I like the idea, but hate the implementation. I've been playing a lot over the last week, trying to skill up a few new chassis, and I've had to make peace with having an extra 60 seconds to enter each match. For PUGs or really for anything other than 12v12s I feel it's just a time waster.
Okay, hypothetically folks could use the time to craft artful strategies. I've never seen this happen or necessary in PUGs. This isn't Waterloo--effective strategies in PUGs have to be simple and short. "Go Right," "Defend ridge," "Scouts RTB." That sort of thing. It was happening before the additional waiting forced by the ready button just fine, or at least as well as could be expected in PUGs. Now we have 60 seconds of either blessed silence, discussing the button and what will happen if you don't push it, or someone spewing random nonsense since they have a captive audience.
Hypothetically folks could use the time to better organize the lances. What is happening is folks in pre-mades have to grab leadership to save themselves from a perceived threat of griefing.
No value is being added In the context of PUGs, little value is being added. Why even have the players sort the lances? The game could sensibly sort lances by pre-made membership then by weight class and it would meet the needs of most groups (I think). I'd expect even 12v12 groups would appreciate some kind of reasonable, 80/20 rule, sort to start from.
I do see the value for some players and I don't want them to lose the functionality. But I think that's a small part of the player base--possibly a very small. But as a PUG player I now have to spend maybe 10% of my playtime staring at the Ready screen (matches last 5-10 minutes so I figure the downtime as 1 minute out of 10). That's a lot of wasted time for a lot of players.
[edited to rephrase an absolute]
Edited by Gauvan, 07 October 2013 - 02:58 PM.