Leg Destruction Should Not End Your Mech
#1
Posted 15 October 2013 - 04:54 AM
#2
Posted 15 October 2013 - 05:04 AM
So, hm... +1.
#3
Posted 15 October 2013 - 05:32 AM
Captain Stiffy, on 15 October 2013 - 04:54 AM, said:
I'd have to disagree. Leg destruction means just that. The mechanical stability of the leg has been destroyed. The only thing holding the multi-ton mech upright is the gyro. Eliminate the other leg and it falls over. A mech that has fallen over, even if its weapon systems may still be functional, is essentially eliminated from combat.
Just because MWO portrays the loss of a leg using an animation of a limping mech doesn't mean that the leg is capable of anything or is even present after being destroyed. The mech could equally well be thought of as hopping around on one foot except it would be a harder animation to code and would look silly
Edited by Mawai, 15 October 2013 - 05:34 AM.
#4
Posted 15 October 2013 - 06:13 AM
#5
Posted 15 October 2013 - 06:16 AM
cdlord, on 15 October 2013 - 06:13 AM, said:
Awe sounds like someone likes to shave leg armor off and store ammo in their legs.
#6
Posted 15 October 2013 - 06:16 AM
cdlord, on 15 October 2013 - 06:13 AM, said:
Or, you know, you could just put some armor on your legs instead of whining about those oh so bad people that leg you all the time. Or in other words, learn to play.
#9
Posted 15 October 2013 - 06:37 AM
Fiveohmike, on 15 October 2013 - 06:16 AM, said:
Awe sounds like someone likes to shave leg armor off and store ammo in their legs.
Actually I don't. On light, I run full leg armor and no ammo stored in them. Maximum survivability.
Shredhead, on 15 October 2013 - 06:16 AM, said:
You don't know me. You are ignorant of how I play and how I mod my mech. I do however know for a fact that people double leg so I have the factual high ground here.
#10
Posted 15 October 2013 - 06:42 AM
But when legs are destroyed, your mech is done for.
Ideally your mech should topple over and fall on his back/ or face, and you can maybe shoot one arm from a lying position, but the current game doesn't have this feature, sooooo....legs destroyed.. game over.
Edited by Kain, 15 October 2013 - 06:56 AM.
#11
Posted 15 October 2013 - 06:45 AM
Kain, on 15 October 2013 - 06:42 AM, said:
I miss the days that my legged Raven 3L could still run faster than an Atlas. Backwards.
#12
Posted 15 October 2013 - 06:48 AM
2. If you don't like it, maximize your leg armour; if you have max leg armour then both legs soak more damage than your CT alone, making it an inferior method to kill you and giving yourself more Time to kill the assailants.
3. Ltp
#13
Posted 15 October 2013 - 06:49 AM
so what you are saying is that you don't like it when players make it more difficult for themselves to kill you...
#14
Posted 15 October 2013 - 06:49 AM
Targeting wise you only have to hit the lower half of their body. Either side is a valid target.
Edited by Macbrea, 15 October 2013 - 06:50 AM.
#15
Posted 15 October 2013 - 06:51 AM
cdlord, on 15 October 2013 - 06:37 AM, said:
You don't know me. You are ignorant of how I play and how I mod my mech. I do however know for a fact that people double leg so I have the factual high ground here.
If someone is able to double leg me, I will call it a day and myself lucky because that ***** could have killed me two times over in the time he needed to do that, while I was happily dishing out damage.
There are some mechs (Cents and Kintaro) and some situations (no/low leg armor or already legged and too much armor on torso) where it's worth legging, and that's about it. Deal with it.
#16
Posted 15 October 2013 - 06:51 AM
First off, you had to make a piloting check to stay upright, and then an additional one any time you moved. Honestly, I think once you lose *A* leg, your mech should turn into a wobbly death trap that takes all your skill just to keep upright, much less moving and shooting. I wish they'd do legs the way they did arms, with them actually blowing off.
If you lose both? Forget about it - you should be flat on your back and out of the match.
On the flip side, I wish they'd have a little more leniency on engine hits: it would be cool if hits on the engine slowed you down, spiked your heat (and kept it there), or started affecting your gyros, causing you to wobble around like a drunk on three-day bender. This would be far more colorful than: "ENGINE HIT = BOOM."
And the bigger the mech, the more hits on the engine it could take. Would make XLs a little less of an easy auto-kill button.
Edited by Dawnstealer, 15 October 2013 - 06:53 AM.
#17
Posted 15 October 2013 - 06:53 AM
Dawnstealer, on 15 October 2013 - 06:51 AM, said:
Quoted for genius.
#18
Posted 15 October 2013 - 06:53 AM
cdlord, on 15 October 2013 - 06:13 AM, said:
but the engine is the sweetest part of the salvage (increasing total rewards by at least 20%)
especially with all the XLs hanging around... money in the bank
#19
Posted 15 October 2013 - 07:04 AM
Dawnstealer, on 15 October 2013 - 06:51 AM, said:
First off, you had to make a piloting check to stay upright, and then an additional one any time you moved. Honestly, I think once you lose *A* leg, your mech should turn into a wobbly death trap that takes all your skill just to keep upright, much less moving and shooting. I wish they'd do legs the way they did arms, with them actually blowing off.
If you lose both? Forget about it - you should be flat on your back and out of the match.
On the flip side, I wish they'd have a little more leniency on engine hits: it would be cool if hits on the engine slowed you down, spiked your heat (and kept it there), or started affecting your gyros, causing you to wobble around like a drunk on three-day bender. This would be far more colorful than: "ENGINE HIT = BOOM."
And the bigger the mech, the more hits on the engine it could take. Would make XLs a little less of an easy auto-kill button.
There are no engine critical hits in the game yet - "engine destroyed" is just what the game says after you destroy the CT or (for XLs) the side torsos.
The "side torso destruction kills XLs" comes from the fact that destroying one of them deals 3 crits to the engine (and that takes it out of the game), it will be different on clan mechs, as they only have 2 engine crits in side torsos for the XLs and can survive without one of them.
#20
Posted 15 October 2013 - 07:09 AM
Captain Stiffy, on 15 October 2013 - 04:54 AM, said:
Ridiculous. The idea is that two destroyed legs cannot support 20-100 tons of weight. PGI has not chosen to destory the legs of the mech, likely for logistical reasons, but the legs are destroyed. How can a mech stand up with no legs? It falls down, which means that your mechwarrior day is over.
Besides, if knockdown were working properly, the next shot would just knock you over anyway.
Dawnstealer, on 15 October 2013 - 06:51 AM, said:
And the bigger the mech, the more hits on the engine it could take. Would make XLs a little less of an easy auto-kill button.
I like this.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users