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[Build] Purist K2 - For All You Ball-Less Gausspults....


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#1 Hex Pallett

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Posted 14 October 2013 - 09:12 PM

How could you. How could all you bad people let a K2 step into the fray without the two giant awesome-looking shoulder cannons.

Though my build is more of a K3.

The video was recorded a while ago just when PPC/ERPPC heat was rewind to current value (or was it? can't remember...you can see I tested a shot at the beginning to get a gist of the new heat level).

The point here is positioning. I'm really proud for my first few shots. Also, see me shooting above the head over some Lights?



Please ignore us eating the two AFKers for snack.

Also, consider this the promo item for my YouTube Channel. I may or may not update it frequently, but hey, can't miss the whoring part.

Edited by Helmstif, 17 October 2013 - 07:43 PM.


#2 Modo44

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Posted 15 October 2013 - 01:36 AM

The K2K/K3 is an obvious upgrade to the stock build. It's been effective since forever. You can improve it by ditching BAP in favor of MPLs.

#3 Kilppari

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Posted 15 October 2013 - 04:06 AM

I remember using something like this, though norm ppc's probably would be better on that one.
http://mwo.smurfy-ne...e3752addcfa827f

#4 Alistair Winter

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Posted 15 October 2013 - 04:35 AM

I could never get enough damage with that build. Maybe it's time to try again. But I just remember it being like playing the CTF-4X with 4 AC2s. You feel you're doing well throughout the match, getting plenty of solid hits, maybe a couple of kills. And then you realize you only did 250 damage.

That's why I switched to 2 LPL + 2 LL, and after the LPL nerf, I've been using 4 LL and 2 MGs. I'm still a sinner, but at least I'm not one of the despicable, remorseless players who have the audacity to put a small or medium laser in the arms.

#5 Macbrea

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Posted 15 October 2013 - 04:38 AM

Odd, is there a reason on the previous builds to not upgrade the engine?

CPLT-K2 (ERPPC x 2, MPL x 2,MG x 2, AMS, 315XL)

Edited by Macbrea, 15 October 2013 - 04:38 AM.


#6 juxstapo

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Posted 15 October 2013 - 04:50 AM

<--did the same right after heat nerf. (Was running 4x ERs).
However, even with a 315xl and all the trimmings, I found I had a spare ton and no slots :ph34r:

to fill it I wound up with 2x shoulder mounted ER-PPCs and a single LrgPulse

#7 Wrenchfarm

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Posted 16 October 2013 - 06:23 AM

Always enjoyed running the EXACT same build in my K2. With MGs doing their nasty crit damage now, you can stay really close to the stock build (with DHS and an engine upgrade of course, we're not insane) and have a respectable machine. I might switch to regular PPCs now that the heat on ERs is so high.

Anyway, the K2 is one of the few mechs that can make the leap from lore to MWO, retain it's general build and combat role, and still be completely viable. I can only think of a few other mechs that can make that claim (most Hunchbacks I guess, with a few tweaks).

#8 Walks_In_Circles

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Posted 16 October 2013 - 06:08 PM

This is my Demolisher build. I prefer having more range damage with the dual LL instead of PLs and MGs. Heat is no problem if you use chain fire. Be patient and line up your marks. It really helps to have a mouse with a sniping mode (200-500 DPI).

#9 Zordicron

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Posted 17 October 2013 - 07:20 PM

I actually had a hard time finding a loadout for the K2. I tried 4 LL and the rest DHS, tried some ML and some AC2 and LL, tried PPC's. Seemed like I either had tons of firepower and overheated like crazy, or mediocre power and ok heat. PPC build was ok, but the slow pace of fire doesnt jive with my 100% solo drop pugs.

I ended up with this, not sure I should even share it, it is FEROCIOUS in close range. I dropped an atlas and HGN in one match by using the stupid tunnel to my advantage( made them come into the tunnel entrance to me) in River City, both fresh. I got beat up, but hey a stupid K2 took out 190 tons of assault (went out and picked on a battlemaster in the water and his C4 pal before they got me through my dmg'd side torso- didnt twist fast enough to the safe side)


http://mwo.smurfy-ne...9adb423a023f991

heat isnt a problem, Chain fire EVERYTHING. Surprising how fast the LBX shots will come out, and 4 ML is nothing to sneeze at. LBX runs cool. ML is pretty easy to pinpoint on a bigger target, and the twin LBX is just raw dmg output, and pretty much the fight is over once an internals is exposed. SOme weight could be saved in engine to change to AC10, or drop to SL, but the maneuverability and speed is nice when you have no JJ and need to be in a close range to fight. it makes for a stout powerful support mech. Buddy up, let the long range team mates do their thing, EAT the enemy that tries to come slap your longer range team mates around.

You cant face down a foe without some kind of movment. When I took down those assaults, I poked out of the tunnel on the ramp and lured them in while backing down the ramp to screw their aim up, then used the little corners at the bottom to get them hugging the wall so they couldnt turn effectively. So playing this loadout, you keep in a pretty good momentum. Circleing into cover and out as you engage, pop out, splat a foe for a bit till he tries to give chase and then duck around the building or whatever and keep moving. the thing thrives in a chaotic brawl, most players dont look at a catapult as a mean brawler now days. I guess an easy way to describe it is : play it like a hunchback.

#10 Walks_In_Circles

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Posted 17 October 2013 - 08:01 PM

View PostEldagore, on 17 October 2013 - 07:20 PM, said:

I actually had a hard time finding a loadout for the K2. I tried 4 LL and the rest DHS, tried some ML and some AC2 and LL, tried PPC's. Seemed like I either had tons of firepower and overheated like crazy, or mediocre power and ok heat. PPC build was ok, but the slow pace of fire doesnt jive with my 100% solo drop pugs.

I ended up with this, not sure I should even share it, it is FEROCIOUS in close range. I dropped an atlas and HGN in one match by using the stupid tunnel to my advantage( made them come into the tunnel entrance to me) in River City, both fresh. I got beat up, but hey a stupid K2 took out 190 tons of assault (went out and picked on a battlemaster in the water and his C4 pal before they got me through my dmg'd side torso- didnt twist fast enough to the safe side)


http://mwo.smurfy-ne...9adb423a023f991

heat isnt a problem, Chain fire EVERYTHING. Surprising how fast the LBX shots will come out, and 4 ML is nothing to sneeze at. LBX runs cool. ML is pretty easy to pinpoint on a bigger target, and the twin LBX is just raw dmg output, and pretty much the fight is over once an internals is exposed. SOme weight could be saved in engine to change to AC10, or drop to SL, but the maneuverability and speed is nice when you have no JJ and need to be in a close range to fight. it makes for a stout powerful support mech. Buddy up, let the long range team mates do their thing, EAT the enemy that tries to come slap your longer range team mates around.

You cant face down a foe without some kind of movment. When I took down those assaults, I poked out of the tunnel on the ramp and lured them in while backing down the ramp to screw their aim up, then used the little corners at the bottom to get them hugging the wall so they couldnt turn effectively. So playing this loadout, you keep in a pretty good momentum. Circleing into cover and out as you engage, pop out, splat a foe for a bit till he tries to give chase and then duck around the building or whatever and keep moving. the thing thrives in a chaotic brawl, most players dont look at a catapult as a mean brawler now days. I guess an easy way to describe it is : play it like a hunchback.


Ha! I ran the same build but with dual AC/10s for a while. One guy asked if I was firing nuclear bullets. It is a lot of fun, and is great for a brawler, there's just one thing working towards a disadvantage... It's a catapult. Which is a great way to lure someone in unawares, but if all the same, you just can't survive long enough to put your firepower to good use. Your tunnel story is one of a few that I can also share, but I stress the few.

An all energy K2 has a considerable cooldown and heat management slowing down your DPS, but the catapult is and always has been a mech for the patient. Keep out of range of the enemy and rain down fire on the unsuspecting. It is the Catapult way.

#11 Benyamin

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Posted 17 October 2013 - 10:29 PM

I've been playing around with various builds ever since my 4 X ERPPC K2 was made unviable. I just haven't found any certian build I love yet.

#12 Red Line Pilot

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Posted 23 October 2013 - 04:15 AM

mmm, ppl in the Benelux associate K3 with something completely different. lol

(I won't derail the thread with silly pictures. Mechwarrior is serious business after all)

Edited by Red Line Pilot, 23 October 2013 - 04:16 AM.


#13 Oni Ralas

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Posted 23 October 2013 - 06:24 PM

But but....but.....I love the twin gauss center mass!

Ears are for suckers.

#14 Lord Ikka

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Posted 25 October 2013 - 06:18 PM

View PostOni Ralas, on 23 October 2013 - 06:24 PM, said:

But but....but.....I love the twin gauss center mass!

Ears are for suckers.

Been having some trouble lately with fitting the old K2 effectively and the new gauss firing mechanic- didn't want to spend the time learning it. But I revived my old CB Gausskitty and have been having a blast using it. I love the tighter convergence than you'll get on a Jager, and the Gausskitty is just so classic for me.

#15 BP Raven

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Posted 03 November 2013 - 11:25 AM

I stopped playing the game maybe early august, only playing 1 or 2 rounds every patch cycle, so not kept up with current events much. Since i started playing a bit more last week the K2 (along with the BJ-1) has been my go to mech, even in bad rounds i can usually do something to justify myself. The loadout was one i came up with before i stopped playing, and one of the few of my mechs that still perfomed well...

CPLT-K2

It's heat neutral on the Ac10s, but the MLs will get toasty pretty fast. I like the rate of fire that the 10s give vs the 20 (another build i have tried is a std engine with one Ac20 and 4ML) and the speed and range of the projectile. Up close you can put out 80 damage in a little over 5 seconds if you're cold, which will put a dent in anything if you can hit the same spot.

#16 Felicitatem Parco

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Posted 03 November 2013 - 11:46 AM

I have been experiencing some pretty good results with 2 ERPPCs and a single AC/5 with 2 tons of ammo. It weighs the same as Hrothmar's "Demolisher" build, but runs much cooler so you can defend yourself continuously while waiting to cool-down for the next PPC volley. The 2 tons of ammo are meant to only be used for self-defense or quick finishers on a wounded target because if you're sniping from a distance, then you can just relax and blast away with the ERPPCs while saving ammo; if you're caught in a brawl, then you will greatly appreciate the heat-free damage offered by the AC/5.

The ERPPCs and the AC/5 have similar ranges and velocities, too. That means you can use all your weapons for all engagements if you wish.

Edited by Prosperity Park, 03 November 2013 - 11:48 AM.






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