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Leg Destruction Should Not End Your Mech


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#1 Captain Stiffy

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Posted 15 October 2013 - 04:54 AM

When legs are destroyed you should become stationary but not be out of the match until destroyed by other normal means.

#2 FinsT

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Posted 15 October 2013 - 05:04 AM

Assuming any further damage to destroyed legs would transfer to other (still having armor or at least structure points) parts, such as centrral and possibly side torso, - why not. And if i am not mistaken, such a transfer is already happening.

So, hm... +1. :ph34r:

#3 Mawai

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Posted 15 October 2013 - 05:32 AM

View PostCaptain Stiffy, on 15 October 2013 - 04:54 AM, said:

When legs are destroyed you should become stationary but not be out of the match until destroyed by other normal means.


I'd have to disagree. Leg destruction means just that. The mechanical stability of the leg has been destroyed. The only thing holding the multi-ton mech upright is the gyro. Eliminate the other leg and it falls over. A mech that has fallen over, even if its weapon systems may still be functional, is essentially eliminated from combat.

Just because MWO portrays the loss of a leg using an animation of a limping mech doesn't mean that the leg is capable of anything or is even present after being destroyed. The mech could equally well be thought of as hopping around on one foot except it would be a harder animation to code and would look silly :ph34r:

Edited by Mawai, 15 October 2013 - 05:34 AM.


#4 CDLord HHGD

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Posted 15 October 2013 - 06:13 AM

If double legging wasn't used as such a chickenshit way of defeating your opponent, this would be a non-issue. Since it is, double legging should make your mech immobile or at most 10% speed.

#5 Fiveohmike

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Posted 15 October 2013 - 06:16 AM

View Postcdlord, on 15 October 2013 - 06:13 AM, said:

If double legging wasn't used as such a chickenshit way of defeating your opponent, this would be a non-issue. Since it is, double legging should make your mech immobile or at most 10% speed.



Awe sounds like someone likes to shave leg armor off and store ammo in their legs.

#6 Shredhead

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Posted 15 October 2013 - 06:16 AM

View Postcdlord, on 15 October 2013 - 06:13 AM, said:

If double legging wasn't used as such a chickenshit way of defeating your opponent, this would be a non-issue. Since it is, double legging should make your mech immobile or at most 10% speed.

Or, you know, you could just put some armor on your legs instead of whining about those oh so bad people that leg you all the time. Or in other words, learn to play.

#7 Fiveohmike

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Posted 15 October 2013 - 06:18 AM

View PostShredhead, on 15 October 2013 - 06:16 AM, said:

Or, you know, you could just put some armor on your legs instead of whining about those oh so bad people that leg you all the time. Or in other words, learn to play.


Posted Image

Edited by Fiveohmike, 15 October 2013 - 06:20 AM.


#8 Captain Stiffy

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Posted 15 October 2013 - 06:33 AM

View PostShredhead, on 15 October 2013 - 06:16 AM, said:

Or, you know, you could just put some armor on your legs instead of whining about those oh so bad people that leg you all the time. Or in other words, learn to play.


Posted Image

#9 CDLord HHGD

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Posted 15 October 2013 - 06:37 AM

View PostFiveohmike, on 15 October 2013 - 06:16 AM, said:



Awe sounds like someone likes to shave leg armor off and store ammo in their legs.

Actually I don't. On light, I run full leg armor and no ammo stored in them. Maximum survivability.

View PostShredhead, on 15 October 2013 - 06:16 AM, said:

Or, you know, you could just put some armor on your legs instead of whining about those oh so bad people that leg you all the time. Or in other words, learn to play.

You don't know me. You are ignorant of how I play and how I mod my mech. I do however know for a fact that people double leg so I have the factual high ground here.

#10 Kain

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Posted 15 October 2013 - 06:42 AM

It is weird that some mechs can still run a maximum of 40 km/h when their leg is obliterated...,but that is a whole different discussion.

But when legs are destroyed, your mech is done for.

Ideally your mech should topple over and fall on his back/ or face, and you can maybe shoot one arm from a lying position, but the current game doesn't have this feature, sooooo....legs destroyed.. game over.

Edited by Kain, 15 October 2013 - 06:56 AM.


#11 Rhaythe

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Posted 15 October 2013 - 06:45 AM

View PostKain, on 15 October 2013 - 06:42 AM, said:

It is weird that some mechs can still run a maximum of 40 km/h when their leg is obliterated...,but that is a whole different discussion.


I miss the days that my legged Raven 3L could still run faster than an Atlas. Backwards.

#12 Redshift2k5

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Posted 15 October 2013 - 06:48 AM

1.that has been a game rule for decades.

2. If you don't like it, maximize your leg armour; if you have max leg armour then both legs soak more damage than your CT alone, making it an inferior method to kill you and giving yourself more Time to kill the assailants.

3. Ltp

#13 dal10

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Posted 15 October 2013 - 06:49 AM

both your legs combined should have more armor than your center torso....

so what you are saying is that you don't like it when players make it more difficult for themselves to kill you...

#14 Macbrea

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Posted 15 October 2013 - 06:49 AM

If you notice the leg that is destroyed isn't blown off the mech. It is actually crippled and the mech drags it behind it in game. Any further damage to that same location transfers to the LEFT/RIGHT Torso on the side that the leg is located. So, the easiest way to destroy a mech with an XL engine is to continuously target their legs. You will eventually get either both legs or their side torso (with engine).

Targeting wise you only have to hit the lower half of their body. Either side is a valid target.

Edited by Macbrea, 15 October 2013 - 06:50 AM.


#15 Shredhead

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Posted 15 October 2013 - 06:51 AM

View Postcdlord, on 15 October 2013 - 06:37 AM, said:

Actually I don't. On light, I run full leg armor and no ammo stored in them. Maximum survivability.


You don't know me. You are ignorant of how I play and how I mod my mech. I do however know for a fact that people double leg so I have the factual high ground here.

If someone is able to double leg me, I will call it a day and myself lucky because that ***** could have killed me two times over in the time he needed to do that, while I was happily dishing out damage.
There are some mechs (Cents and Kintaro) and some situations (no/low leg armor or already legged and too much armor on torso) where it's worth legging, and that's about it. Deal with it.

#16 Dawnstealer

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Posted 15 October 2013 - 06:51 AM

Really, I think MWO is waaaaaaay too nice with the leg destruction. I'm going to go back to the tabletop rules here for a bit, but not as a "OMG PGI SHOULD DO IT EXACTLY THIS WAY" but as a way of showing just how harsh losing a single leg on your 30+ ton walking death machine should be.

First off, you had to make a piloting check to stay upright, and then an additional one any time you moved. Honestly, I think once you lose *A* leg, your mech should turn into a wobbly death trap that takes all your skill just to keep upright, much less moving and shooting. I wish they'd do legs the way they did arms, with them actually blowing off.

If you lose both? Forget about it - you should be flat on your back and out of the match.

On the flip side, I wish they'd have a little more leniency on engine hits: it would be cool if hits on the engine slowed you down, spiked your heat (and kept it there), or started affecting your gyros, causing you to wobble around like a drunk on three-day bender. This would be far more colorful than: "ENGINE HIT = BOOM."

And the bigger the mech, the more hits on the engine it could take. Would make XLs a little less of an easy auto-kill button.

Edited by Dawnstealer, 15 October 2013 - 06:53 AM.


#17 Rhaythe

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Posted 15 October 2013 - 06:53 AM

View PostDawnstealer, on 15 October 2013 - 06:51 AM, said:

On the flip side, I wish they'd have a little more leniency on engine hits: it would be cool if hits on the engine slowed you down, spiked your heat (and kept it there), or started affecting your gyros, causing you to wobble around like a drunk on three-day bender. This would be far more colorful than: "ENGINE HIT = BOOM."


Quoted for genius.

#18 CrashieJ

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Posted 15 October 2013 - 06:53 AM

View Postcdlord, on 15 October 2013 - 06:13 AM, said:

If double legging wasn't used as such a chickenshit way of defeating your opponent, this would be a non-issue. Since it is, double legging should make your mech immobile or at most 10% speed.


but the engine is the sweetest part of the salvage (increasing total rewards by at least 20%)

especially with all the XLs hanging around... money in the bank

#19 William Rahn

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Posted 15 October 2013 - 07:04 AM

View PostDawnstealer, on 15 October 2013 - 06:51 AM, said:

Really, I think MWO is waaaaaaay too nice with the leg destruction. I'm going to go back to the tabletop rules here for a bit, but not as a "OMG PGI SHOULD DO IT EXACTLY THIS WAY" but as a way of showing just how harsh losing a single leg on your 30+ ton walking death machine should be.

First off, you had to make a piloting check to stay upright, and then an additional one any time you moved. Honestly, I think once you lose *A* leg, your mech should turn into a wobbly death trap that takes all your skill just to keep upright, much less moving and shooting. I wish they'd do legs the way they did arms, with them actually blowing off.

If you lose both? Forget about it - you should be flat on your back and out of the match.

On the flip side, I wish they'd have a little more leniency on engine hits: it would be cool if hits on the engine slowed you down, spiked your heat (and kept it there), or started affecting your gyros, causing you to wobble around like a drunk on three-day bender. This would be far more colorful than: "ENGINE HIT = BOOM."

And the bigger the mech, the more hits on the engine it could take. Would make XLs a little less of an easy auto-kill button.


There are no engine critical hits in the game yet - "engine destroyed" is just what the game says after you destroy the CT or (for XLs) the side torsos.

The "side torso destruction kills XLs" comes from the fact that destroying one of them deals 3 crits to the engine (and that takes it out of the game), it will be different on clan mechs, as they only have 2 engine crits in side torsos for the XLs and can survive without one of them.

#20 Calamus

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Posted 15 October 2013 - 07:09 AM

View PostCaptain Stiffy, on 15 October 2013 - 04:54 AM, said:

When legs are destroyed you should become stationary but not be out of the match until destroyed by other normal means.


Ridiculous. The idea is that two destroyed legs cannot support 20-100 tons of weight. PGI has not chosen to destory the legs of the mech, likely for logistical reasons, but the legs are destroyed. How can a mech stand up with no legs? It falls down, which means that your mechwarrior day is over.

Besides, if knockdown were working properly, the next shot would just knock you over anyway.

View PostDawnstealer, on 15 October 2013 - 06:51 AM, said:

On the flip side, I wish they'd have a little more leniency on engine hits: it would be cool if hits on the engine slowed you down, spiked your heat (and kept it there), or started affecting your gyros, causing you to wobble around like a drunk on three-day bender. This would be far more colorful than: "ENGINE HIT = BOOM."

And the bigger the mech, the more hits on the engine it could take. Would make XLs a little less of an easy auto-kill button.


I like this.





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