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How Long Until Clan Founders Pack?


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#21 101011

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Posted 13 October 2013 - 03:16 PM

View PostOdins Fist, on 13 October 2013 - 03:13 PM, said:

the excitement over the release of MWO

;) :( :wub: :lol: :lol: :lol:

#22 Odins Fist

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Posted 13 October 2013 - 05:14 PM

View Post101011, on 13 October 2013 - 03:16 PM, said:

;) :( :wub: :lol: :lol: :lol:


I didn't say it was my excitement... :ph34r:

#23 Sabazial

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Posted 14 October 2013 - 02:35 AM

Personally i'll pay big bucks to pilot a Vulture / Mad Dog or a Daishi, never really was a fan of the Madcat. (please don't beat me!)

#24 Icepick

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Posted 14 October 2013 - 06:03 AM

I would expect to see the advance packages showing up early summer, for delivery around August. Getting all three phases of CW fully functional is going to be a tough nut, and six months to roll out everything is a bit ambitious IMO. We will need a few months of factional fighting to establish the control zones and work out the kinks. After that, I think, we will see comstar reporting planets and zones going dark with the arrival of the Clans.

Nothing more than my personal take, of course.

#25 DarkDevilDancer

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Posted 14 October 2013 - 07:08 AM

View PostBelphegore, on 14 October 2013 - 02:35 AM, said:

Personally i'll pay big bucks to pilot a Vulture / Mad Dog or a Daishi, never really was a fan of the Madcat. (please don't beat me!)


Stravag! I call for a trial of annihilation!

#26 dal10

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Posted 14 October 2013 - 07:14 AM

View PostDarkDevilDancer, on 14 October 2013 - 07:08 AM, said:


Stravag! I call for a trial of annihilation!

I accept your challenge.

#27 Marmon Rzohr

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Posted 14 October 2013 - 08:07 AM

However they do it, I just hope they release the more interesting variants (like the Timber Wolf S).
We will be waiting for quite a while though... xD

#28 rolly

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Posted 14 October 2013 - 08:33 AM

View PostOdins Fist, on 13 October 2013 - 03:13 PM, said:

</p>
They have until December to improve things and add content, after that I know of many- many people that are going to consider MWO at best a secondary choice as it relates to their gaming habits...
A product MUST cater to the needs and wants of the consumer, and never the other way around..
Anyone that believes the opposite is naive at best.
The clock has been ticking for a while now.


On the contrary: Spoken like a true naive consumer. This "customer is always right" approach is pretty outdated by the way. Its reminiscent of the what, 80's and 90's business model? Its also actually quite naive to believe in such a black or white statements like the one you just posted too. Its also quite naive to issue edicts that essentially boil down to: "We're leaving if we don't receive our finished product gift wrapped by X date" If one has ever worked a day in hospitality or customer service they'll know that that statement is not entirely true.

Re: "Many many players will walk " Unless you have polled the entire MWO player base, your threat of walkout/away/uninstall is pretty hollow. As we've seen MWO has grown and made steady progress and there is an influx of new mechwarriors every day. At most if you got all your Many many friends to leave MWO, PGI would likely receive a 5-10% increased drop in player retention. Which is at best a noticeable dip for maybe a week?.

Estimating on how quickly the sales unlocks for ProPho (ie. Flame camo etc) were unlocked for the purchasers; you're statement that "the excitement over the release of MWO is wearing thin" is also unfounded. Even then an independent player poll conducted by someone else on the forum showed a 10-15% refund rate. Which is acceptable and still profitable. No sane business venture believes it can make 100% of its customer base happy, demanding anything by X date is frankly silly. We tend to just smile and nod at those customers. So if you're part of that group you're in the minority and frankly even more naive than the business you've tried to critique.

Not sure if you have put any thought into that statement or too into consideration economics or start-up business models. But the "reality"is this isn't a product that is complete /finished product like a Big Mac or piece of cloth, or a power tool. Its a product under constant development. As long as it continues to develop and show progress it will be profitable. You knew that from the beginning.

You're more than welcome to leave, or clock watch as you please. What you're really do is what people do in grade school, at the cash register and in restaurants its called flouncing.

I'll leave you with this: http://theoatmeal.co...tipping_tooting

Edited by rolly, 14 October 2013 - 08:38 AM.


#29 Odins Fist

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Posted 14 October 2013 - 04:13 PM

View Postrolly, on 14 October 2013 - 08:33 AM, said:


On the contrary: Spoken like a true naive consumer. This "customer is always right" approach is pretty outdated


You are off on your assumptions, and expecting a purchased product to perform is not outdated.
A product must cater to the wants and needs of the consumer, and NOT the other way around....
Anyone that believes the opposite IS naive...

#1. I never said I was going to walk, I said I knew a lot of people have given December as a date when they will spend less and less time on MWO, and consider it an afterthought as it relates to their gaming habits.. I also sadi they may or mat not comeback to MWO as their main focus.

#2. If you think that the consumer needs to cater to the needs of the producer of a product, then you are a pawn.

#3. An unfinished product brought to market is still just an unfinished product that has been brought to market.

#4. I never said the customer is ALWAYS right (back it up chief)..

#5. To accept mediocrity at any level isn't good, to wait for (what could be considered) an unreasonable amount of time for a product to meet it's stated objectives is not the best recipe to keep a consumer to remain interested in a product.

#6. Participation Trophies are for the weak.

The reality of a situation is still a reality of a situation... No amount of denial will make that truth any less true.
Not sure if you have put any thought into your post...

I guess we will see huh. :P

Edited by Odins Fist, 14 October 2013 - 08:12 PM.


#30 Frank Frankie Frankenstein

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Posted 15 October 2013 - 12:57 PM

Couple hundred years ago if you left the IS with Kerensky.

#31 Mechwarrior413183

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Posted 15 October 2013 - 02:22 PM

View PostMarmon Rzohr, on 14 October 2013 - 08:07 AM, said:

However they do it, I just hope they release the more interesting variants (like the Timber Wolf S).
We will be waiting for quite a while though... xD


I don't know much about Battletech lore but with the Omnimechs using a pod system wouldn't there be no reason to have variants like with normal mechs? Just like a set number of hard points we can fill with whatever we like?

#32 rolly

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Posted 15 October 2013 - 05:32 PM

View PostOdins Fist, on 14 October 2013 - 04:13 PM, said:


"You are off on your assumptions, and expecting a purchased product to perform is not outdated....A product must cater to the wants and needs of the consumer, and NOT the other way around...."

Right, a product that is: MMO Battletech/Mechwarrior themed game. Status: Under development. Target Market: Online players who want to get involved in Online worlds that are under continuous development.

YUP. Meeting that want exactly.

"#1. I never said I was going to walk, I said I knew a lot of people have given December as a date when they will spend less and less time on MWO, and consider it an afterthought as it relates to their gaming habits.. I also sadi they may or mat not comeback to MWO as their main focus."

Do you work as a statistician or do you work for Ipsos-Reid?

"#2. If you think that the consumer needs to cater to the needs of the producer of a product, then you are a pawn."

Assumption.

"#3. An unfinished product brought to market is still just an unfinished product that has been brought to market."

Observant. Good to see that you realize and admit this.

#4. I never said the customer is ALWAYS right (back it up chief)..

Here comes your requested backup. I quote: "A product MUST cater to the needs and wants of the consumer, and never the other way around.." Translation: Customers is RIGHT in his/her needs. It should NEVER be the other way. Therefore...
"Never" is defined as:

nev·er [nev-er]1. Antonym of ALWAYS
- not ever; at no time: Such an idea never occurred to me.
- not at all; absolutely not: never mind; This always

"5. To accept mediocrity at any level isn't good, to wait
for (what could be considered) an unreasonable amount of time for a product to meet it's stated objectives is not the best recipe to keep a consumer to remain interested in a product."

Here is the definition of "unreasonable"

un·rea·son·a·ble
[uhn-ree-zuh-nuh-buhPosted ImagePosted Imagel, -reez-nuh-]
- not reasonable or rational; acting at variance with or contrary to judgment;irrational: an unreasonable person.
- not in accordance with practical realities, as attitude or behavior; inappropriate: His Bohemianism was an unreasonable way oflife for one so rich.
- excessive, immoderate, or exorbitant; unconscionable: an unreasonable price; unreasonable demands.
- not having the faculty of reason.

As far as we have all seen they've done a great job posted projections on development, given regular updates and for the most part delivered or showed progress. There by giving reasons to its consumers. Are you sure there are hard and fixed release dates on this game? Perhaps its not the best recipe, but PGI sure has a more than adequate if not decent recipe!

As for mediocrity; please do recommend to us another pure direct installment in the mechwarrior/battletech themed series, simulation/MMO game currently under development that's better?

"Not sure if you have put any thought into your post..."

Why yes, I did put a bit of thought. Hence the references and quotes. Thanks for noticing. ;)

Edited by rolly, 15 October 2013 - 05:38 PM.


#33 KingNobody

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Posted 16 October 2013 - 08:52 AM

I really don't think they'll release the Timberwolf in any sort of clan pack, not when you'll pay for JUST the Timberwolf as an add-on or something to that effect.

#34 Odins Fist

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Posted 16 October 2013 - 11:42 AM

Sorry but the consumer of a product should NEVER cater to the needs of the producer...

It's been many years since any kind decent MechWarrior title, but that is not the fault of the consumer/player base.
That is a non issue, even though I do give PGI props for making MWO in the first place...

Common sense 101:
You CANNOT blame a consumer/player base for the speed or quality of the development of a title, ALL responsibiltiy, and accountability rests squarely on the shoulders of those that are developing said product.

If a product doesn't not meet the expectations in some fashion of it's consumer base, then I think you know what happens.

Also I said "(what could be considered) an unreasonable amount of time".. Yep

Perception is key, and no matter how good a product may or may not be, the perception of said product by it's consumer base will dictate it's success or lack of.

View Postrolly, on 15 October 2013 - 05:32 PM, said:

As far as we have all seen they've done a great job posted projections on development, given regular updates and for the most part delivered or showed progress.


Yes they have made progress, but riddle me this... What happened to the 3050 Timeline they touted for so long..??

Oh wait, they dumped as soon as DEVELOPMENT couldn't keep pace...
Remember this thread is about CLAN ISSUES as they relate to WHEN...
I never said they haven't been making progress.


Hmmmmm... Operation Revival WAVES (1-4)... Below is an old post from much earlier (weeks and months)
.................................................................................................................................................................................

The Clan has already invaded, Operation Revival WAVE(S) 1-4 have already happened (4) is still in effect..
[color="#0f72da"]http://www.sarna.net...i/Clan_Invasion[/color]
.
Then the DEVs dumped their 3050 Timeline they touted for so long when development couldn't keep pace, and it's fluff, now I believe they now want to roll it back (3050 timeline) a year and delay it even further (if i'm correct about the roll back).
.
But the reality is that they missed Operation Revival WAVE(S) 1-4 completely, they have come and or gone without notice or mention, they abandoned their Timeline completely for the time being.. I know of a lot of people that are unhappy about just that issue alone. I have heard December as being the longest some people are willing to wait for CW and Clans, after that MWO will be an after thought for them..
...............................................................................................................................................................
On WHO'S table does the burden of accountability rest..?? The player base are not the DEVs.

You cannot blame the player base for any perception created by issues beyond their control.

QUESTION: In your opinion what would a reasonable amount of time to wait for CW and Clan Tech Content..
(remember the abondoned timeline is this reply please)

In Spring 2014 or a year from now seems a little excessive to many people I talk to, and in these forums.

Edited by Odins Fist, 16 October 2013 - 12:18 PM.


#35 Zolaz

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Posted 19 October 2013 - 04:46 PM

Next year ... about 12 months after they introduced the Phoenix Package. Also, CW will be 3 months from completion.

#36 Sean von Steinike

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Posted 19 October 2013 - 07:16 PM

View PostWeebi, on 10 October 2013 - 03:55 PM, said:

How long after they release the phoenix pack will you think it will take PGI to offer the Clan Pack?

As soon as they can safely con people out of more money without adding promised features like Community Warfare.

#37 Novakaine

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Posted 19 October 2013 - 09:01 PM

The Clans are a carrot.

#38 Thorqemada

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Posted 19 October 2013 - 09:05 PM

They need to make UI2.0, CW, Dx11 work remotely well and Clan Founders Pack is the Chance to make a very good second Impression and give the game another, much bigger boost than this "release" now.
I dont expect anything Clan b4 next year Holiday season and that only if they dont collide with some big brand AAA releases.

Edited by Thorqemada, 19 October 2013 - 10:54 PM.


#39 Xanquil

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Posted 20 October 2013 - 12:57 AM

View PostThanatos676, on 10 October 2013 - 03:56 PM, said:

4-6 months

4-6 months after CW is fully "done" is more likely. So 2015ish sadly.

#40 Vexidious

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Posted 21 October 2013 - 11:20 AM

View PostXanquil, on 20 October 2013 - 12:57 AM, said:

4-6 months after CW is fully "done" is more likely. So 2015ish sadly.


Oh, for delivery, sure. Possibly even longer. But, I doubt that will stop them from selling Clan Founder packages much sooner.





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