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Locust Are Under Powered Because


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#1 ColonelMetus

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Posted 09 November 2013 - 06:30 PM

Everything kills locust in one hit, so everyone targets them first for the free kill

#2 Vanguard319

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Posted 09 November 2013 - 06:38 PM

View PostColonelMetus, on 09 November 2013 - 06:30 PM, said:

Everything kills locust in one hit, so everyone targets them first for the free kill


Only if you are dumb enough to not be moving or you're attacking head on, Otherwise, their running speed and small size makes them very hard to hit.

Stopping is death in a Locust, but that applies to any light mech. Keep moving and attack from behind or your opponent's flanks. If you're in the 1V, you should hang back for a bit until the other side has taken some damage, then target areas stripped of armor for easy crits.

#3 Orodain

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Posted 09 November 2013 - 06:39 PM

all light mechs are garbage aside from spider.

Thats only cause its hitbox are broken compared to other lights.

#4 xMintaka

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Posted 09 November 2013 - 06:42 PM

The solution is pretty simple. Don't be the first thing they see.

Given the choice between an easy Locust kill, or shooting at the Atlas that's coming over the ridge, which would you shoot?

Orodain: I disagree almost entirely with your statement. It's all down to the pilot.

Edited by Lunatech, 09 November 2013 - 06:43 PM.


#5 Orodain

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Posted 09 November 2013 - 06:47 PM

Youre going to tell me you would rather see a jenner on your team than any assault or heavy?

How about an ecmless com.

I enjoy fighting every light but spiders cause of the ease at which theyre dispatched. I see ravens do good work occasionally but its again all the ecm.

Argue otherwise Itll be amusing.

Edited by Orodain, 09 November 2013 - 06:50 PM.


#6 Victor Morson

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Posted 09 November 2013 - 06:49 PM

People need to realize the Locust is trash even in the BTU. It's strength pre unseen was the fact it was mass produced and easy to find. That's it. You could argue in TT it's low, low BV could make up for some of this too.

But the Locust isn't even good for a 20 tonner. Never has been. The only game the Locust has EVER been great was MW1, because the AI couldn't figure out how to aim down!

#7 ColonelMetus

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Posted 09 November 2013 - 06:49 PM

View PostVanguard319, on 09 November 2013 - 06:38 PM, said:


Only if you are dumb enough to not be moving or you're attacking head on, Otherwise, their running speed and small size makes them very hard to hit.

Stopping is death in a Locust, but that applies to any light mech. Keep moving and attack from behind or your opponent's flanks. If you're in the 1V, you should hang back for a bit until the other side has taken some damage, then target areas stripped of armor for easy crits.



i always just aim at the ground in front of the locust with my AC 20 and if i dont 1 shot him then he loses a leg and i finish him off with the next shot

#8 Victor Morson

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Posted 09 November 2013 - 06:51 PM

View PostLunatech, on 09 November 2013 - 06:42 PM, said:

Given the choice between an easy Locust kill, or shooting at the Atlas that's coming over the ridge, which would you shoot?


The Atlas. I'm not wasting ammo on a Locust until the serious threats are dead.

#9 xMintaka

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Posted 09 November 2013 - 07:42 PM

View PostOrodain, on 09 November 2013 - 06:47 PM, said:

Youre going to tell me you would rather see a jenner on your team than any assault or heavy?

How about an ecmless com.

I enjoy fighting every light but spiders cause of the ease at which theyre dispatched. I see ravens do good work occasionally but its again all the ecm.

Argue otherwise Itll be amusing.


As a light pilot, yes. I'm usually thrilled to see that I have at least one other light on my team.

Granted, without ECM they do lose a lot of their appeal. But a decent Jenner pilot (ie, not me) can do a hell of a lot of damage and generally screw up the enemy battle line/plan. If nothing else, goading some mech's into chasing you helps quite a bit, because it's that many less that your team has to deal with.

Another thing is it removes the need for your mediums to break away and hunt the enemy lights down. Lights are far better for that job because they have a less significant impact on the main brawl/poptart fest.

I agree, lights are easy to take down. But again, only if the pilot isn't great. If he or she is worth their salt, they won't be in your LOF for long enough. If they try and circle-strafe a Heavy or Assault mech, and don't break away when they realise that the pilot knows a few basic tricks then that's their problem.

Are you honestly trying to say you'd prefer a team of all Assault and Heavy mech's than at least a couple of Lights too? What if the opposing team has a full, coordinated light lance?


Edit: It's worth noting that I'm by no means a competitive player. I have no interest in organised 12 mans before CW comes out. I play the game to have fun, and for me the edge of your seat thrills of being a Light pilot beat just about everything else other than a dakka build.

Edited by Lunatech, 09 November 2013 - 07:45 PM.


#10 Durant Carlyle

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Posted 09 November 2013 - 08:18 PM

I'm a light pilot, and I encourage all players to keep thinking the way Orodain does. :)

There are very few undamaged 'Mechs I won't take on one-on-one in my lights. And if they're damaged, I'll even lift those restrictions. I may not always get the kill, but heavily damaging a heavy or assault before I go down is an exchange I'll do every time.

Jenner is my favorite 'Mech, with Spider coming in a close second. Spider will continue to be one of my favorites even after their hit boxes are fixed, just because they're a very fun 'Mech to drive.

#11 Training Instructor

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Posted 09 November 2013 - 10:22 PM

You get the same cbill and xp bonuses for destroying components on a locust as you get for destroying components on an Atlas, and the hit registration actually works on the Locust.

I'd shoot the Locust first, for those reasons. Not going to let them machine gun red internals after I'm done with the Atlas.

#12 Victor Morson

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Posted 09 November 2013 - 10:31 PM

View PostTraining Instructor, on 09 November 2013 - 10:22 PM, said:

hit registration actually works on the Locust.


I will absolutely, positively shoot at a Locust over a Spider for this reason, though!

#13 Sandpit

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Posted 09 November 2013 - 10:36 PM

lol

#14 Hexenhammer

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Posted 09 November 2013 - 10:40 PM

Locust Are Under Powered Because...



... people forget that its a 20 ton mech?
... people can aim.
... max armor it can have in one location is 20?
... people try to pilot it like a spider with broken hit boxes?
.. .people think every mech must be 'balanced' ? balanced against what?
... it doesn't have ecm?

Edited by Hexenhammer, 09 November 2013 - 10:57 PM.


#15 Deathlike

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Posted 09 November 2013 - 11:09 PM

View PostHexenhammer, on 09 November 2013 - 10:40 PM, said:

Locust Are Under Powered Because...


Lemme fix this for you.

1) One good alpha means death. If it isn't instant death, you're already halfway there.

2) Any weapons loadout is inferior to what you can do with a Commando or Spider. Try it, you'll be surprised how a 25 tonner trolls you effectively.

3) You can't focus fire on any enemy... just spray and pray. Any attempts to do long term nuisance work while having zero distractions is asking for trouble.

4) You can cap, but you can't defend the cap for squat. Even the Commando can hold down a cap point better than you at twice the survival rate (which is already low).

5) You're not faster than the Commando or Spider. Full stop.

There's nothing you can do to fix it outside of being significantly faster than the bigger light mechs.. and that has no ETA due to a Cryengine upgrade that needs to occur... which is solely dependent on UI 2.0 to be completed.

Edited by Deathlike, 09 November 2013 - 11:09 PM.


#16 Wildstreak

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Posted 09 November 2013 - 11:29 PM

Locusts would be great if ramming were allowed. Then I could recreate that memorable time from TT when I rammed a Locust into a T-Bolt and ran off.

Locust pilots have balls of Ferro-Fibrous. :P But unlike the Duke, they do not self-destroy themselves. :)

#17 xMintaka

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Posted 09 November 2013 - 11:53 PM

View PostVictor Morson, on 09 November 2013 - 06:51 PM, said:


The Atlas. I'm not wasting ammo on a Locust until the serious threats are dead.


Missed this.

That's precisely my point. While the enemy are busy shooting your larger team mates, you circle behind them and shoot them in the back a few times. If they turn around, you run. If they don't, you keep at it.

The 3M is deceptively powerful if you fill all the energy slots with MLas. It's hotter than Hades, but that's not really an issue since sticking around means death. Alpha a rear CT or leg as you run past, cool down as you circle back for another strafing run.

It can work. They're never going to compete with Jenners or Ravens, purely because of the tonnage difference. I do, however, feel that they should be given an engine size increase. In a Locust, speed is your armour. Which means precisely squat if a Commando can move faster than you can.

#18 Victor Morson

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Posted 10 November 2013 - 01:30 AM

View PostLunatech, on 09 November 2013 - 11:53 PM, said:

It can work.


Like the MG boat scores people have posted proudly before, I will definitely add a disclaimer: It can work, as long as everyone ignores you. Just one guy taking an interest in you and it's lights out.

#19 William Mountbank

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Posted 10 November 2013 - 02:44 AM

I have trouble getting SSRM locks on Locusts. It's probably just an artefact of my ultra low framerates and resolution meaning I can't be accurate with the reticle, but it still means my mechs with anti-light missile loadouts are pretty ineffective against the Locust comparative to their success against the Spider say.

Conversely the Locust is the only mech my own Spider can one shot.

#20 Tahribator

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Posted 10 November 2013 - 02:56 AM

. . . they always get hit in the legs. There's something wrong with the leg hitboxes and after most people realized it, it's even worse as everyone just goes for legs.

It's not unusual to get killed in a game with yellow CT/ST's and no legs.





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