Conquest tactic #1:
NEVER take Theta first (except on Crimson Straights and Alpine Peaks, when it's not an automatic death sentence to do that.)
It's not called the Theta Death March without good reason. Being surrounded in the middle like Custer's last stand is not good tactics and pretty much never leads to victory.
Terra Therma, it's a cage match at the volcano where the timid die in the doors, and the brave get slaughtered by a secured position. Think the movie "300" in most cases. Ignore them, go around and force them out by capping everything and kill their lights till they get bored and panicked from losing on cap to charge you in the open. Fortresses are great if you don't intend to do anything else. Knights that don't ride out of the castle to meet the enemy starve behind the walls.
Frozen City, Theta is often catastrophically lost by the first team there because of overhead firing positions, and a protected corridor from Kappa allows for a disasterous crossfire. BTW, just charging Epsilon or Kappa (depending on side) is often a gawdaweful mess too. Brawler's paradise.
Forest Colony, Theta is wide open from all sides and can be LRMed to pieces from both sides. Getting in the water is rarely smart too. The terrain is your friend and the side that starts by the Satellite dish is probably the one who's going to win if you don't pay attention to this terrain.
Caustic Valley, Theta gives you elevation, and about the same amount of cover as the Alamo gave Crockett and Travis. They enemy can surround and drown you with missiles. Trust me, it's my favorite map and I love people going to Theta first. Easy win. (site of my first 12-0 win too doing just that)
Canyon Network: Similar to Caustic valley, but because of the terrian being crisscrossed by canyons death is slower there. You are still surrounded and flanked and can expect some 'surround and drown' pain rain, but worse, they can poptart the {Scrap} out of you, go rob your store (base) and have 3 caps up on you before you can say "your mother was a hampster and your father smells of elderberries".
River City, Are you kidding? Theta's a low area in water surrounded by high covered areas. One spotter and it's Pain Rain from all sides. Cover is your friend more than heat dissipation here. Get in the city, play troll under the bridge and use cover. I can sit up just about every point but Epsi and lob LRMS at you all day till you die or run for it. Just do not EVER go to Theta first. Maybe second or third.
Crimson Straights and Alpine Peaks are a little different. Kappa's the CS version, but because it's a multi layer affair, it's just a bad crossfire spot, but not certain death. Alpine Peaks being so large, the center really isn't a serious center, and there's enough range and variability to the terrain no site is an auto death march.
Just remember, the dead have no glory and the stupidly dead have no honor.
Conquest rule #2: Do not get "Ooh Ooh SHINY!" syndrome at seeing close caps. Murphy's law of combat. If there are two paths, the easy one is mined. In this case, the only maps where the close cap is safe is Frozen City. But then we refer to Rule #1 where Theta is a death trap to take first. Cool places to die are still places to die... and dying almost always equals losing.
There are more guidelines IMHO, but most would be for PuGs who don't listen anyway.
Edited by Kjudoon, 14 October 2013 - 10:00 AM.