Sneak Peek: Locust Phoenix Battlemech
#1
Posted 12 October 2013 - 05:49 AM
#2
Posted 12 October 2013 - 06:24 AM
#3
Posted 12 October 2013 - 07:14 AM
#4
Posted 12 October 2013 - 07:15 AM
#5
Posted 12 October 2013 - 07:19 AM
#6
Posted 12 October 2013 - 07:23 AM
#7
Posted 12 October 2013 - 07:28 AM
MisterPlanetarian, on 12 October 2013 - 06:24 AM, said:
Since when does the game need scouts? That's so...closed beta. We have 3rd person to look around corners and above hills, we have seismic to check out caves and tunnels and to not stumble into ambushes. ^^
#8
Posted 12 October 2013 - 08:58 AM
Great work here.
#11
Posted 12 October 2013 - 10:42 AM
#12
Posted 12 October 2013 - 11:17 AM
GODzillaGSPB, on 12 October 2013 - 07:28 AM, said:
Since when does the game need scouts? That's so...closed beta. We have 3rd person to look around corners and above hills, we have seismic to check out caves and tunnels and to not stumble into ambushes. ^^
lalalalalalalalalalalalalalalala cant hear you.
170kph is still nice. Good to have atleast 1 mech that can outrun Jenners and Spiders.
#13
Posted 12 October 2013 - 11:17 AM
#14
Posted 12 October 2013 - 03:53 PM
but its looks nice
#15
Posted 12 October 2013 - 05:38 PM
#16
Posted 13 October 2013 - 01:17 AM
#17
Posted 13 October 2013 - 01:26 PM
#18
Posted 14 October 2013 - 10:05 PM
Also, more likely to have fully-functional hitboxes than the Spider.
I predict it will be even less useful than it seems. It would make a good scout, if scouting weren't all but meaningless in MWO.
This is going to be tragic, and of course, I'll be mastering them. Just like I did the Spider (and that was back when the 3L was still the undisputed king of everything).
#19
Posted 14 October 2013 - 10:58 PM
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