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An example could be – “I don’t like SSRMs, what are you doing to fix them!”
Often the leading questions end up with the most votes, which makes it difficult for us to answer with any depth. This is part of the reason we opted for this format. Even if something gets top vote, we can chose to not answer if the question serves to not further any reasonable discussion. Take this question as another example. The number one voted question was a complaint (and a good suggestion) about the ATD answers.
So that being said - I personally would have no issue with removing ATD altogether. I will discuss it with the devs and see what we can come up with. Question 3 is similar to this one, so I will lump the response in here. Yes, we can look to merge these ideas together.
I thought this was obvious even before ATD 48. People want their suggestions to be read, and because ATD gets a guaranteed response, they clamor to get their "question" in.
But when there is a suggestion disguised as a question, the only possible answer is, when you boil it down, a yes or a no. And if it's a yes, it's something we would have gotten eventually in Command Chair or Upcoming Features anyway. If it's a no, it's probably not going to get answered. If it is, we get disappointed or mad, and we haven't really learned anything of value.
Questions about when we can expect X or Y are better, but only sometimes and not my much. Usually it's about something in the distant future that we already know is in the distant future, and the answer tells us that it's in the distant future.
I suggest the moderators delete these questions from the thread, with strict enforcement. The most overt ones, at the very least. Perhaps there should also be a word limit.
What would be better questions? I've no doubt that if these non-questions were banned, the community would come up with some. But we could ask about things like how something works, why something is the way it is, how something was made, and what trends their behind-the-scenes gameplay data show.
Edited by Felio, 14 October 2013 - 02:26 PM.