On countless occasions, I've seen someone take the role of Company Commander only to start moving people around and disrupt pre-arranged groups on purpose. There's nothing the rest of the team can do about it besides team killing that player to regain control of the lances.
I don't see any point in having this role available in a 4v4 drops, and I think it should be taken away and only made available in 12v12 drops.
Nobody ever use the role to issue orders in 4v4 drops anyway, and even if some do, nobody ever follow them.
1
Remove Company Commander From 4V4 Drops
Started by Tweaks, Oct 14 2013 10:18 AM
3 replies to this topic
#1
Posted 14 October 2013 - 10:18 AM
#2
Posted 15 October 2013 - 12:35 PM
Sorry but why does everyone who plays premades want to penalise pugs more. Thus idea that 'no one use it' is ********. I do every game. I often take command and direct pugs. I often reorganise lances when they are a mess.
What we need instead is a way to identify premade groups and premades have the ability to lock their lances. That would solve the issue.
What we need instead is a way to identify premade groups and premades have the ability to lock their lances. That would solve the issue.
#3
Posted 15 October 2013 - 12:40 PM
We have found that if someone takes lance command no one breaks up the lance.
And while I am here, a big thank you to the commander last night who asked if there were pre-mades in the drop when they took command.
And while I am here, a big thank you to the commander last night who asked if there were pre-mades in the drop when they took command.
Edited by N Danger, 15 October 2013 - 12:40 PM.
#4
Posted 15 October 2013 - 01:04 PM
pre-mades should not be breakable via the UI. They should be clearly called out (on both sides) and left as a coherent group.
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