I actually had a hard time finding a loadout for the K2. I tried 4 LL and the rest DHS, tried some ML and some AC2 and LL, tried PPC's. Seemed like I either had tons of firepower and overheated like crazy, or mediocre power and ok heat. PPC build was ok, but the slow pace of fire doesnt jive with my 100% solo drop pugs.
I ended up with this, not sure I should even share it, it is FEROCIOUS in close range. I dropped an atlas and HGN in one match by using the stupid tunnel to my advantage( made them come into the tunnel entrance to me) in River City, both fresh. I got beat up, but hey a stupid K2 took out 190 tons of assault (went out and picked on a battlemaster in the water and his C4 pal before they got me through my dmg'd side torso- didnt twist fast enough to the safe side)
http://mwo.smurfy-ne...9adb423a023f991
heat isnt a problem, Chain fire EVERYTHING. Surprising how fast the LBX shots will come out, and 4 ML is nothing to sneeze at. LBX runs cool. ML is pretty easy to pinpoint on a bigger target, and the twin LBX is just raw dmg output, and pretty much the fight is over once an internals is exposed. SOme weight could be saved in engine to change to AC10, or drop to SL, but the maneuverability and speed is nice when you have no JJ and need to be in a close range to fight. it makes for a stout powerful support mech. Buddy up, let the long range team mates do their thing, EAT the enemy that tries to come slap your longer range team mates around.
You cant face down a foe without some kind of movment. When I took down those assaults, I poked out of the tunnel on the ramp and lured them in while backing down the ramp to screw their aim up, then used the little corners at the bottom to get them hugging the wall so they couldnt turn effectively. So playing this loadout, you keep in a pretty good momentum. Circleing into cover and out as you engage, pop out, splat a foe for a bit till he tries to give chase and then duck around the building or whatever and keep moving. the thing thrives in a chaotic brawl, most players dont look at a catapult as a mean brawler now days. I guess an easy way to describe it is : play it like a hunchback.