Could Mechwarrior Online Benefit From A Map Creaton Kit?
#1
Posted 30 August 2013 - 08:59 AM
But looking at the community as a whole we have some passionate players and likely some skilled ones in game design. Just look at minecraft and the worlds people dream up.
If PGI could and would be able to release a map design kit so that the community could create maps that then could be uploaded for review do you think it could work? Maybe a map of the month where the best fun most balanced map designed gives the creator some MC's as a reward?
Yes the ability to actually chose the map to drop to would be a major plus but just having more maps could bring some great variance.
Curious to know what you all think
#2
Posted 30 August 2013 - 10:29 AM
Short term it would be a disaster as it would take a insane amount of work to set up a kit and a system for people to deliver the maps without giving away to much of the internal structure of things. Not to mention the QA process of making sure all the maps work and are fair in their design.
On top of that they need to make sure they are optimized.
But yes i am sure that once all that would be in place some really great things (and a few metric tons of Scrap) would come out of it. I just don´t see it as a feature i like them to spend money on any time in the next 2-3 years.
Edited by AlexEss, 30 August 2013 - 10:30 AM.
#3
Posted 30 August 2013 - 11:29 AM
Actually being able to use them in games would require their download to all players, so they'd need to be judged by PGI employees.
I'm sure you could get a handle on any potential mapmaker release for the future by downloading the Crysis Engine 3 stuff (Free for non commercial use IIRC)
#4
Posted 31 August 2013 - 02:06 PM
#5
Posted 31 August 2013 - 02:28 PM
#6
Posted 01 September 2013 - 01:27 PM
#7
Posted 01 September 2013 - 02:35 PM
I think the last bit is the real issue.
Edited by Gremlich Johns, 01 September 2013 - 02:35 PM.
#9
Posted 02 September 2013 - 05:07 AM
#10
Posted 02 September 2013 - 08:23 AM
Edited by Drakken, 02 September 2013 - 08:24 AM.
#11
Posted 02 September 2013 - 09:00 AM
Edited by Superslicks, 02 September 2013 - 09:01 AM.
#12
Posted 02 September 2013 - 10:14 AM
Superslicks, on 02 September 2013 - 09:00 AM, said:
For every talented person that produces a half way decent map there will be hundreds of very non talented people producing terrible maps. Then they would have to manage all that. The bad along with the good.
More of a headache for them I would suppose than a benefit.
#13
Posted 02 October 2013 - 04:30 AM
Belorion, on 02 September 2013 - 10:14 AM, said:
For every talented person that produces a half way decent map there will be hundreds of very non talented people producing terrible maps. Then they would have to manage all that. The bad along with the good.
More of a headache for them I would suppose than a benefit.
Community based testing, like neverwinter does.
Tools for CE3 can be adapted easily, no need of much investment.
There is no way devs "loose controll" of the game, only take the few successful maps from community test & decide to make them official or not.
#14
Posted 02 October 2013 - 04:40 AM
But they're still developing the textures and such with each map.
#15
Posted 02 October 2013 - 04:59 AM
We pay a lot of money into the game. PGI can't cry poor right now.
#16
Posted 02 October 2013 - 06:54 AM
That said... It'll be a while before we get to that point I'm guessing.
#17
Posted 02 October 2013 - 07:12 AM
You can even check that article on how PGI creates maps. Whatever they can do, you can recreate 100% if you mirror in-game assets in your own map.
That's kinda the reason we're not seeing it from their side. The people from the community don't even know they have the tools at their disposal fro longer than even MW:O has existed, let alone have the abbility to create maps. The percentage is all too small for the effort required to set up a framework to makesure they could use them (legal and QA stuff).
#18
Posted 02 October 2013 - 08:06 AM
I say source this out to the community.
Encourage it.
#19
Posted 02 October 2013 - 07:53 PM
Getting a clear & logical answer as to why this isn't happening would be nice too.
#20
Posted 03 October 2013 - 08:04 AM
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