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Oct. 15Th - Servers LIVE! (With Patchnotes)


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#21 Garth Erlam

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Posted 15 October 2013 - 08:55 AM

<p>

View PostBillTheTurnip, on 15 October 2013 - 08:52 AM, said:

New mechs and nothing else GREAT PATCH GUYS!
</p>
<p>

Quote

<strong class="bbc">Weapons</strong></p>
<ul class="bbc"><br />
<li>Impact shake when being hit by the following weapons has been reduced:
<ul class="bbc"><br />
<li>AC/5, SRM/4,SSRM/2, LB10-X</li>
</ul>
</li>
<li>Impact shake when being hit by the following weapons has been increased:
<ul class="bbc"><br />
<li>AC/20, AC/10</li>
</ul>
</li>
<li>Airstrike damage per shell has been increased from 10 up to 40.</li>
<li>Artillery damage per shell has been increased from 10 up to 40.</li>
</ul>
<br />
<p><strong class="bbc"><strong class="bbc">Performance</strong></strong></p>
<br />
<ul class="bbc"><br />
<li>Remade LODs for several 'Mechs</li>
</ul>
<br />
<p><strong class="bbc"><strong class="bbc">Bug Fixes</strong></strong></p>
<br />
<ul class="bbc"><br />
<li>Atlas Founder head hitbox returned to normal size (left eye) for all weapon types.</li>
<li>Streak SRMs no longer target the Blackjack's center torso exclusively.</li>
<li>Fixed an issue where users could see out of world when using 3rd person near a vertical piece of terrain.</li>
<li>Moving the reticle away from a targeted 'Mech will decay the lock-on once again.</li>
<li>Fixed a slew of map stuck bugs and visual issues.</li>
<li>Fixed an issue where certain 'Mech components would return a wrong index when they were hit with a ballistic or missiles, this would result in dealing damage to the wrong component.</li>
<li>Fixed a few collision issues on the Trebuchet and Hunchback.</li>
</ul>
<br />
<p><strong class="bbc"><strong class="bbc">General</strong></strong></p>
<br />
<ul class="bbc"><br />
<li>Updated the Match Summary screen for improved clarity &amp; readability.</li>
<li>The First Victory of the Day XP reward is now calculated after Premium Time and `Mech bonuses are applied.
</li>
</ul>

#22 anfadern

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Posted 15 October 2013 - 08:56 AM

Fantastic! I'm really looking forward to this one!
:)

#23 Dracol

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Posted 15 October 2013 - 08:56 AM

Awesomesauce... can't wait to pilot a Locust in tonight's Scamble

#24 Destructicus

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Posted 15 October 2013 - 08:56 AM

View PostSmithMPBT, on 15 October 2013 - 08:53 AM, said:

Did you guys really just make the Spider even faster? With it still having horribly broken hitboxes?

I have a feeling you just jumped on the "OMG SPIDER IS BORKED" bandwagon
Why?
Because you think spider has a issue with hitboxes.
Hitboxes are fine, the issue is hit registration itself.

#25 Telvanni

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Posted 15 October 2013 - 08:57 AM

Garth I don't post much but when I do it's to say you guys are doing bloody Awesome with this game, It never fails even when I am pulled into other games I can still come back and play a few matches and have a ton of fun, even if I'm losing horribly, also I REALLY wanna see you in a battlemaster now, hey it's in your first post better do it!

#26 Marchant Consadine

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Posted 15 October 2013 - 08:57 AM

"Fixed an issue where certain 'Mech components would return a wrong index when they were hit with a ballistic or missiles, this would result in dealing damage to the wrong component."

Here's hoping that was part of spider hitbox fix. 'Cause now they'll be even faster...

#27 Cev Lost

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Posted 15 October 2013 - 08:57 AM

*In scary child voice* I see Phoenix mechs...
*adult voice* When?
*In scary child voice* All the time!

#28 Dexter Herbivore

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Posted 15 October 2013 - 08:57 AM

Is it wrong that I'm getting aroused by the thought of piloting a Locust?

#29 Arend

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Posted 15 October 2013 - 08:58 AM

Spider SDR-5K, -5K©, -5V:
  • Increased maximum engine size to 285
  • Increased maximum reverse speed to 75% of forward speed



Lol, as if its not annoying enough to chase this damm bugged piece of ..... at end of each match, rest sounds good

#30 Otto Cannon

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Posted 15 October 2013 - 08:58 AM

We really needed that Spider buff, good job guys!

#31 Glaive-

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Posted 15 October 2013 - 08:58 AM

Also guys, keep in mind that the spiders/most lights will have to sacrifice armor or weapons for the extra speed.

#32 C E Dwyer

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Posted 15 October 2013 - 08:58 AM

Great work keep it up

#33 Bront

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Posted 15 October 2013 - 08:59 AM

View PostSidekick, on 15 October 2013 - 08:54 AM, said:

Wait a second...

aren´t all PP-mechs supposed to be here today?

Yes, but not for public release.

#34 C E Dwyer

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Posted 15 October 2013 - 08:59 AM

View PostMystere, on 15 October 2013 - 08:54 AM, said:

Why did you give artillery and air strikes a 4x damage buff?!!! :angry: :angry: :angry:





( :) :D :) jk :D :D :D)

I most certainly will be trying those out later today, and in the improved Spider no less. Bwahahahahaha!



so more than three people use them I guess ?

#35 Firenze

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Posted 15 October 2013 - 08:59 AM

Oooh some nice fixes in there actually. And the triple threat of the Locusts with the Missile, Energy and Ballistic variants...

#36 Dexter Herbivore

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Posted 15 October 2013 - 09:00 AM

See you all on the other side.

#37 Wriath

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Posted 15 October 2013 - 09:00 AM

Ohhhhhhhhhhh my god fast lights, this probably means they could get masc working in the forseeable future as well.

#38 C E Dwyer

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Posted 15 October 2013 - 09:00 AM

View PostSidekick, on 15 October 2013 - 08:54 AM, said:

Wait a second...

aren´t all PP-mechs supposed to be here today?



What Egomane said

#39 Rift Hawk

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Posted 15 October 2013 - 09:01 AM

Why the F*** do light mechs get a buff ? They already exceed what they're supposed to be able to do....... :)

#40 Saladin Yussuf

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Posted 15 October 2013 - 09:01 AM

AWESOME (8R)!

Been looking forward to this patch for a while. Am very excited to pilot my Shadowhawk and Tbolt!! take your time, get the patch ...patched on your end in a manor which makes it not need further fixes. GLHF!





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