As conquest currently stands the time it takes to cap a point is prohibitively long (2-3 mins out of 15 if it runs to time for one mech) this makes for a very boring match if you are trying to cap for your team.
To make the match type more dynamic and fun i propose that the time to capture a point is reduced so as to create a more dynamic and exciting environment to play in. (similar to how a battlefield match runs) This would allow fights to move around the match and hopefully create multiple skirmish areas as teams try to get the advantage with capture points. it would then also make the team attempt to defend their points, once again making the match much more exciting. Also it would give the last standing mech the option to move around and attempt to capture for the win as 2-3 mins makes this option not viable. Possible 45 seconds to take a point from full enemy ownership to full friendly ownership.
I would also add that if an enemy mech is standing on a friendly capture point you should not be able to gain points from that area as it is now contested (similar to caping the enemy base in assault)
i have expressed this to a bunch of player i play the game with and they all agree that this could make conquest a much more enjoyable experience.
edit: I am also for the most part a heavy or Assault pilot so this is not just from a light or fast mech perspective
Edited by Zomboyd, 13 October 2013 - 11:04 PM.