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A Way To Make Conquest More Fun


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#1 Zomboyd

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Posted 13 October 2013 - 08:18 PM

This proposal is only for conquest, Leave assault as it is.

As conquest currently stands the time it takes to cap a point is prohibitively long (2-3 mins out of 15 if it runs to time for one mech) this makes for a very boring match if you are trying to cap for your team.

To make the match type more dynamic and fun i propose that the time to capture a point is reduced so as to create a more dynamic and exciting environment to play in. (similar to how a battlefield match runs) This would allow fights to move around the match and hopefully create multiple skirmish areas as teams try to get the advantage with capture points. it would then also make the team attempt to defend their points, once again making the match much more exciting. Also it would give the last standing mech the option to move around and attempt to capture for the win as 2-3 mins makes this option not viable. Possible 45 seconds to take a point from full enemy ownership to full friendly ownership.

I would also add that if an enemy mech is standing on a friendly capture point you should not be able to gain points from that area as it is now contested (similar to caping the enemy base in assault)

i have expressed this to a bunch of player i play the game with and they all agree that this could make conquest a much more enjoyable experience.

edit: I am also for the most part a heavy or Assault pilot so this is not just from a light or fast mech perspective

Edited by Zomboyd, 13 October 2013 - 11:04 PM.


#2 Y2kHippy

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Posted 13 October 2013 - 08:23 PM

As a light pilot I find very little joy in Conquest because I have no influence in a match. My speed should be a valuable weapon in such a game type yet it takes an entire lance of lights to have the same effect on the battlefield of one or two heavy's. The game type needs to be looked at quickly as since the introduction of 12 verse 12 matches and change in capture speeds the game has resulted in game play very similar to Assault once again. Anything to assist in a dynamic game play would be great in this regard.

#3 Ledabot

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Posted 13 October 2013 - 08:49 PM

I guess light pilots can agree on this in particular. I constantly feel like when our team is fighting, it is left to the lights to go cap. There is little reward for it as it is and the time it takes to get anything done, (2-3 minutes as said above) just does not really seem justifiable to me as a player. I do not feel the time spent capping for my team is worth it half the time, and sometimes, you have to give the game up because even with a minute on the clock, it is still too late to be able to reverse the flow of the battle anymore. Shortening the game time surely would add some spice to the end game period in particular but also mean that I can spend more time running around instead of waiting inside a box.

#4 PhyroPhyre

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Posted 13 October 2013 - 09:23 PM

This is a pretty good idea. It's hard not to feel a bit underwhelmed by the capping process. A shorter cap time would perhaps produce a more rapid dynamic to the matches.

Due to the map size and the way the game plays, players usually bunch up and meet head on with the opposition. They engage the enemy until they die, so matches don't often drag on close to full time. So during conquest, players usually cap a point as a bunch, engage, succeed or fail and the game ends shortly later.

Could the game benefit from more capture points and faster cap times?

#5 -Cal-

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Posted 14 October 2013 - 01:01 AM

Another suggestion is to have a cap on accelerated cap.... let me explain:-
Still allow for cap to increase in speed from 2 to 4 mechs, but when you have over 4 mechs on a cap, the speed of capping doesnt get any faster. That way it encourages companies to spread and break up the game. Likewise, it also encourages teams to defend caps, as its likely to to be roflstomped by the whole 12 when defending.

#6 Bluemaxx

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Posted 14 October 2013 - 02:56 AM

This is a pretty good idea!
Another suggestion i would add could be to have random "capture objectives" appear on the map to give bonus tickets depending on who could win that objective.
Just my 2 C-bills on this but i would love to see this appear in conquest games.

#7 Dustein

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Posted 14 October 2013 - 04:34 AM

If we take your idea Zomboyd, I would also add that the cap visual interface should be changed so as that the neutral area is twice to three times as large (AND VISIBLE) compared to the friendly/enemy cap bars!

@ Cal Heinrich; How about Diminishing returns? More Mechs = less efficient, thus more encouragement to spread forces!
@ Bluemaxx; cool idea. Implementation would be fuzzy + more work. Still I would like it added to low priority list of additions with OP being High Priority!

Also: how about (as is CONQUEST and not Assault / steal the tickets-AKA capture the base in assault) the cap area counts ALL the 'Mechs and the side with more 'Mechs get the cap counter moving (preferably with my diminishing returns idea included).
This would encourage fighting on the point and also defending positions.

#8 Zomboyd

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Posted 15 October 2013 - 02:34 AM

the idea though dustein is to make the time to cap quick, so if someone only wants t ostand on the cap for 35 seconds it wont be full capped by them but they will be getting points from it.

some interesting ideas guys keep them coming

Edited by Zomboyd, 15 October 2013 - 02:41 AM.






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