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Oct. 15Th - Servers LIVE! (With Patchnotes)


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#261 Bigbaddaboom

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Posted 15 October 2013 - 12:25 PM

Flame Pattern is SICK!

#262 Kraven Kor

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Posted 15 October 2013 - 12:26 PM

View PostKunae, on 15 October 2013 - 12:23 PM, said:

"We have pretty much all of the available weapons"

Pretty much does not equal "all", and the ones you mentioned are either not common or a specialty ammo.


And pretty much never used, with the exception of Thunderbolt LRM's.

#263 Ngamok

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Posted 15 October 2013 - 12:26 PM

View PostBilbo, on 15 October 2013 - 11:55 AM, said:


Lucky *******. :) I have to wait another 3 hrs.


Heh, I'll be on after Agents of SHIELD is over.

#264 Arkadash

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Posted 15 October 2013 - 12:26 PM

I can't wait to trot out my PP 'mechs! Glad to hear they were released properly.

Any early impressions re: hit-box issues?

#265 GunSlinger420

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Posted 15 October 2013 - 12:28 PM

Work can't end soon enough!

#266 Kunae

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Posted 15 October 2013 - 12:29 PM

View PostKraven Kor, on 15 October 2013 - 12:26 PM, said:


And pretty much never used, with the exception of Thunderbolt LRM's.

They were also all weapons from the "Tactical Operations" expansion, which came out 5 years ago... not sure I'd consider that canon, for Mechwarrior, even if it's published by Catalyst.

#267 Junkman7mgte

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Posted 15 October 2013 - 12:31 PM

Patch bar is oooohhhhh sooooo slow :)

#268 IridiumFox

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Posted 15 October 2013 - 12:37 PM

View PostJunkman7mgte, on 15 October 2013 - 12:31 PM, said:

Patch bar is oooohhhhh sooooo slow :)

Slow?! it feels like its going backwards!!

#269 Cannibal713

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Posted 15 October 2013 - 12:37 PM

View PostJunkman7mgte, on 15 October 2013 - 12:31 PM, said:

Patch bar is oooohhhhh sooooo slow :)


Right, after D/Ling the data for the 1/3 patch, mine just keeps "finalizing" without any sign of progress. The other two parts had better go faster...

#270 Greydek

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Posted 15 October 2013 - 12:38 PM

Just awesome.....thank you.

#271 Cactus In The Rear

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Posted 15 October 2013 - 12:41 PM

keep it up PGI lately i havent been like DANG IT THEY NERFED PPCs AGAIN after each update (seriously though those need to be looked at)

#272 stjobe

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Posted 15 October 2013 - 12:41 PM

View PostCannibal713, on 15 October 2013 - 12:37 PM, said:


Right, after D/Ling the data for the 1/3 patch, mine just keeps "finalizing" without any sign of progress. The other two parts had better go faster...

They do - at least they did for me.

#273 Cactus In The Rear

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Posted 15 October 2013 - 12:44 PM

another thing id like to say is that this engine cap increase gives the COM-TDK a purpose since it can use the engine and its hardpoints together more effectively

#274 Dart Nimrod

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Posted 15 October 2013 - 12:44 PM

I wonder why Locust got only 16 points of armor on it's legs, when it should be 20 points?

#275 B E E L Z E B U B

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Posted 15 October 2013 - 12:47 PM

i have been away from the game for quite some time now. i had hardware issues, but now im back, bigger, stronger and better :)
anyways,
i was hoping id come back and see new weapons instead of more battlemechs.
dont get me wrong, new mechs are a blessed thing.
but,
for me, its all about the weapons! i would love to see new weapons come out.
now i know there is a time line and everything, but according to BT fans, the game isnt sticking to that time line very well. so why isnt possible to get new weapons out?
is it not business worthy?
i understand you guys need a steady flow of cash, but i think, after 2 years, we deserve to finally see new weapons...

dont get me wrong, i love the game, and im very thankful for you guys bringing back the franchise to life.
the game is smart and exciting.
but
we need new weapons!!

ps
i see the ppc still has that weird whip sound effect. its silly. when you think particle projection cannon the sound of a whip DOES NOT come to mind. get your sound guys to take another look at it. im sure a professional sound technician would agree it needs to change.

much love and good karma to ya

KP

#276 Lance McRaven

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Posted 15 October 2013 - 12:48 PM

OUTSTANDING!! I love the new mechs and Variants. -5M Shadowhawk is a dream come true!!

#277 ViridianKnight

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Posted 15 October 2013 - 12:56 PM

Wow i expectet MUCH more of the phoenix camo, where are those symbols and writings, it dosent look much apart from default "camo" i feel cheeted
if u look at the pictures at the phoenix site and compare it to what u get for 80$ the "real" mechs look just cheap!!!
and u cant even apply the rather cool flame pattern to em ;(

#278 Hresvelgr

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Posted 15 October 2013 - 12:57 PM

Am I the only one seeing air/art strike pre-patch description in game?

#279 Linkin

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Posted 15 October 2013 - 01:00 PM

View PostBuckminster, on 15 October 2013 - 10:42 AM, said:

I am disappointed that they buffed the engine size on the Commando. The thing that made the Locust worthwhile was it's speed advantage, and they've removed that before it ever even started.


Also kind of disappointed by the increase in multiple lights engine size. The Locust is still worthwhile (so tiny!), and I'll be hauling *** around the battlefield in that tiny little ****** for the foreseeable future, but still rather disappointed.

Edit- wanted to toss in there, other than that, all sounds good :)

Edited by Linkin, 15 October 2013 - 01:01 PM.


#280 GargoyleVine

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Posted 15 October 2013 - 01:03 PM

I still would like to see gauss rifle set back the way it started without the charge non-sense! If you noticed, i NEVER use it anymore and was one of my favorite weapons. Thanks!





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