Jump to content

The Best Mech For Large Lasers


14 replies to this topic

#1 Defalus

    Member

  • PipPip
  • 29 posts

Posted 13 October 2013 - 10:05 AM

I meant to put LIGHT before mech in the title but apparently i didn't. Which light mech is te best at mounting large lasers and how many are possible on a light mech? Thanks.

Edited by Defalus, 13 October 2013 - 10:13 AM.


#2 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 13 October 2013 - 10:18 AM

http://mwo.smurfy-net.de/mechlab

Experiement with loadouts there.

Generally speaking, until you're better at heat management and such, don't even bother using more than two large lasers. Mind you, you're not getting more than two onto a light anyways, so that's fine.

#3 Blue Hymn

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • 294 posts
  • LocationIn an Awesome, blasting you from a distance

Posted 13 October 2013 - 11:51 AM

I once got swarmed by ecm ravens sporting 2ERLLs. They were nasty, and in a 4-man premade. Couldn't see them through the haze of Caustic valley, but they were tearing up a lot of friendlies while at it.

#4 Spheroid

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,064 posts
  • LocationSouthern Wisconsin

Posted 13 October 2013 - 12:11 PM

Its not technically a light but I recommend the Cicada for a large laser loadout. Lights really don't have the mass to use them effectively. A Spider with an ER Large is very annoying however.

Edited by Spheroid, 13 October 2013 - 12:14 PM.


#5 SgtMagor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,542 posts

Posted 13 October 2013 - 12:22 PM

my 5D-large laser, 2 med lasers, ECM. should call the Spider with ECM Ghost mech ;)

#6 Commodore Frank

    Member

  • PipPipPip
  • 53 posts

Posted 13 October 2013 - 05:12 PM

Any light with the hard points can load two LL's right now, but for the Commando and Spider, you have to cut your speed a bit. The two obvious options are the Raven 3L and any Jenner variant. The Raven can get two of them with ECM, and the Jenner can load two of them with JJ's. Both can use their max engine, so it comes down to whether you want ECM or JJ's.

#7 Byzan

    Member

  • PipPipPipPipPip
  • 111 posts

Posted 13 October 2013 - 05:27 PM

best light mech for small lasers by a long way is the JR7-F Jeener

simply because it has 6 laser hard points

Edited by Byzan, 13 October 2013 - 05:28 PM.


#8 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 13 October 2013 - 06:54 PM

Though the current meta and ghost heat has hit the LL boat pretty hard in general, in days of yore, THIS PARTICULAR STALKER LOADOUT did very well in tournaments (many past winners listed this as their choice loadout, swapping the ER's for vanilla on occasion). It doesn't quite hold up like it used to, but is still viable.

Benefits!
It is capable of horrifying sustained damage and works very well with advanced zoom, as the Stalker's teeny and well placed arms allow you to peek over cover and lance your enemies with your splendid Azure beams of death whilst exposing very little of yourself to return fire.

VARIANTS?
As far as variants go, the 3F is the better stalker for brawling thanks to a generous extended torso twist range. If you were to forgo a couple of heatsinks, you could cram in an AMS or a few streak launchers to deter those pesky lights. The 5M also has a CT energy slot that can hold a large laser, but you give up the whole 'peek and shoot' thing somewhat if you go this route.

I've had some success with this mutant build recently: the BAP allows you to target lights, the streaks allow you to smash them, the lasers allow you to melt the torsos or legs of larger fodder. The zombie CT laser is nice, though you are usually pretty boned if you are in a position where it is your only remaining weapon.

Playstyle:
Trade some desultory fire with your enemies at the beginning of the battle, but try not to draw too much attention to yourself. Be patient, hide like a coward and wait for your comrades to become embroiled in battle with your foes, then peek out of cover and melt the {Scrap} out of anything within range of your weapons. Ensure you stagger your LL's by at least 1/2 a sec to avoid ninja heat. Stay close to but behind the main advance, as Stalkers are light mech and LRM meat if they are caught alone.

Modules:
Advanced zoom allows you to attain surgical precision when gutting your enemies, and makes the ER's more accurate. Maybe. If you fear lights, use seismic. I prefer sensor range if i'm using streaks, and target info gathering in a pure LL loadout to point out those juicy, vulnerable damaged areas quicker.

EDIT!
Light mechs? Pfft. IGNORE EVERYTHING WRITTEN ABOVE. I would reccomend a spider or jenner, but really, LL's are a nerf to lights. MLAS deliver far more damage for less tonnage, and your speed allows you to close the gap and actually use them within optimal range.

Having said that, i've done OK with THIS, switching out a heatsink for another MLAS if i'm bored, though the standard 6ML model is more optimal IMHO.

Edited by Kiiyor, 13 October 2013 - 07:00 PM.


#9 Zordicron

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,547 posts

Posted 13 October 2013 - 08:01 PM

I agree with the above poster about the cicada. Get the ECM one, mount 2 LL, (I put 1 ERLL and 3 ML on it) and it will be fast, sneaky, have good range and a close punch( but it runs hot in a long fight). It will also survive against a light a little better if you go to duel it out.

Otherwise, horse a piece. Whatever chassis floats your boat.

#10 DarkDevilDancer

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,108 posts

Posted 14 October 2013 - 02:18 AM

Your better taking mediums on a scout mech, sure you can snipe but sooner or later something will get close and you'll have to brawl meaning you'll overheat before your opponent does and you're dps will drop way down.

You simply can't take enough heat sinks to cool two LL, a jenner with four mlas and a pair of streaks will eat you alive.

Edited by DarkDevilDancer, 14 October 2013 - 02:19 AM.


#11 Defalus

    Member

  • PipPip
  • 29 posts

Posted 14 October 2013 - 03:32 AM

Tanks everybody for their input. I appreciate it.

#12 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 14 October 2013 - 04:26 AM

The upcoming battlemaster definitely is the best for large lasers
You can fit 6 of them with like a 1.3 HE and go like 75+

#13 Jazzbandit1313

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,088 posts
  • Location--- Star's End ---- -- Novo Cressidas --

Posted 14 October 2013 - 07:07 AM

I know you're looking for light mechs here, but the two best mechs for boating LL's in the game are the K-2, and the phract 1-X.
The phract can fit 5 LL with a STND 300 and go 74 KPH with speed tweak. The K-2 can fit 4 LL and use a STD 300 aswell for better speed. I know you may only want a light for large lasers, but if you're looking to use more than 2, go for a medium or heavy. (I.E. Centy AL or one of the Trebs)

#14 Amsro

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,441 posts
  • LocationCharging my Gauss Rifle

Posted 14 October 2013 - 08:37 AM

A 2 Large Laser 5D Spider is a great mech, yeah sure you lose the ECM but you get 1 minute of continuous fire before heat issues. :ph34r:

Protect the arm :D

#15 Fais

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 146 posts
  • LocationCharlotte, NC

Posted 14 October 2013 - 10:04 AM

http://mwo.smurfy-ne...b75bedf4921b802





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users