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How Long Until Clan Founders Pack?


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#41 Christof Romulus

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Posted 25 October 2013 - 12:22 PM

View PostLord Ikka, on 11 October 2013 - 04:49 AM, said:

Best guess at what a Clan Invasion Pack would be is this, based on tiers like Phoenix (maybe they'll do a Founders-style, but I'm betting Phoenix tier system)-

Tier 1: Koshi (light and fast- allows them a Light Mech intro that isn't extremely powerful like the Uller/Puma)

Tier 2: Ryoken (good Mech with a lot of options, unique look)

Tier 3: Madcat (iconic, has to be in the pack)

Tier 4: Masakari/Daishi (I'm leaning towards Daishi just for being more well-known, but they might not want a 100-ton monster to start with)

True, we wouldn't want a 100 ton mech to be in the founders package... *shifty eyes*

#42 TheQueensCat

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Posted 25 October 2013 - 05:00 PM

There are huge logistical issues with releasing clan mechs, not counting balance. There are so many Iconic "Clan" Mechs that you can't help but want them all. "I hope they release" XYZ is going to happen, and they can't sample everything. It'd require 30+ new mechs to really scratch every itch. Even the Madcat a iconic and beastly mech isn't what everyone wants to see. I personally want my hands on an Uziel. Broken little *******.

#43 KhanHeir

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Posted 25 October 2013 - 05:55 PM

View PostLord Ikka, on 11 October 2013 - 04:49 AM, said:

Best guess at what a Clan Invasion Pack would be is this, based on tiers like Phoenix (maybe they'll do a Founders-style, but I'm betting Phoenix tier system)-

Tier 1: Koshi (light and fast- allows them a Light Mech intro that isn't extremely powerful like the Uller/Puma)

Tier 2: Ryoken (good Mech with a lot of options, unique look)

Tier 3: Madcat (iconic, has to be in the pack)

Tier 4: Masakari/Daishi (I'm leaning towards Daishi just for being more well-known, but they might not want a 100-ton monster to start with)



Close.....


Kitfox

Ryoken

Madcat

Kodiak.....If Russ or Bryan are as vain as I think they are, Long story, super seekret.

#44 aniviron

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Posted 25 October 2013 - 08:21 PM

View PostKhanHeir, on 25 October 2013 - 05:55 PM, said:



Close.....


Kitfox

Ryoken

Madcat

Kodiak.....If Russ or Bryan are as vain as I think they are, Long story, super seekret.


Two clan names and two IS names. What is WRONG with you?! Argh. I don't have OCD, but this bugs me! Pick a side, man. :)

#45 Ngamok

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Posted 26 October 2013 - 11:59 AM

View PostLord Ikka, on 11 October 2013 - 04:49 AM, said:

Best guess at what a Clan Invasion Pack would be is this, based on tiers like Phoenix (maybe they'll do a Founders-style, but I'm betting Phoenix tier system)-

Tier 1: Koshi (light and fast- allows them a Light Mech intro that isn't extremely powerful like the Uller/Puma)

Tier 2: Ryoken (good Mech with a lot of options, unique look)

Tier 3: Madcat (iconic, has to be in the pack)

Tier 4: Masakari/Daishi (I'm leaning towards Daishi just for being more well-known, but they might not want a 100-ton monster to start with)


Tier 1 I would sort of agree with you, but the Uller isn't that powerful since 30 tons will limit on how you can build it stronger without knowing what clan tech will be like. The Koshi will turn into another Locust with many people not liking it.

Tier 2 is a good option yes.

Tier 3 Yes

Tier 4, yea they can do the Warhawk / Masakari instead of the Dire Wof / Daishi since the Daishi is pretty much one mean weapons platform and would kinda make it OP by todays standards whereas the Masakari is a little more limited.

#46 John MatriX82

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Posted 26 October 2013 - 12:05 PM

I think that (given what PGI said about mech release) I'd expect clan stuff far before than the usual late summer time for presenting the new package, also because we're covered up to March by the Griffin and the Wolverine, April, considering the Flea.
Then what? I bet clans will be announced earlier, since they gave up the idea to release two mechs each month, i think they are now focusing on those rather than further IS mechs.

#47 KhanHeir

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Posted 26 October 2013 - 04:49 PM

View Postaniviron, on 25 October 2013 - 08:21 PM, said:


Two clan names and two IS names. What is WRONG with you?! Argh. I don't have OCD, but this bugs me! Pick a side, man. :P



Didn't learn clan names til fedcom war, I don't give a Fok

#48 Macster16

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Posted 26 October 2013 - 10:00 PM

Gimme the Nova Cat.

- High mounted arms
- Small profile torsos
- JJ compatible
- Badass looks

Provided they don't screw up its design somehow if/when translating it into MWO, it should be a top mech with few, if any flaws.

#49 kf envy

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Posted 26 October 2013 - 10:19 PM

As soon as they get mwo out of this open alpha testing

#50 xRatas

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Posted 26 October 2013 - 11:57 PM

Unless it has Thor and Loki, I don't want it. Shadow Cat and Nova Cat would be cool too, but too early for those. Well, I'd prefer my game without clanners anyway, but that's just me.

I'd expect it to be around year from now, fouders was at around last fall, now phoenix. It would follow the pattern of yearly fund raising.

#51 Texas Merc

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Posted 27 October 2013 - 12:00 AM

Can we at least get some sort of lobbies and Community Warfare before another mechpak grab deal?


I swear they could add in 4 clan mechs for 200$ and not introduce another single game mode, map, or any other reason to play the game from the basic combat it is now and they would make tons of cash.

The terrible thing is that PGI knows this too.

Edited by Texas Merc, 27 October 2013 - 12:01 AM.


#52 Duncan Jr Fischer

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Posted 27 October 2013 - 12:11 AM

To people who want to see IS names for clan mechs.
You just can't have MadCat in MWO.
"Cat" part is OK, but the "Mad" part is a total nonsense in this particular game. You know what I'm talking about :P
You may try and use Cataphract as a reference for arms, but then you'll get CatCat and that's laughable.
So leave the clanners' names alone. They are way better anyway, it's a 200% IS mechwarrior telling it to you)

#53 Odins Fist

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Posted 27 October 2013 - 10:25 AM

View PostTexas Merc, on 27 October 2013 - 12:00 AM, said:

Can we at least get some sort of lobbies and Community Warfare before another mechpak grab deal?


I swear they could add in 4 clan mechs for 200$ and not introduce another single game mode, map, or any other reason to play the game from the basic combat it is now and they would make tons of cash.

The terrible thing is that PGI knows this too.


Anything to keep the player base distracted, and or enough crumbs brushed off of the table to keep the mice around.

#54 Xie Belvoule

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Posted 27 October 2013 - 11:12 AM

View PostTexas Merc, on 27 October 2013 - 12:00 AM, said:

Can we at least get some sort of lobbies and Community Warfare before another mechpak grab deal?


I swear they could add in 4 clan mechs for 200$ and not introduce another single game mode, map, or any other reason to play the game from the basic combat it is now and they would make tons of cash.

The terrible thing is that PGI knows this too.


QFT

I shake my head at all the guys who have been opposed to PGI over the past 6 months walking around with their scarlet star of shame. These guys ***** about piggy, give them money, and then wonder why they don't change their course. I'll tell you why they won't, because you rubes keep giving them money. Until you stop giving PGI money, they will continue to deliver minimum viable product. Wake up, stop giving piggy money and maybe they will get back to making a MW game instead of the crappy MOBA we have right now.

Edited by Xie Belvoule, 27 October 2013 - 11:13 AM.


#55 Demos

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Posted 28 October 2013 - 02:58 AM

They will release four Clan Packs, one for each (original) Invading Clan:

Clan Wolf Pack:
Adder / Puma
Ice Ferret / Fenris
Timber Wolf / Mad Cat
Man O' War / Gargoyle

Clan Jade Falcon Pack:
Kit Fox / Uller
Nova / Black Hawk
Summoner / Thor
Warhawk / Masakari

Clan Ghost Bear Pack:
Fire Moth / Dasher
Dragonfly / Viper
Mad Dog / Vulture
Executioner / Gladiator

Clan Smoke Jaguar Pack:
Mist Lynx / Koshi
Stormcrow / Ryoken
Hellbringer / Loki
Dire Wolf / Daishi

And we will throw money at them...

#56 Macbrea

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Posted 28 October 2013 - 05:53 AM

Didn't people hear, in order to qualify for Clan you must have mastered all inner sphere mechs..... :)

#57 Bacl

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Posted 28 October 2013 - 10:49 AM

View PostLord Ikka, on 11 October 2013 - 04:49 AM, said:

Best guess at what a Clan Invasion Pack would be is this, based on tiers like Phoenix (maybe they'll do a Founders-style, but I'm betting Phoenix tier system)-

Tier 1: Koshi (light and fast- allows them a Light Mech intro that isn't extremely powerful like the Uller/Puma)

Tier 2: Ryoken (good Mech with a lot of options, unique look)

Tier 3: Madcat (iconic, has to be in the pack)

Tier 4: Masakari/Daishi (I'm leaning towards Daishi just for being more well-known, but they might not want a 100-ton monster to start with)


No chances for the Daishi, it would litteraly destroy everything else, i want this mech but i also know that if they add it in the game in is poor present state the Daishi will be the ultimate mech. Marauder or Behemoth seems like a more balanced choice at least to begin with.

For the heavy yeah madcat, but i would also see the vulture or the novacat as descent contenders.

#58 Alexandrix

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Posted 29 October 2013 - 08:49 AM

Pretty good bet you'll see it before you see 90% of the other promised features that haven't made it into the game yet.Community warfare,UI 2.0,game modes....whatever else.
Clan packs will rake in ridiculous loads of cash,and that's pretty much what PGI is all about at this point.....fat money grabs.
GG

#59 Nik Van Rhijn

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Posted 30 October 2013 - 11:38 AM

I got Phoenix at the last minute simply because I really wanted some of the mechs (had to take the Locust but can't see the point in it) despite everything that I disagree with. Fortunately they turned out playable, with the Shawk (my all time favourite) actually being good!
As I dedicated IS player however I am unlikely to pay for any vatborn trash.





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