Jump to content

Mech Classes


18 replies to this topic

Poll: Mech classes (43 member(s) have cast votes)

Are mech classes good?

  1. Yes (14 votes [28.57%])

    Percentage of vote: 28.57%

  2. No they need to be reworked (15 votes [30.61%])

    Percentage of vote: 30.61%

  3. MWO is like broken record at the moment so who cares? (20 votes [40.82%])

    Percentage of vote: 40.82%

Vote Guests cannot vote

#1 RolfS

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 134 posts

Posted 12 October 2013 - 07:50 AM

Noticed that all the mech class light, medium, heavy and assault at the moment are only that tonnage difference. We used to have scouts, sniper, lrm boats, brawlers and balanced mechs before all the weapon nerfing. Now there is only scouts,light brawlers, light snipers, inferior mechs (i.e mediums :( ), heavy brawlers, armoured brawlers (yup less hardpoints than heavies ;) ).
This is simple because all the physics have been changed to make the game into a brawl party. All I am doing now when building my mechs is to select either light or big mech and optimize my sustained DPS as high as possible using smurfys mechlab. This isnt fun to play!!!! I want more differences between mech classes. For instance make the light mechs better brawlers but change the assualt into a dedicated sniper class and the mediums into an lrm boat class and the heavy as a balanced class. Requires adjusting mechs and weapons but at the moment it is DULLLLL to play.... :)
I don't like to play DAKKA DAKKA mechs , I like to play more :D styled mechs with multiple PPC.

#2 LauLiao

    Member

  • PipPipPipPipPipPipPipPip
  • 1,591 posts
  • LocationCalifornia

Posted 12 October 2013 - 07:55 AM

Call my medium "inferior" again. I dare you.

#3 Glaive-

    Member

  • PipPipPipPipPipPipPip
  • Storm
  • Storm
  • 951 posts
  • LocationIn a cave

Posted 12 October 2013 - 07:58 AM

View PostLauLiao, on 12 October 2013 - 07:55 AM, said:

Call my medium "inferior" again. I dare you.


^^^^

#4 Nryrony

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 427 posts

Posted 12 October 2013 - 07:59 AM

View PostLauLiao, on 12 October 2013 - 07:55 AM, said:

Call my medium "inferior" again. I dare you.

Running my YEN-LO-WANG half a day now, indeed its doing much better then I though.

And why do people always mention scouts? There is no scouting in this game, as well as there are no scouts in this game.

Edited by Nryrony, 12 October 2013 - 07:59 AM.


#5 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 12 October 2013 - 08:03 AM

View PostRolfS, on 12 October 2013 - 07:50 AM, said:

Noticed that all the mech class light, medium, heavy and assault at the moment are only that tonnage difference.

Yes, that's the weight classes from BattleTech.

View PostRolfS, on 12 October 2013 - 07:50 AM, said:

We used to have scouts, sniper, lrm boats, brawlers and balanced mechs before all the weapon nerfing. Now there is only scouts,light brawlers, light snipers, inferior mechs (i.e mediums :( ), heavy brawlers, armoured brawlers (yup less hardpoints than heavies :) ).

Scout, Sniper, Brawler, etc are roles, not classes. Any weight class should theoretically be able to do any role.

As for the rest of your rant: There are no roles in MWO at the moment (and arguably never were). Or, to be precise, every 'mech no matter what weight class is forced into the role "do as much damage as you can and hope for kills and especially assists".

Sadly some weight classes do that "role" better (heavies and assaults) than others (lights and mediums), which is also why those two classes make up three-quarters of every drop.

Role warfare needs to be re-prioritized very much higher than it is at the moment.

Edited by stjobe, 12 October 2013 - 08:03 AM.


#6 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 12 October 2013 - 08:09 AM

View Poststjobe, on 12 October 2013 - 08:03 AM, said:

Yes, that's the weight classes from BattleTech.


Scout, Sniper, Brawler, etc are roles, not classes. Any weight class should theoretically be able to do any role.

As for the rest of your rant: There are no roles in MWO at the moment (and arguably never were). Or, to be precise, every 'mech no matter what weight class is forced into the role "do as much damage as you can and hope for kills and especially assists".

Sadly some weight classes do that "role" better (heavies and assaults) than others (lights and mediums), which is also why those two classes make up three-quarters of every drop.

Role warfare needs to be re-prioritized very much higher than it is at the moment.


This guy gets it.

Implementation of Role Warfare sooner would be better... but I'm afraid that with the constant shift towards "Easy Mode" to appeal to your average CoD player, the concept of building something that does more than make stuff go boom, may cause an embolism.

Also, biased poll is biased.

Edited by Roadbeer, 12 October 2013 - 08:11 AM.


#7 Nryrony

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 427 posts

Posted 12 October 2013 - 08:10 AM

Note that a lot of mechs in Battletech where designed to fight at all ranges. Having at least one weapon for each range.

Sad thing here, this is being punished since boating a single weapon system is easier to handle.

#8 MadCat02

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 668 posts

Posted 12 October 2013 - 12:21 PM

View PostNryrony, on 12 October 2013 - 08:10 AM, said:

Note that a lot of mechs in Battletech where designed to fight at all ranges. Having at least one weapon for each range.

Sad thing here, this is being punished since boating a single weapon system is easier to handle.


Well i think its fair to say that PGI did a good job of nerfing boating XD

If anyone still running 3 ppc,4ac2 or 6 srms they doing something wrong

Edited by MadCat02, 12 October 2013 - 12:21 PM.


#9 Nryrony

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 427 posts

Posted 12 October 2013 - 12:54 PM

View PostMadCat02, on 12 October 2013 - 12:21 PM, said:


Well i think its fair to say that PGI did a good job of nerfing boating XD

If anyone still running 3 ppc,4ac2 or 6 srms they doing something wrong

right, so only the 4xAC5, 3xUAC5, 3xAC10 and LRM boats remain...

Right, forgot about that 2x AC20 dudes.

With that, I actually want my PPCs back...

Edited by Nryrony, 12 October 2013 - 12:55 PM.


#10 Pezzer

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 616 posts
  • LocationBristol, Tennessee

Posted 12 October 2013 - 03:26 PM

View PostRolfS, on 12 October 2013 - 07:50 AM, said:

Noticed that all the mech class light, medium, heavy and assault at the moment are only that tonnage difference. We used to have scouts, sniper, lrm boats, brawlers and balanced mechs before all the weapon nerfing. Now there is only scouts,light brawlers, light snipers, inferior mechs (i.e mediums :huh: ), heavy brawlers, armoured brawlers (yup less hardpoints than heavies :ph34r: ).
This is simple because all the physics have been changed to make the game into a brawl party. All I am doing now when building my mechs is to select either light or big mech and optimize my sustained DPS as high as possible using smurfys mechlab. This isnt fun to play!!!! I want more differences between mech classes. For instance make the light mechs better brawlers but change the assualt into a dedicated sniper class and the mediums into an lrm boat class and the heavy as a balanced class. Requires adjusting mechs and weapons but at the moment it is DULLLLL to play.... :wub:
I don't like to play DAKKA DAKKA mechs , I like to play more :ph34r: styled mechs with multiple PPC.

If I wanted to play a class-based game that included dedicated class types and limited customization based on those parameters, I would go play TF2.
That being said, this is MechWarrior, the game that lets you Blow Stuff Up and go for objectives in a team environment. It's supposed to be a robot warfare simulation, but after it went into Open Beta...

Personally I'd just like more descriptions with my items, more fluff with each Mech, and more viable options to make Mech A fit Role B. Also, a test-drive option would be nice before purchasing a Mech since the economy is so rough.
Umm, so to answer your question. This game does not need dedicated Classes, it just needs more work and rebalancing to make certain Lights act as scouts, others Brawlers/distracters, and others Snipers. We all thought Quirks would fix some of these things, but it seems like they did little to the Meta.

#11 MadCat02

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 668 posts

Posted 12 October 2013 - 06:23 PM

View PostNryrony, on 12 October 2013 - 12:54 PM, said:

right, so only the 4xAC5, 3xUAC5, 3xAC10 and LRM boats remain...

Right, forgot about that 2x AC20 dudes.

With that, I actually want my PPCs back...


UAC overnerfed
LRMS-{Scrap}
4AC5? Stop trolling
2ac20 ? What if you spawn on a large map?

Edited by MadCat02, 12 October 2013 - 06:34 PM.


#12 Daekar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,214 posts

Posted 12 October 2013 - 07:16 PM

You're disguising a request to go back to the PPC boating sniper high-alpha madness. No. That sucked and was boring at the same time. Learn to fire and move rather than camp and snipe.

#13 Nryrony

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 427 posts

Posted 12 October 2013 - 11:45 PM

View PostMadCat02, on 12 October 2013 - 06:23 PM, said:


UAC overnerfed
LRMS-{Scrap}
4AC5? Stop trolling
2ac20 ? What if you spawn on a large map?


I still use dual UAC5 on my Atlas, very impressive firepower...

LRMs boated with a spotter are about the meanest thing in this game, possibly toe to toe with AC40.

Whats wrong? with 4xAC5, I see that a lot, especially on Cataphracts, you see less 3xAC10 on them then 4xAC5s. 20 Dmg on impact with that range and frequency, this is an issue.

View PostMadCat02, on 12 October 2013 - 06:23 PM, said:

2ac20 ? What if you spawn on a large map?


Depending on your mech this won't matter. If you only have light/medium lasers or even go for pulse-lasers the AC20 will out-range you.

Consider that an AC20 has a maximum range of 810, which is more then enough. Ofc it will not do full dmg, but it will do better then a medium laser that has the same effective range yet only a max range of 540.

Please stop trolling...

#14 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 13 October 2013 - 12:34 AM

I feel like roles are alive and well in 12-man drops.
And in pug drops on the rare occasion they're done properly.

Edited by Krivvan, 13 October 2013 - 12:35 AM.


#15 RolfS

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 134 posts

Posted 13 October 2013 - 03:44 AM

PGI decided to implement role warfare based on Battltech classes. Battletech never had role warfare. Obviously that doesn't work unless you put in some effort and change the original Battletech mech builds. If PGI had decided that Assault class mechs like Atlas should be difficult to get it would be another matter but at the moment when I drop in my Atlas-D-DC I always see another Atlas in that game. Once I had like 4 Atlas-D-DC in a single game. Only reason for me to use my Hunchback is because of the large number of energy hard points but since all energy weapons have been nerfed to the ground using a Hunchback 4Ps is not fun. Thats why I stick with my ATLAS-D-DC at the moment.

#16 KAT Ayanami

    Member

  • PipPipPipPipPipPip
  • 331 posts

Posted 13 October 2013 - 04:29 AM

RolfS..... I seriously have issues following your train of thought.

#17 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 13 October 2013 - 06:16 AM

View PostRolfS, on 13 October 2013 - 03:44 AM, said:

PGI decided to implement role warfare based on Battltech classes. Battletech never had role warfare. Obviously that doesn't work unless you put in some effort and change the original Battletech mech builds. If PGI had decided that Assault class mechs like Atlas should be difficult to get it would be another matter but at the moment when I drop in my Atlas-D-DC I always see another Atlas in that game. Once I had like 4 Atlas-D-DC in a single game. Only reason for me to use my Hunchback is because of the large number of energy hard points but since all energy weapons have been nerfed to the ground using a Hunchback 4Ps is not fun. Thats why I stick with my ATLAS-D-DC at the moment.


So you prefer easy mode.

Rather than find a role, you just default to your DDC and pay Rockem Sockem robots... Doesn't sound like the problem is the game.

I see a wide variety of mechs on the field, granted, more can be done to make playing any chassis more appealing, but RW is pretty low on the list behind CW and IW.

#18 Artgathan

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,764 posts

Posted 13 October 2013 - 06:23 AM

The inclusion of a point-based scoring system (instead of deathmatch + base capping) where players can earn points for accomplishing objectives (destroying enemy mechs, capturing bases, gathering intel on NPC assets around the map) would help promote roles in PUGs.

In 12v12 there is some degree of Role Warfare, though the majority of it is focused on different types of Combat Roles (Brawlers vs Fire Support vs Fast Attack) and only a single type of non-combat role (Scouts). That said, the reason for this is invariably due to the nature of the game - you can't win a match by being the first team to determine the loadouts of all the enemy mechs.

#19 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 13 October 2013 - 08:07 AM

1.) You're always stronger in a group.

2.) A group of 12 is the strongest.

3.) The heavier the group, the better, especially if 1 and 2 are true.

A light is best in drawing singular mechs out of a group. Heavies are the best blend of targeting profile and firepower. Assaults have the most firepower. Mediums are slower than lights, have less firepower than heavies and often the same target profile and hardly more speed and are, despite being good with standard engines, much less sturdy than assaults.

Mediums are useless right now. Yes, one might have success with one. But everytime you drop with a medium, a heavy / light / assault could've done a better job.

And this is because the balancing, especially of this mech class, is screwed. Many new mediums are also too big and PGI does not seem to understand that this IS a balancing factor. There are also no drop / tonnage limits that would encourage the use of mediums. Mediums are screwed.


Oh and btw: I LOVE MEDIUMS! Most of my mechs are mediums. And I'm even pretty good with them (depends on my daily form lol ^^). 2.50 k/d in early 2013, playing since closed beta. Now I'm at 1.99 and droping. Guess it shows.

.

Edited by GODzillaGSPB, 13 October 2013 - 08:10 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users