance in the game with their battlecry "That's how things worked in TT." Other gamers never played TT or read BT novels, and want MWO to more closely resemble older MW games. A third group never knew BT before MWO, and don't care if it completely breaks commonly accepted BT lore. And a fourth group are very focused on the idea that balancing the game for competitive, elite level play is not only the key to improving the game for everyone, but a complete necessity for the long term success of MWO.
No matter what road PGI takes, they're going to step on some toes.
I personally think they will go with the secret fifth option, leaving all different groups equally ambivalent. Probably introduce the Annihilator and then reduce the AC20 ammo capacity as a balancing tool, making no sense at all and only partially solving the problem. But then, some people have accused me of being a bit jaded.
Group 3.5 here. Never played TT or MW before AND believe you must completely balance any multiplayer game. See StarCraft as a model for success here.