I'd like to point out a couple other things:
DHS gives 1.4x cooling and 1.4x capacity making them approx. twice as good normal heat sinks (the square root of 2 is 1.41). There is no nerf here, since in table top you cannot increase capacity.
My presumption is thus that engine double heat sinks have the same capacity as engine single heat sinks, making them basically the same thing as external heat sinks if you do not alpha-strike your weapons too frequently.
Energy builds like this are {Scrap} on hot maps and good on cold maps. In the future we will be able to pick our mechs ahead of time, so why would you ever think that energy only mechs should be able to go toe to toe with a ballistic mech on a hot map? Especially since PPCs disable ECM and never run out of ammo.
Many ballistic mechs also have energy slots capable of mounting PPCs, so there is no way you can buff energy weapons globally without also buffing ballistic mechs. This is especially true since energy weapons characteristically have great DPT. If you're not heating up your mech you're wasting potential damage.
Suggestions:
Give the Awesome the movement profile of a heavy so it can scale hills better and move faster. Without jump jets, it needs to hill hump otherwise its just a huge *** target to draw fire (which is what you do with those ERPPCs at > 1 km). Also a boost to its torso turn rate would help as well.
Make the temperature override work like it used to. Players need time to engage it and when I engage it it needs to actually work instead of shutting me down despite the override engaged message being on screen. Likewise, the override needs to last longer than a few seconds. The engine damage aspect can stay the same although honestly I haven't really seen how much damage you take if you override because it almost never works.
Otherwise, I wouldn't waste much more effort tweaking weapons, I'd rather see new game modes
edit: actually this is probably the best build, since it has better heat sinks, a faster engine, and more armor:
http://mwo.smurfy-ne...438f14bbd4418d1
Edited by JimboFBX, 13 October 2013 - 10:48 AM.