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Ready Button Is Causing Negative Environment


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#101 Ronan

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Posted 28 October 2013 - 12:09 PM

View PostNextGame, on 28 October 2013 - 07:17 AM, said:



Planning happens in 1% of pub games, and is followed or worthwhile even less, pretending this is even a factor is laughable.


Laughable is you thinking you have any data/statistics about what happens in any games other than the ones you drop in -- and even then, you have no idea what's going on in the other team's chat, or the other lances on your team.. Given that there may be 4 mans in any given "pub" game, and those 4 mans may have a clue and wish to try to drag their pug-mates along, means that there is a group of players that the ready mechanism caters to. If that isn't YOU, I'm sorry that this game doesn't cater to YOUR every whim.

#102 NextGame

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Posted 28 October 2013 - 01:58 PM

View PostRonan, on 28 October 2013 - 12:09 PM, said:

Laughable is you thinking you have any data/statistics about what happens in any games other than the ones you drop in -- and even then, you have no idea what's going on in the other team's chat, or the other lances on your team.. Given that there may be 4 mans in any given "pub" game, and those 4 mans may have a clue and wish to try to drag their pug-mates along, means that there is a group of players that the ready mechanism caters to. If that isn't YOU, I'm sorry that this game doesn't cater to YOUR every whim.


Suuureee, all that tactical planning only happens when I'm not looking, probably at the same time as the juice spilling epidemic.

#103 Coolant

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Posted 28 October 2013 - 02:10 PM

Ridiculous it should cause a problem...in mw4:mercs the wait time in the lobby for most automated servers was 2 minutes regardless if everyone was ready...this is half or less
...guess those complaining didn't play Mercs in which case what right have they earned to complain anyway?

#104 Hellcat420

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Posted 28 October 2013 - 02:19 PM

i understand why people get mad. when grinding to buy a mech those wasted 60 seconds per game add up quickly, especially since they nerfed the cbills. the ready button just prolongs that grind for no reason whatsoever. im just glad im not cbill poor so i dont have to worry about douchebags who refuse to ready up just to waste peoples time. think about it. say you need to grind 40 matches to buy an atlas. the ready button wasted 40 mins of that persons time where he could have been making cbills.

View PostCoolant, on 28 October 2013 - 02:10 PM, said:

Ridiculous it should cause a problem...in mw4:mercs the wait time in the lobby for most automated servers was 2 minutes regardless if everyone was ready...this is half or less
...guess those complaining didn't play Mercs in which case what right have they earned to complain anyway?

well in that game you did not have to grind for hours on end just to buy a mech so apples and oranges really.

Edited by Hellcat420, 28 October 2013 - 02:23 PM.


#105 Sandpit

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Posted 28 October 2013 - 04:59 PM

View PostCoolant, on 28 October 2013 - 02:10 PM, said:

Ridiculous it should cause a problem...in mw4:mercs the wait time in the lobby for most automated servers was 2 minutes regardless if everyone was ready...this is half or less
...guess those complaining didn't play Mercs in which case what right have they earned to complain anyway?

Because we live in a society of instant gratification. I'll say it again. It's 60 seconds at most. I've seen people rage when it took 20 seconds. It doesn't matter how long it is some will rage and rant about it.

#106 NextGame

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Posted 28 October 2013 - 11:13 PM

View PostSandpit, on 28 October 2013 - 04:59 PM, said:

Because we live in a society of instant gratification. I'll say it again. It's 60 seconds at most. I've seen people rage when it took 20 seconds. It doesn't matter how long it is some will rage and rant about it.


But it's not 60 seconds at most, haven't you been paying attention? Probably too busy preparing your tactics and savouring juicy goodness to pay full heed to the ready up sequence. I suppose we will let you off.... This time.

To clarify: It's 60 seconds from the last player joining the server, I've seen it go down to as far as 10 seconds before that last person joined, and I wasn't the first guy on the server. I've also seen the timer count down to -23, as well as hang at 0 for a good while. The wait time can be closer to 2 minutes or more in general.

Edited by NextGame, 28 October 2013 - 11:16 PM.


#107 Sandpit

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Posted 29 October 2013 - 06:37 AM

View PostNextGame, on 28 October 2013 - 11:13 PM, said:

But it's not 60 seconds at most, haven't you been paying attention? Probably too busy preparing your tactics and savouring juicy goodness to pay full heed to the ready up sequence. I suppose we will let you off.... This time.

To clarify: It's 60 seconds from the last player joining the server, I've seen it go down to as far as 10 seconds before that last person joined, and I wasn't the first guy on the server. I've also seen the timer count down to -23, as well as hang at 0 for a good while. The wait time can be closer to 2 minutes or more in general.


So now we are using glitches and bugs to say it's over 60 seconds lol I'd like them to change the reset mechanic every time someone joins, maybe add 5-10 seconds instead of complete reset of timer but other than that (and ya know bugs) it's fine with me. 60 seconds at max isn't a bad thing. I'm sorry, some of us like using tactics and strategy when we can. You might like to just stomp and shoot but I remember a time when this was supposed to be a "thinking man's shooter".

#108 NextGame

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Posted 29 October 2013 - 07:23 AM

View PostSandpit, on 29 October 2013 - 06:37 AM, said:


So now we are using glitches and bugs to say it's over 60 seconds lol I'd like them to change the reset mechanic every time someone joins, maybe add 5-10 seconds instead of complete reset of timer but other than that (and ya know bugs) it's fine with me. 60 seconds at max isn't a bad thing. I'm sorry, some of us like using tactics and strategy when we can. You might like to just stomp and shoot but I remember a time when this was supposed to be a "thinking man's shooter".


Can you please clarify exactly on which planet 60 seconds + timer reset every single time a player joins the server = 60 seconds at max? This is the current mechanic, not a simple 60 second countdown and it != 60 seconds

It often takes a considerable length of time for late joiners to connect to the server, frequently kicking the timer back to 60 seconds when the majority of the timer reset from the last joiner has elapsed.

I refer you to my previous-but-one post regarding your assertion on "tactics and strategy". It's a complete and utter fallacy (as is the children argument) as the frequency with which it happens is marginal. In addition to this, no one is really interested in nor will generally follow tactics or strategy on a pub server, as such it isn't even a good argument even if it was somehow valid.

99% of the time, if you have to wait the full length of the timer it is simply because one or more people do not have the basic decency to click the ready button in order that people can get playing, because they are inconsiderate timewasters.

Edited by NextGame, 29 October 2013 - 07:27 AM.


#109 Skunk Wolf

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Posted 29 October 2013 - 07:35 AM

View Postoldradagast, on 15 October 2013 - 08:22 AM, said:

The game environment has gone down hill. The "Ready" button, while not a bad idea, has brought the worst in people.

Yesterday on River City, somebody took command of the team and split up a premade. With about 10 seconds left, the premade clowns suddenly informed everyone what happened and got angry, but it was too late. So, they decided to team-kill the guy at the match start and then spend the rest of the match bragging about how it's "okay" to team-kill because their lance got split up. I wasn't involved in the mess, but I reported those whining brats anyway. While it's bad form to shuffle people around, it's worse form to say nothing about being a premade until 10 seconds remain on the clock and then team-killing the guy.

Premades should be flagged and locked so they can't be moved around, and the Ready button should blink so new players see it. Make those changes, and I think some of the worst of this new, childish behavior will disappear.


Like anybody follows a lance while pugging anyway. Just a minor UI inconvenience. Cyan to dark blue, whoop de do.

#110 Sandpit

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Posted 29 October 2013 - 07:48 AM

View PostSandpit, on 29 October 2013 - 06:37 AM, said:


I'd like them to change the reset mechanic every time someone joins, maybe add 5-10 seconds instead of complete reset of timer but other than that (and ya know bugs) it's fine with me.

View PostNextGame, on 29 October 2013 - 07:23 AM, said:


Can you please clarify exactly on which planet 60 seconds + timer reset every single time a player joins the server = 60 seconds at max? This is the current mechanic, not a simple 60 second countdown and it != 60 seconds.

Maybe you should read a person's entire post? I went ahead and snipped it for you. See where it says I'd like the reset mechanic changed? I can understand how it's easier to make comments on someone's opinion and "prove them wrong" when you only take certain portions of it instead of in its entirety but come on man

#111 Funkadelic Mayhem

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Posted 29 October 2013 - 07:53 AM

Who would have though waiting 60 seconds would set a sociopath off. Well the rdy button is OP I guess. If you read dev posts you would know its getting lowered to 20 seconds. Sad thing is that's going to set the sociopaths off as well. If they shoot you or abuse you verbally, report them and be done with them. I can say of the ppl I have reported I have never seen them in game since. The devs are doing a good job at sending ppl on vacation... BUT YOU HAVE TO REPORT IT. Coming to the forums and QQing about does nothing.

Edited by Funkadelic Mayhem, 29 October 2013 - 07:54 AM.


#112 Sandpit

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Posted 29 October 2013 - 08:16 AM

View PostFunkadelic Mayhem, on 29 October 2013 - 07:53 AM, said:

Who would have though waiting 60 seconds would set a sociopath off. Well the rdy button is OP I guess. If you read dev posts you would know its getting lowered to 20 seconds. Sad thing is that's going to set the sociopaths off as well. If they shoot you or abuse you verbally, report them and be done with them. I can say of the ppl I have reported I have never seen them in game since. The devs are doing a good job at sending ppl on vacation... BUT YOU HAVE TO REPORT IT. Coming to the forums and QQing about does nothing.


I'd have your love child if I had the right plumbing lol

#113 sokitumi

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Posted 29 October 2013 - 08:35 AM

So games go about 8min.

Takes a few seconds to flip all your modules and save between matches.
Then a couple minutes for the rest of your grp to rdy up.
Takes like 3 min +/- to get a match.
Then add in another minute for the rdy button.
Then if you're unlucky to be an early kill... you get to not play the game even more!

That all adds up to a lot of sitting there in neutral. People get mad about slow ready bc they're already bored senseless, and it's the final barrier to action.

This is why i've stopped binging this game. Maybe play 2 matches in a row at most every other day now. Almost everything inbetween match start and player death, is mindnumbing.

Edited by sokitumi, 29 October 2013 - 08:46 AM.


#114 Alexandrix

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Posted 29 October 2013 - 11:13 AM

I don't even get why there's a ready button in pug games.The most tacticoool thing ever said in a pug match is...go this way or that way....that's it.That doesn't take 2 minutes to say.A 15 second count down is more than enough.12 mans/organized play I can kinda understand...but even then...you know those people are on voip and that 1 minute of prep time isn't really needed.It's a silly superfluous feature that just isn't needed.Kind of like 3rd person view.We don't need 2 ready buttons,the launch button is enough...you hit that..you say "I'm ready!".

Don't get me wrong.It's not that big A deal.I can wait another 60 seconds.It's a slight annoyance,but that's about it.
-at worst it's another way PGI is trying to squeeze you into buying premium to be able to make any kind of cbills,by wasting more of your time.
-at best,it's a nuisance.

Really,just take it out.

Edited by Alexandrix, 29 October 2013 - 11:14 AM.


#115 Sandpit

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Posted 29 October 2013 - 11:32 AM

Can we just lock this and delete every ready button post on the forums now since they adjusted it?

#116 Cimarb

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Posted 29 October 2013 - 11:36 AM

View PostSandpit, on 29 October 2013 - 11:32 AM, said:

Can we just lock this and delete every ready button post on the forums now since they adjusted it?

Amen. Lock and move on everyone!

#117 Troma

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Posted 29 October 2013 - 03:32 PM

Bunch of impatient a.d.d. ridden children. Everything has to be NOW NOW NOW with the current trend of gamers these days. That type of attitude has destroyed so many wonderful game genres through the years. I hate you.

Edited by Troma, 29 October 2013 - 03:33 PM.


#118 -Natural Selection-

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Posted 29 October 2013 - 04:20 PM

I stick to my "A.D.D. testing in progress" statement at beginning of rounds.

I figured it was a way for PGI to reduce the amount of slow loaders from not making it into games. And from the "20sec from last joiner" I still feel that way. I normally notice the last guy to join having a 1k+ ping (have seen as high as 26k) that settles to 100-300 after a few secs.

And if SOME who complain about that button used the time to sort some kind of strat, there might be allot less "why do I get my a$$ kicked" threads.

#119 AkalaOubli

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Posted 29 October 2013 - 04:46 PM

I know the rage stories are documented let me tell you how bad it got with me and a great friend of mine. We both were talking away and forgot to ready. So both of us got fired upon. The two of us didn't fire a single shot in retaliation, but the team hunted us, BOTH in our spiders as we ran. Two other spiders ignored the other team and chased us down. This..Is..#OY$@()&*%$@#.


So yeah... Please kill the ready button in pugs.

#120 sokitumi

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Posted 30 October 2013 - 08:38 AM

View PostCoolant, on 28 October 2013 - 02:10 PM, said:

Ridiculous it should cause a problem...in mw4:mercs the wait time in the lobby for most automated servers was 2 minutes regardless if everyone was ready...this is half or less
...guess those complaining didn't play Mercs in which case what right have they earned to complain anyway?

That's very misleading. You could also, and usually did, drop into ongoing matches that lasted 30minutes and the best players were usually found in respawn servers bc frankly, it not fun to not play. NR servers were always empty from day 1 to today.

View PostTroma, on 29 October 2013 - 03:32 PM, said:

Bunch of impatient a.d.d. ridden children. Everything has to be NOW NOW NOW with the current trend of gamers these days. That type of attitude has destroyed so many wonderful game genres through the years. I hate you.

If you don't like waiting in lines or wasting time.. you must be an 'a.d.d. child'?

Right......

I'm sorry you have so little patience for people without patience. This is an ironic mirror of crying about crying.
People play games to PLAY them, not sit there and wait at least 50% of game time with their thumb up their @#$

Edited by sokitumi, 30 October 2013 - 08:45 AM.






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