

Dual Ac20 Balancing
#1
Posted 13 October 2013 - 03:44 PM
#2
Posted 13 October 2013 - 03:45 PM
#3
Posted 13 October 2013 - 03:48 PM
#4
Posted 13 October 2013 - 04:12 PM
As for dual AC/20 builds, I don't really get any more kills with mine than any of my other mechs.
The AC/20 is balanced just fine.
#6
Posted 13 October 2013 - 04:18 PM
#7
Posted 13 October 2013 - 04:22 PM
Imperius, on 13 October 2013 - 04:18 PM, said:
It shoots out to 800 meters. Plenty of range. Unlike the K2 it gets decent speed and agility. While I think ghost heat is bollocks, it's need to balance out the 40 points of pinpoint damage it would spit out otherwise.
#8
Posted 13 October 2013 - 04:26 PM
AC20's doing AC10 damage at the AC10's optimum range isn't a good thing for balancing.
#9
Posted 13 October 2013 - 04:31 PM
I understand, getting smoked by an ac/40 stinks, but I don't want to see anymore hackneyed balancing efforts either.
#10
Posted 13 October 2013 - 04:31 PM
#11
Posted 13 October 2013 - 05:04 PM
Imperius, on 13 October 2013 - 04:18 PM, said:
I use an STD engine on mine, it's funny as they lop of my side torso, stop to see if I keel over, then freak out as they try to core me
#13
Posted 13 October 2013 - 05:07 PM

#14
Posted 13 October 2013 - 05:11 PM
No Guts No Glory, on 13 October 2013 - 04:22 PM, said:
It shoots out to 800 meters. Plenty of range. Unlike the K2 it gets decent speed and agility. While I think ghost heat is bollocks, it's need to balance out the 40 points of pinpoint damage it would spit out otherwise.
After 240 meters it has DMG drop off. It doesn't do 40DMG at 800. It may only do 0-1.
#15
Posted 13 October 2013 - 05:26 PM
JuiceCaboose, on 13 October 2013 - 03:45 PM, said:
James Montana, on 13 October 2013 - 04:31 PM, said:
I can't find the previous post I did on this but I agree that AC's should be firing a stream of shells.
In that post I suggested that:
AC2: fires 1 x 2 dmg pt round
AC5: fires 1 x 5 dmg pt round
UAC5: as per AC5 bit with Ultra behaviour
AC10: fires 5 x 2 dmg pt rounds or 2 x 5 dmg pt rounds
AC2: fires 4 x 5 dmg pt rounds
That should pretty much eliminate the 40 pt pinpoint alpha, kill in one shot mechanism and give AC gunners a bit more dakka dakka sound and graphics effects at the same time.
#16
Posted 13 October 2013 - 07:50 PM
CheeseThief, on 13 October 2013 - 04:26 PM, said:
AC20's doing AC10 damage at the AC10's optimum range isn't a good thing for balancing.
The AC20 DPS at that range is much less than the AC10.
Anyway the only mechs that can run an AC40 build either use XLs with massive side torsos or are terribly slow. If an assault comes out that can use it then there'll be a problem, but until then they aren't a balance issue.
Edited by Adiuvo, 13 October 2013 - 08:22 PM.
#17
Posted 13 October 2013 - 08:19 PM
"Oh no, because in TT, the AC20 could glass entire cities and extinguish stars!"
Well, if you want a balanced game, forget about TT a little bit and adjust the core stats (range, heat, damage, reload time) to the point where you could introduce an assault mech with 3 AC20s and not be worried about if it was OP.
If you want to follow PGIs current approach, with ghost heat and all kinds of crazy counters, then sure. Make the screen shake from recoil before you actually fire the shot, making it harder to aim and breaking all the laws of physics. And give the AC20 a 5% chance to spawn a Yeti every time you fire, and let the Yeti do 5-10 damage to your leg.
#18
Posted 13 October 2013 - 08:24 PM
No Guts No Glory, on 13 October 2013 - 04:22 PM, said:
It shoots out to 800 meters. Plenty of range. Unlike the K2 it gets decent speed and agility. While I think ghost heat is bollocks, it's need to balance out the 40 points of pinpoint damage it would spit out otherwise.
Hardpoint size limits would have solved this problem.If a mech couldn't fit two then prestofixo no dual AC20 problems.
Or if a small handfull of mechs could,say a Jaeger DD (or whatever Jaeger variant) had 2 of it's 6 ballistic hardpoints sized to hold AC20s then this specific mech would be the only heavy mech with twin 20 capacity and could then be balanced in other ways.For example this specific variant could have slow or poor torso twist or limited arm elevation maybe a smaller engine cap than other variants. The specific mech can be addressed rather than the weapon that may not be in need of nerfing when not boated.
Hardpoint size restrictions need not be so restrictive that bearly any custom loadout fits it just needs to be just restrictive enough to limit the alpha boating to specific chassis that then as a chassis get a balance pass with quirks and engine size limits.
#19
Posted 13 October 2013 - 08:28 PM
Alistair Winter, on 13 October 2013 - 08:19 PM, said:
"Oh no, because in TT, the AC20 could glass entire cities and extinguish stars!"
Well, if you want a balanced game, forget about TT a little bit and adjust the core stats (range, heat, damage, reload time) to the point where you could introduce an assault mech with 3 AC20s and not be worried about if it was OP.
If you want to follow PGIs current approach, with ghost heat and all kinds of crazy counters, then sure. Make the screen shake from recoil before you actually fire the shot, making it harder to aim and breaking all the laws of physics. And give the AC20 a 5% chance to spawn a Yeti every time you fire, and let the Yeti do 5-10 damage to your leg.
Because one AC 20 is not a problem it is 2 AC20s that people are looking at.
Reducing AC20 damage effects builds that are not specificly meant to be target by a fix. Any significant reduction in damage to reduce AC20 boating would greatly reduce a mech that used one.
#20
Posted 13 October 2013 - 08:29 PM
Bhael Fire, on 13 October 2013 - 04:12 PM, said:
As for dual AC/20 builds, I don't really get any more kills with mine than any of my other mechs.
The AC/20 is balanced just fine.
This. AC40 yager is totally opportunistic and only works well in a brawl against slow meds, heavies and assauts. It requires a very particular playstyle that often means waiting a long time for the enemy to close in while avoiding long range fire. Bring it along to any of the bigger maps and you're almost guaranteed to not have much fun.
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