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Mech Specific Bonuses?


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#1 Thorasta

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Posted 15 October 2013 - 12:09 AM

I guess after playing eve (yeah, I know) I am surprised that there aren't many mech specific bonuses. There are a few with larger engine size restrictions, but that is the only bonus I can think of off the top of my head.

For example: (and no, these aren't balanced, simply illustrating a point)
- You could give the commando 2d a bonus that doubled ECM strength, but only when in protect mode.
- One of the medium mechs could have ammo-feeder bonuses to the UAC5 which reduced the jamming likelihood 5 or 10%, ideally on a mech that can fit two of them. (I wouldn't suggest this on a heavy mech though)
- Boars Head could have 5-10% reduction to the heat output of energy weapons - maybe it has extra cooling fins on the arms. whatever. (face it, that mech needs to have energy weapons and it is one HOT *****).


As for the real bonuses, I imagine it'd make sense to generally follow the canon -- so if a mech was designed for a particular loadout, give it bonuses to encourage that.

#2 Captain Stiffy

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Posted 15 October 2013 - 12:13 AM

Adding little stuff like that (especially at the extreme levels you suggested) just ends up making the game P2W because then there's definitely a mech that has the best stuff, or a mech with a bonus that makes it so strong that it cannot be ignored.

The differences are more subtle - torso twist speed, etc...

#3 kf envy

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Posted 15 October 2013 - 12:17 AM

thats somthing that is to much of a good idea to work. after all they want the stock awesome with 3 PPC to be worthless

View PostCaptain Stiffy, on 15 October 2013 - 12:13 AM, said:

Adding little stuff like that (especially at the extreme levels you suggested) just ends up making the game P2W because then there's definitely a mech that has the best stuff, or a mech with a bonus that makes it so strong that it cannot be ignored.

The differences are more subtle - torso twist speed, etc...


not to sure it turn p2w. after all having the ac20 on my hunchback jam on the 1st 2 and 3ed shot was not cool did not even live to try for a 4th shot. endedup selling the ac20 and put 1 MG in its spot and uses lassers after that

#4 Vanguard319

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Posted 15 October 2013 - 12:19 AM

You're not completely off. The TT rules actually have both positive and negative design quirks, which you can find here. As far as this game, each variant of a particular chassis has unique traits, such as the Pretty Baby having the greatest torso twist of all Awesomes, but having the worst deceleration of the variants. I don't think traits have been fully implemented yet, but they are there.

#5 Captain Stiffy

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Posted 15 October 2013 - 12:20 AM

Right well nothing in battletech is intended to fire 3 PPC's in a single round either so I don't see where the disconnect is

The awesome is just fine if you chain fire

#6 Karl Streiger

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Posted 15 October 2013 - 12:34 AM

This idea is as old as the Gauss and the Streak Cat :ph34r:

Some perks n quirks that support a role of a Mech would be nice however.
The Awesome is a direct fire support Mech for assault and defense operations - the full behaviour should reflect that:
  • reduced Engine Cap
  • LRMs flight path is not suitable for indirect fire -> only LOS
  • slow turn and twist rates
  • more armor and internal hps
  • fastest target acquisition at mid range
  • weapon convergence perk works with optimum speed between 300 and 600m (i know first this perk has to return - because it didn't work anymore)
In comparison the Catapult is designed as a fast mobile high impact artillery Mech:
  • LRMs got a range increase of 25%
  • LRMs lock on faster
  • LRM flight patter is not as thight as on other Mechs (with Artemis it is as thight as for other Mechs without Artemis)
  • More ammunition per bin
  • Engine Cap is increased, jump jets weight 0.75tons
  • Every Catapult can mount a TAG for free in the Cockpit Slot - when at least > 50% of its damage is dealt by LRMs
  • target decay


#7 Captain Stiffy

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Posted 15 October 2013 - 12:39 AM

Everything you guys are suggesting is totally off the wall compared to anything that has actually been requested and implemented

#8 Karl Streiger

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Posted 15 October 2013 - 12:42 AM

View PostCaptain Stiffy, on 15 October 2013 - 12:39 AM, said:

Everything you guys are suggesting is totally off the wall compared to anything that has actually been requested and implemented

Well at least its only hypothetical. I know that those perks will hardly make it in game and if only as part of a real skill tree where the player has the choice to switch between the role of his Mech.
Other things are allready in game - Target Decay, faster aquisition - but you have to use modules instead.

So strictly spoken perks and bonuses are allready ingame - the only difference is you can add bonuses as you like and you are not limited to the Mech or the role.
Heck you can even make the Kintaro a LRM support Mech and the Catapult C1 an energy weapon brawler

#9 Captain Stiffy

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Posted 15 October 2013 - 12:46 AM

Hey it's good to come up with ideas but this kind of stuff has been rehashed over and over

The OP seems to be thinly veiling upgrades for the pretty baby into a post about mech bonuses? I don't even know what is going on here.

There are probably, literally, actually over 100 threads on this very topic.

#10 Karl Streiger

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Posted 15 October 2013 - 12:51 AM

View PostCaptain Stiffy, on 15 October 2013 - 12:46 AM, said:

The OP seems to be thinly veiling upgrades for the pretty baby into a post about mech bonuses? I don't even know what is going on here.

Thats the problem with examples.
When I brought a similar idea - long long ago (a year) - somebody said this topic was about nerfing the Catapult :ph34r:
that wasn't my intension....
But you have to admit that the Pretty Baby - sucks in comparison with other premium mech since the Heavy Metal.

#11 Captain Stiffy

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Posted 15 October 2013 - 01:19 AM

Well I thought about it some more and going for what you suggested would make this a lot more like "that other mech game that is more skirmish style" which isn't a bad thing - that game actually kinda kicks the {Scrap} out of MWO in balance.

But - continuing to contrast with H..... - in that game you can't just put any weapon wherever on whatever mech. They assign weapons that are available to use in a particular slot (and some mechs do share them) but there is nowhere near the loadout freedom of MWO.

I think that in the end what you are going for would require just as harsh balance changes in other areas - and unless they could roll them all out at once you'd have mechs you use and mechs that you don't use for a very long time.

#12 Thorasta

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Posted 15 October 2013 - 01:27 AM

View PostVanguard319, on 15 October 2013 - 12:19 AM, said:

You're not completely off. The TT rules actually have both positive and negative design quirks, which you can find here. As far as this game, each variant of a particular chassis has unique traits, such as the Pretty Baby having the greatest torso twist of all Awesomes, but having the worst deceleration of the variants. I don't think traits have been fully implemented yet, but they are there.

Thank you.

#13 John MatriX82

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Posted 15 October 2013 - 01:32 AM

Real bonuses? I'm good with those. Extra torso twist or agility isn't enough imho.

-Awesomes: lift heat penalty when using 3PPCs for 8Q and 9M. As quirks all 8-series should have the engine limit raised to 325/330, hitboxes reworked (side torso part of the arm as shown in the mechlab, tighter CT hitbox) and it should also be reduced in size.
-Hunchbacks: specific loadouts allow to get a 10% armor bonus (always active) in the hunch and get an extra 5% (up to 15 then) when employing:
using an AC10 in the 4H
using an AC20 in the 4G
using 6 medium lasers in the 4P
using dual lrm10 in the 4J

-Dragons: CT armor boost, 10% fixed. Scale reduction should be done too imho.

-Quickdraws: they just need to be scaled down in their dimensions
-Trebuchets: same of the QKDs.
-Catapults: size reduction
-Stalkers: size increase

And so on.. but certain chassis like AWS, Dragons, non-4SP HBKs should get some real incentivation with specific bonuses imho.





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