1
Kto-18 Streak Build Help
Started by Plaguetongue, Oct 12 2013 05:22 AM
27 replies to this topic
#21
Posted 30 October 2013 - 09:40 PM
try that http://mwo.smurfy-ne...d5e5c34a9634ad1
Things wrong with your build:
--too much ammo (1 ton ammo per ssrm = 50 shots)
--NO BAP (bap helps counter ecm so you don't get jammed)
--no armor on LT???
buy Artemis if you want, there is a quick lock on bug they havent fixed yet.
360 module helps keep lock on while running around stuff.
Things wrong with your build:
--too much ammo (1 ton ammo per ssrm = 50 shots)
--NO BAP (bap helps counter ecm so you don't get jammed)
--no armor on LT???
buy Artemis if you want, there is a quick lock on bug they havent fixed yet.
360 module helps keep lock on while running around stuff.
#22
Posted 30 October 2013 - 09:42 PM
King Arthur IV, on 30 October 2013 - 09:40 PM, said:
try that http://mwo.smurfy-ne...d5e5c34a9634ad1
Things wrong with your build:
--too much ammo (1 ton ammo per ssrm = 50 shots)
--NO BAP (bap helps counter ecm so you don't get jammed)
--no armor on LT???
buy Artemis if you want, there is a quick lock on bug they havent fixed yet.
360 module helps keep lock on while running around stuff.
Things wrong with your build:
--too much ammo (1 ton ammo per ssrm = 50 shots)
--NO BAP (bap helps counter ecm so you don't get jammed)
--no armor on LT???
buy Artemis if you want, there is a quick lock on bug they havent fixed yet.
360 module helps keep lock on while running around stuff.
BAP and a PPC kinda overlaps. Better to just have one or the other on that mech
#24
Posted 01 November 2013 - 05:08 AM
I run a GB very successfully boating SSRMs I normally have 2 ERLL for long distance then close the range and rely on the SSRMs I run BAP and TAG as they both kill ECM and the TAG helps the lock on time. One to one I recon I can take most lights and mediums. Anything bigger ...well its ok if its already shot up! If not well you might get away with it, but you wont have much of a mech left afterwards!
#25
Posted 07 December 2013 - 09:01 AM
Light-Hunter deluxe:
XL325
2x ML
5x Streak
5 tons of Ammo (you will need it when you play save - believe me)
Full armor
BAP (important)
Endo
DHS
You can strip some armor for 2 xMPL, but it runs hot fast
I run weapon group 2 with chained streaks (really annoying fpr the enemy), group 3 with Alpha all streaks (good when firing in the back)
1310 damage...
Edit: 5 tons = 500 missiles = 250 shots
XL325
2x ML
5x Streak
5 tons of Ammo (you will need it when you play save - believe me)
Full armor
BAP (important)
Endo
DHS
You can strip some armor for 2 xMPL, but it runs hot fast
I run weapon group 2 with chained streaks (really annoying fpr the enemy), group 3 with Alpha all streaks (good when firing in the back)
1310 damage...
Edit: 5 tons = 500 missiles = 250 shots
Edited by Coro Ner, 07 December 2013 - 09:05 AM.
#27
Posted 07 December 2013 - 09:28 AM
Screech, on 12 October 2013 - 07:09 AM, said:
What do you do when you come against a heavy in that build? Streaks are best used as back-up weapons, boating them is a recipe for disaster.
...or you just take them out. A little practice and you can get out a Phract eg easily. Just get around, streak his back, make a curve and so on. Practice and be a damagedealer ^^
#28
Posted 09 December 2013 - 09:14 AM
Screech, on 12 October 2013 - 07:09 AM, said:
What do you do when you come against a heavy in that build? Streaks are best used as back-up weapons, boating them is a recipe for disaster.
Coro Ner, on 07 December 2013 - 09:28 AM, said:
...or you just take them out. A little practice and you can get out a Phract eg easily. Just get around, streak his back, make a curve and so on. Practice and be a damagedealer ^^
I've taken out a completely healthy 'phract in one on one fighting with a 4 SSRM Locust. It wasn't easy, and it took a stupid amount of ammo to do it, but it is doable.
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