Upgrading Founder's Mechs (Again)
#41
Posted 16 June 2012 - 11:11 AM
This might be a good blueprint for MECHWARRIOr ONline. One thing i am sure of, the premium Mechs should never be and end all, most supreme of all Mechs. Since MEchs performance and role will be greatly determined by its pilots, the way enhance skills will likely be through KIts, weaponry, countermeasures, reconnaisance add ons that can be had by experience/Cboosts earned or by conversion.
Well, they must've already figured this one out, but this is a shout out to the developers to be very creative in the game enhancements so that excitement and thrill (feeding gamers thirst) and moneymaking (for the developers, play a good balance.
Looking forward to getting the founders PACKAGE.
#42
Posted 16 June 2012 - 11:19 AM
ie standard mech might have 5 energy and 2 missile weapon slots. The founders might have 4 and 3 etc.
So, not more powerful, but slightly different.
On a side note, is it just me, or does this sites "keep me logged in' checkbox rather useless. I have to relogin all the damm time.
#43
Posted 16 June 2012 - 11:26 AM
arrrgh, on 16 June 2012 - 11:19 AM, said:
Yes, this is an issue, but i'm willing to deal with it if it means they're focusing on more important issues... like beta development.
#44
Posted 16 June 2012 - 12:35 PM
#45
Posted 16 June 2012 - 12:41 PM
#46
Posted 16 June 2012 - 02:20 PM
#47
Posted 16 June 2012 - 03:23 PM
#48
Posted 16 June 2012 - 03:48 PM
That being said, FOUNDERS VARIANTS? I am considering going Catapult, but someone who got to play test at E3 said that it was pretty under powered. While the numbers will still be most definitely tweaked, I would really like to get the laser Catapult. It suits my play style better, and I've always liked the look of it more.
TL;DR variants of Founders mechs? Namely swapping Catapult for Laserpult?
Farseli, on 16 June 2012 - 03:23 PM, said:
Just posted then saw your relevant comment. I'm in the same situation, being a scouter and sniper. Since there's no Raven in the Founders pool (tears were shed), I'm considering the Catapult, but the laser variant would be much better suited for sniping. Any thoughts/news of getting variants of the Founders mechs?
The Fridge, on 16 June 2012 - 11:26 AM, said:
Yes, this is an issue, but i'm willing to deal with it if it means they're focusing on more important issues... like beta development.
This. Thought I was the only one that didn't get kept logged in, and was sweating my beta chances because of it.
#49
Posted 16 June 2012 - 03:52 PM
They should give us the promised mechs, but after we get rid of that variant, we should be alowed to have a cosmetic system to use the modified look of, lets say the founder catapult, on a laser catapult variant, just with lasers instead of launchers.
#50
Posted 16 June 2012 - 03:57 PM
#51
Posted 16 June 2012 - 05:00 PM
#52
Posted 16 June 2012 - 05:17 PM
Arisaema, on 16 June 2012 - 08:04 AM, said:
This will most likely be the way that mwo does it. Sure you can play your Founders mech all the time, but your pilot will not get experience piloting other mechs
No, just no.
First of all, there's no Tiers in MechWarrior, they may institute Battle Value to ensure even power level on each team, but again, no Tiers ala WoT.
Second of all, if the Mech is completely un-upgradable, then what's the point in having it? Beause all 4 of the stated Founder BattleMechs are Introduction level rules set on the TT, meaning, fairly weak when compared to a slightly upgraded model.
Lastly, unlike WoT where a Tier 1 has no chance in hell of damaging a Tier 10, a Commando can damage an Atlas, and may even destroy one if the pilot is smart about it.
So in the future, keep the WoT analogies to an absolute minimum.
Edited by KageRyuu, 16 June 2012 - 05:19 PM.
#53
Posted 16 June 2012 - 05:34 PM
Valatar, on 16 June 2012 - 05:00 PM, said:
What's wrong with Double Heat Sinks? It's not like it's lost tech, anyone can get it.
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