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Jagermech Stuck On A Mole Hill
Started by MordKrahe, Oct 11 2013 05:03 AM
10 replies to this topic
#1
Posted 11 October 2013 - 05:03 AM
I've notice the JagerMech having trouble walking up inclines. I've seen multiple weight classes easily make up the incline as my JM following behind get stuck. I'm not sure if this was planned or a problem with the mech model?
#2
Posted 11 October 2013 - 05:07 AM
maybe you got a small engine?
the ability to "easily" walk over obstacles depends on the enginesize. bigger = better.
the ability to "easily" walk over obstacles depends on the enginesize. bigger = better.
#3
Posted 11 October 2013 - 05:18 AM
I found the opposite, my Jag has no problems with hills at all compared to other mechs. You should try a Stalker though...
#4
Posted 11 October 2013 - 06:23 AM
Ya I walk up steepish hillsides on alpine without much of a problem.
#5
Posted 11 October 2013 - 06:28 AM
Quote
Blackjack, Centurion, Dragon, JagerMech, Trebuchet, Cataphract, Hunchback
SlowdownAngle: 30°
SlowdownAngle: 30°
http://mwomercs.com/...ost__p__2495028
#6
Posted 11 October 2013 - 06:39 AM
I hate how painful it is to navigate even basic inclines in my Atlas.
Last I checked, as a 6' tall healthy adult, I can climb stairs much easier than children can.
Last I checked, as a 6' tall healthy adult, I can climb stairs much easier than children can.
#7
#8
Posted 11 October 2013 - 07:03 AM
The mech's 'hill rating' (similar to but not the same as the weight class) has a huge effect. The Jagermech actually comes out with some strong advantages due to being lumed in with most of the mediums in regards to hill climbing ability.
you also need to consider engine rating & top speed, if two otherwise-identical mechs with different engines tackle the same slope, the one with more speed will clear the hill much easier; more speed means you get higher up the slop before your speed starts dropping to negligible levels. (Ie, you 'power up the slope', fast mechs can clear small, steep inclines that exceed the hill climb angle due to getting over the hill before their speed drops too much to proceed)
It also help to know the exact spot you can climb; some areas look passable but only a narrow path is actually climbable. Other times you need to 'tack' up the hill, turning your legs left and right as you go up.
you also need to consider engine rating & top speed, if two otherwise-identical mechs with different engines tackle the same slope, the one with more speed will clear the hill much easier; more speed means you get higher up the slop before your speed starts dropping to negligible levels. (Ie, you 'power up the slope', fast mechs can clear small, steep inclines that exceed the hill climb angle due to getting over the hill before their speed drops too much to proceed)
It also help to know the exact spot you can climb; some areas look passable but only a narrow path is actually climbable. Other times you need to 'tack' up the hill, turning your legs left and right as you go up.
#9
Posted 11 October 2013 - 11:55 AM
This happens all the time in my Stalker, it literally will get stuck on a small rock that would be crushed by it let alone not tall enough to not step over it.
This is how PGI made the terrain the same way they did with some cover and LOS issues.
This is how PGI made the terrain the same way they did with some cover and LOS issues.
Edited by wintersborn, 11 October 2013 - 11:55 AM.
#10
Posted 11 October 2013 - 12:04 PM
Commodore Frank, on 11 October 2013 - 06:56 AM, said:
I still get a kick out of the fact that the Quickdraw has more difficulty navigating slopes than its slower, heavier brethren.
Quickdraw's got longer legs, fatter feet, and generally can't stand straight. A jager doesn't stand straight either but it's got smaller, faster feet and significantly shorter legs.
That and they had to give the QD a reason to use its jumpjets.
But that said...
MordKrahe, on 11 October 2013 - 05:03 AM, said:
I've notice the JagerMech having trouble walking up inclines. I've seen multiple weight classes easily make up the incline as my JM following behind get stuck. I'm not sure if this was planned or a problem with the mech model?
Koniving, on 08 October 2013 - 08:45 AM, said:
Movement.
- Climbing hills that are steeper than your mech can climb straight is possible. You need an understanding of the concepts of momentum and inertia, but essentially turn left at 45 degrees away along the slope, build up speed, direct the momentum toward the hill while turning right 90 degrees (45 degrees right of the starting facing) and build up speed. Using this method an Atlas can climb a 40 degree slope despite its 30-ish degree limit.
- Currently the most redeeming quality of the otherwise under-performing Awesome series is that the 9M can climb 50 degree slopes using this method. The Pretty Baby can climb a 60 degree slope. This means access to otherwise inaccessible positions to provide fire support. Even mechs with jumpjets cannot reach some of these areas!
- The motion described above looks like this. (|) (\) (|) (/) (|) (\) (|) (/) (|) until climbing is completed.
- Currently the most redeeming quality of the otherwise under-performing Awesome series is that the 9M can climb 50 degree slopes using this method. The Pretty Baby can climb a 60 degree slope. This means access to otherwise inaccessible positions to provide fire support. Even mechs with jumpjets cannot reach some of these areas!
- Despite knockdowns being turned off, colliding with another mech causes damage. The smaller you are, the more you take against a larger opponent. You can kill others and yourself by ramming!
Hope that helps you climb better.
Please note for effective climbing you must have a minimum of a 250 engine. Anything less may leave you a little lacking in the vertical ascension department. It's not to say you can't climb, but it'll be harder than it needs to be.
#11
Posted 11 October 2013 - 04:07 PM
Hill climbing is done by zig-zagging. You can often get up an incline if you turn a bit and make the incline less by taking it offset to the left and right.
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