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Ready Button Is Causing Negative Environment


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#41 CGB Behemoth

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Posted 17 October 2013 - 07:22 AM

Is it so hard for programmers to make this work only in 12v12 group mode? If it is - then PGI should find more expirienced ones.

#42 SmithMPBT

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Posted 17 October 2013 - 07:29 AM

Its not the extra 40 seconds you waited. Its the self satisfaction the scumbag that made you wait receives that makes people mad.

#43 627

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Posted 17 October 2013 - 08:04 AM

had another experience yesterday with the new screen: we dropped with 4 and someone took command and shifted us. so i asked politely to shift us back (yes, i did so, i even used *please* :) )

however nearly instant the response was: "If you shoot me, i'll report you" - and i really didn't threat him. I repeated my question to change us back, and he suddenly resigned command so i could take it and shifted back. And after that that guy starts to take and resign command to flood the chat window.

This was obviously trolling, it's the same with people who ready up and down all the way.

#44 Sandpit

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Posted 17 October 2013 - 08:34 AM

View Post627, on 17 October 2013 - 08:04 AM, said:

had another experience yesterday with the new screen: we dropped with 4 and someone took command and shifted us. so i asked politely to shift us back (yes, i did so, i even used *please* :) )

however nearly instant the response was: "If you shoot me, i'll report you" - and i really didn't threat him. I repeated my question to change us back, and he suddenly resigned command so i could take it and shifted back. And after that that guy starts to take and resign command to flood the chat window.

This was obviously trolling, it's the same with people who ready up and down all the way.


This is where you guys should have reported them.

#45 9erRed

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Posted 17 October 2013 - 08:52 AM

Greetings all,

The largest complaint I have about this "Ready" button is it's dull unimpressive tone and position.

Every other "Important" control and button within the Mech pilots cockpit that is a required function has a warning or critical colored border around it. And normally it's yellow and white diagonal stripes or standard red and white diagonal strips.

May I suggest that PGI place a border around the "Ready" button with a flashing "Orange and White" warning indicator.

This would bring the pilots eye's to that indicator and show that a decision is required.
(Orange is the international colour for "warning" symbols or controls.)


Now as has been stated earlier, this screen is not the end of the launch screens that pilots will see when full Community Warfare is implemented. There will be the Map voting screen, the mech selection screen, and some form of lance and mech repositioning screen.
(for the Commanders to allocate resources, mech's and orders to their lances.)
Having pilots getting upset at a 20-30 sec delay now does not bode well for any of them as we delve further and deeper into the complications of a full battle environment drop. Albeit most of these new screens will be within the UI2.0 interface and be completely different in display and makeup that we see now.

Additionally, those players that select the "Take Command" or "Lance Commander" should understand that having command and understanding and effectively using command are two different things. We are only just at the start of the "Reason for Command" within this game. Currently there are very few things that having the command brings with it, issuing orders on the map is one and moving pilots to better operating Lances is the other. There are currently no Strategic elements issued for use by the "Company or Lance Commanders" and no requirement for that unused Command console. So unless you are using a dedicated comms program for the entire Company, holding the command will not usually aid the battle.
[Note here: if you join the company in a premade 4 man lance on comms, please advise the company so elements don't get plucked out and moved around. This should work for everyone.]

For some Pug random match's having command may allow for direction to the group from the map, and stop the 12 individual mech's playing as 12 individual mech's. Bring purpose to the company and show a direction to move or engage.
(again, many will not listen or even see the map indicators. Some never see the text chat as they are tunnel focused on there personal battle and others have very little situational awareness.)

Ok, back to the ready button. Please make it more prominent and have a reason for it being there.

Thanks,
9erRed

#46 Levon K

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Posted 17 October 2013 - 08:52 AM

Sometimes I sort of doze off staring at the ready screen waiting for all of the Not Ready to change to Ready and suddenly realize that I haven't hit the button yet.

Snooze warrior online.. definitely working as intended. *yawn* wake me up when you're ready..

#47 AdamBaines

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Posted 17 October 2013 - 09:11 AM

I agree with everything that the OP says here, except for the use of the word "Causing". Nothing about the button is making anyone do anything. Yes there are impatient twits (and I will admit, sometimes I am one of those twits) or Trolls who decide they will use the button, or the lack of someone pushing the button to act up, but in the end, no one is making them behave that way. They are choosing to be twits and trolls and will be so no matter what.

Does this mechanic give something to people to troll about or fuss over? Yes.

Does it cause people to act that way? No. That is what those people choose to do, and will choose no mater what. Impatient people will be impatient, and Trolls will be Trolls.

That being said.....the general theme the OP brought up is right on. The button needs to be a little more effective at it job, and the trolls will have to find a new avenue to go down.

Edited by AdamBaines, 17 October 2013 - 09:13 AM.


#48 Vexidious

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Posted 17 October 2013 - 10:15 AM

View PostSandpit, on 16 October 2013 - 10:00 AM, said:

You're right, actions do have consequences. Have fun when you get banned to team killing :) Thanks for openly admitting to it as well. That will help the devs out


You seem to have some anger/{Noble MechWarrior} issues. At any rate, I don't TK. I merely acknowledge that rearranging teams will often get you shot in the back. Since there is little to no reason to rearrange pugs, intelligent people who do not like getting TKed will avoid doing it.

View Postoldradagast, on 16 October 2013 - 10:35 AM, said:

I love how getting team killed is a consequence we "can't change" as if the team-killers guns automatically fire on friendlies when their lance gets split up. It never ceases to amaze me the excuses that are made for nasty, immature behavior, especially variations of "that's the way things are" and "deal with it." This type of nonsense in MWO is just a greater reflection on the same behavior in our society these days, but at least here, there is a possible course of action to take in response.

If a premade says nothing upon drop, gets rearranged thanks to a game FEATURE - it's not as if the rearranging is some hack or something - and then quietly decides to team kill in response, I'll have fun reporting them. I hope they enjoy some ban-time, since actions have consequences!

Of course, if premades were locked upon launch and could not be moved, we wouldn't be having this conversation...


Just a few comments.
1) It is not always (or even often) clear exactly who shot you in the back unless they outright TK you.
2) You seem to have far more confidence in the reporting system than is probably warranted.
3) Locking pre-mades would be the logical technical fix for this type of thing, but I'm not going to hold my breath on it.

#49 Ihasa

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Posted 17 October 2013 - 10:28 AM

View PostGrimLeo, on 16 October 2013 - 10:37 AM, said:

There needs to be some changes
  • A Commander cannot break up a pre-made group. Pre-made groupings are shown to your allies. Commanders can move groups around as a package.


While I agree commanders should not break up premade groups, pre-mades are not shown to our allies in any way (yet). Unless you count guessing that alpha or bravo lance is a pre-made, just because they are alpha or bravo lance, as being shown as pre-mades. This isn't your comment I quoted, but no, keeping the premade together does not mean the premade will not play as part of the team. They are an organized team within the team, and should be left that way.

#50 Ace Selin

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Posted 18 October 2013 - 01:52 AM

I now view the ready button as 1 min I have to get a drink, grab a snack or do something, I don't bother to wait to click it. I have seen others TK people for not clicking it and have wondered coming back to my screen if ill be alive or dead, a number of times. I think its a useless mechanic at the moment, especially as I only played PUG matches. Its one of those things that have made the game boring enough for me though, that is time to take a break. Maybe ill come back when FW arrives, pity I always liked the BT universe.

#51 MischiefSC

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Posted 18 October 2013 - 08:28 AM

If a lance has someone in lance command you shouldn't be able to split the lance up.

Make the wait 30 seconds instead of 60.

Rainbows, puppies and kittens for everyone.

#52 KAT Ayanami

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Posted 18 October 2013 - 01:34 PM

The READY button is really annoying.

I rather have an AFK player stay at base that hold the game any longer that what it already has (when searching).

Besides, there is PLENTY of time to give instruction while walking forward on big maps (you can plan your vacations on Terra Therma)

#53 Sandpit

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Posted 18 October 2013 - 06:40 PM

a button doesn't create a negative environment. The button has no affect on how the game plays. Players create a negative environment. Dbags are going to be dbags, it isn't a ready button, it's getting moved around in lances. if it's not lance rearrangements then it's verbal arguments. If it's not verbal arguments it's suicide farming because "it's easier to earn money that way". Players like that will always find a reason and excuse to act like {Richard Cameron}. It's not a new mentality. These mentalities have been in this game since it went live.

#54 Clownwarlord

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Posted 18 October 2013 - 08:45 PM

I like playing mech warrior ... as for this ready button ... not so much. Now what I have heard in rumors is that the ready button will allow mech change in later patches BUT ... I highly doubt that will ever come to fruit because lets face it. PGI has a lot of irons in the fire and are having issues just getting one item out a month currently, so this probably will be years down the road (and I can't blame them because I would rather see UI 2.0 and CW ... also more mechs and better maps).

#55 SteinerOnion

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Posted 21 October 2013 - 09:41 PM

While it's on the same topic, I'll copy over a post I made earlier...

Just got into a match where a player (Don't know if it's cool to say the username or not, so I'll hold off) reported those who hadn't clicked ready. Now that bothers me, as I have friends on older machines that often load into the lobby in the last ten seconds. Flabbergasted, I tried to get his reasoning for this behavior, and was also reported for 'griefing'. The immature side of me wants to just not click ready if I see that player again, haha.

Is this something really worth reporting over?

#56 Jabilo

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Posted 22 October 2013 - 12:04 PM

Lose the ready button.

Make mech start up sequence optional.

Fix full minutes delay loading mechs after a match for anyone with a decent amount of mechs.

Raise C Bill Earnings.

Playing this game is like pulling teeth sometimes. You spend more time waiting around then playing and I am becoming sick of it.

#57 Lyoto Machida

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Posted 22 October 2013 - 12:14 PM

View PostGhogiel, on 16 October 2013 - 04:49 AM, said:

If I solo play I never click it

I am also going to start taking company command and rearrange lances because it makes me leet PUGcommander

I expect to be TK'd for using the features in the game. Understandably. And I expect to be reporting plenty of players for TKs.

I'm so meta.


I say make TK'ing legal and have a rolling one or two week lookback period. Your first TK in that period starts at -100000 C-bills, plus the cost of damage incurred to the teammate. If you get another one within that rolling one or two week window, the next one doubles in cost (and so on and so forth). Your 2nd TK would be -200000 (plus cost of damage incurred), the 3rd would be -400000, etc...

If your account falls into the negative, any spare parts are sold from your inventory (starting with the cheapest items). If you don't have spare parts to sell, your cheapest mech will be sold to cover expenses.

This way, griefers can TK if they want to but it will add up quickly and legit players can TK from time to time as they see fit.

Over 4 TKs in a week and they'll be over a million each so even the rich guys couldn't just TK all the time to grief people.

#58 Sandpit

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Posted 22 October 2013 - 02:56 PM

View PostSteinerOnion, on 21 October 2013 - 09:41 PM, said:

While it's on the same topic, I'll copy over a post I made earlier...

Just got into a match where a player (Don't know if it's cool to say the username or not, so I'll hold off) reported those who hadn't clicked ready. Now that bothers me, as I have friends on older machines that often load into the lobby in the last ten seconds. Flabbergasted, I tried to get his reasoning for this behavior, and was also reported for 'griefing'. The immature side of me wants to just not click ready if I see that player again, haha.

Is this something really worth reporting over?

I wouldn't worry. Reporting isn't an auto ban. Devs will look at the info and numbers that we don't have access to and make informed decisions unlike many of the players on here lol

#59 RexMaximus

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Posted 23 October 2013 - 12:10 AM

The more I play the more I hate it. Add that on top of it takes me 2-3 min to find a match, then wait another min to start gets old. It does not seem that bad at first. but when it takes 4 min to get into a match that only lasts about 6 min is frustrating. I use to be able to play mech for hours on end at work, but lately the time I spend staring at my screen waiting is getting to me. Oh and God help you if you hit the ready button, and get up to do something while it takes it sweet *** time looking for a match. If you get back a bit late and you were "that guy". People seem to get furious over that, and seen quite a bit of TK due to it.

Edited by RexMaximus, 23 October 2013 - 12:11 AM.


#60 Ghogiel

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Posted 23 October 2013 - 01:04 AM

View PostLyoto Machida, on 22 October 2013 - 12:14 PM, said:

I say make TK'ing legal and have a rolling one or two week lookback period. Your first TK in that period starts at -100000 C-bills, plus the cost of damage incurred to the teammate. If you get another one within that rolling one or two week window, the next one doubles in cost (and so on and so forth). Your 2nd TK would be -200000 (plus cost of damage incurred), the 3rd would be -400000, etc...

If your account falls into the negative, any spare parts are sold from your inventory (starting with the cheapest items). If you don't have spare parts to sell, your cheapest mech will be sold to cover expenses.

This way, griefers can TK if they want to but it will add up quickly and legit players can TK from time to time as they see fit.

Over 4 TKs in a week and they'll be over a million each so even the rich guys couldn't just TK all the time to grief people.

Lets all start alt accounts, run trial mechs and TK every round to ruin the game for new players.





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