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Oct. 15Th - Servers LIVE! (With Patchnotes)


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#361 Molossian Dog

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Posted 16 October 2013 - 10:33 AM

Is it just me or is BAP no longer detecting shutdown Mechs close up?

#362 New Breed

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Posted 16 October 2013 - 10:39 AM

I can't bring myself to start that free 120 days.. they need to buff premium credit gains.

#363 Sharp Spikes

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Posted 16 October 2013 - 10:48 AM

View PostWintersdark, on 15 October 2013 - 10:57 AM, said:

Air and artillery strikes share a cooldown.

Damage isn't done to one spot but is spread across a target, so artillery strikes are not going to oneshot anyone.

Well, I stand corrected.
But last time when I tried to use air/arty strike it was possible to use them simultaneously. Though It was several months ago...

#364 Tannhauser Gate

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Posted 16 October 2013 - 11:01 AM

View PostWarge, on 16 October 2013 - 03:18 AM, said:

Community voted (95%) against 3PV.


Yes we did... because of the game-ruining tactical crutch that 3rd gives. Now that the tactical benefit has been nerfed (mostly), its not the game-ruining bum stab we assumed it would be. I want it nerfed even more to be limited in someway only for new players to learn movement and thats it.

#365 Warge

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Posted 16 October 2013 - 12:30 PM

View PostLakeDaemon, on 16 October 2013 - 11:01 AM, said:

Now that the tactical benefit has been nerfed (mostly), its not the game-ruining bum stab we assumed it would be.

So it's no OP anymore? I stoped playing MWO since 3PV introduced...
UPD. Checked... I can still easily peek around the corners. Nerfed you say?

View PostLakeDaemon, on 16 October 2013 - 11:01 AM, said:

I want it nerfed even more to be limited in someway only for new players to learn movement and thats it.

We are on island, you know? :D

Edited by Warge, 16 October 2013 - 12:38 PM.


#366 Heffay

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Posted 16 October 2013 - 12:50 PM

View PostWarge, on 16 October 2013 - 12:30 PM, said:

We are on island, you know? :D


Based on the number of Project Phoenix badges on the forum, it definitely seems that way.

#367 Myk

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Posted 16 October 2013 - 01:51 PM

Hey,

While this is epic, there was talk about a matchmaking feature?

In fact, I read actually a dev blog from October... of 2012, promising the ability to do custom games or challenge-type games.

And here we are, over a year later, still being promised features that aren't delivered.
AND ITS THE SAME FEATURE.

While I know this should go in Ask the Devs, I'm asking it here just out of curiosity.

What the heck?

#368 JRR1285

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Posted 16 October 2013 - 02:12 PM

View PostGhost Bear, on 16 October 2013 - 10:39 AM, said:

I can't bring myself to start that free 120 days.. they need to buff premium credit gains.


I feel the same.

#369 Norhiak

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Posted 16 October 2013 - 03:38 PM

View PostKunae, on 15 October 2013 - 10:44 AM, said:

It was never slated for today.


ah... ok, my bad then. hehehe.. THANKS!!!

View PostBlackfang, on 15 October 2013 - 10:44 AM, said:

Probably preparing UI2.0 for public test server, they said it would drop on the test server before moving to production.


I hope start soon this, i need new UI for good. :P

#370 Elyam

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Posted 16 October 2013 - 04:12 PM

Can't wait to try them all

#371 Demerzel

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Posted 17 October 2013 - 02:23 AM

View PostJimbery, on 15 October 2013 - 04:20 PM, said:


Oh, great! So, now, with a Champion, Premium, and First Victory of the Day in that order, I'll get 3.3x XP (1.1 * 1.5 * 2 = 3.3), instead of the old way where I'd only get 3.3x XP (2 * 1.1 * 1.5 = 3.3)?


This was previously buggy. While the end game screen would display 3x for premium plus first win of the day, the actual amount added would be 2.5x. I have some old screen shots that show the error, but haven't yet confirmed the fix.

#372 Czerno Alpha

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Posted 17 October 2013 - 07:31 AM

*whine on* Whaaaaaaaa! Project Phoenix is here and I can't afford it right now!!!!!!!!! *whine off*

Ok, now that that's out of my system, Loving the new stuff. I just hope the close date on the Phoenix mechs isn't too soon as I don't think i can afford the package I want until December.

You hear that Devs? Save me an Overlord for around December 6th!

Edit: YES! managed to find the money. Phoenix mechs, come to me!

Edited by Nazgulgnome, 21 October 2013 - 05:04 AM.


#373 Novawrecker

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Posted 17 October 2013 - 09:40 AM

Too many server disconnects and server time outs going on. What's the haps?

#374 Zander Rose

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Posted 17 October 2013 - 09:48 AM

View PostNovawrecker, on 17 October 2013 - 09:40 AM, said:

Too many server disconnects and server time outs going on. What's the haps?


It would be nice is they fixed it. Might be their provider and not them, but still. Its annoying!!!

#375 Appogee

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Posted 17 October 2013 - 09:56 AM

Yeah, session getting lost, unable to log into the forums... not a great night for MWOing.

#376 PoLaR

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Posted 17 October 2013 - 11:02 AM

View PostImperial X, on 15 October 2013 - 07:05 PM, said:

Well after this patch this game is probably getting an uninstall. The shadow hawk is useless because as a medium your the size of a ******* Atlas. You guys really need to go over your size charts again and throw them away. Make some new ones, ones where mediums aren't the same size as 100 ton mechs. There is no firepower limits to seperate the classes. Lights can run around strapped out with ER PPCs and AC/20s. Most of weapons in mechwarrior are not even in the game. Mainly all the Assault Class weapons. And I'm not going to even get started on the hardpoint system. I've been fairly patient with this game but thats over. Enjoy the game folks, I'd rather go play MW4:Mercs.


Shadow Hawk... useless you say?!

Posted Image

Have fun with MW4.

#377 POWR

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Posted 17 October 2013 - 11:12 AM

View PostImperial X, on 15 October 2013 - 07:05 PM, said:

Well after this patch this game is probably getting an uninstall. The shadow hawk is useless because as a medium your the size of a ******* Atlas. You guys really need to go over your size charts again and throw them away. Make some new ones, ones where mediums aren't the same size as 100 ton mechs. There is no firepower limits to seperate the classes. Lights can run around strapped out with ER PPCs and AC/20s. Most of weapons in mechwarrior are not even in the game. Mainly all the Assault Class weapons. And I'm not going to even get started on the hardpoint system. I've been fairly patient with this game but thats over. Enjoy the game folks, I'd rather go play MW4:Mercs.

It's funny how it's by others considered so OP that they don't even like to play it :)

But then, you have just been trolling these boards anyway, so I guess good riddance? :D

#378 Zander Rose

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Posted 17 October 2013 - 04:15 PM

View PostPOWR, on 17 October 2013 - 11:12 AM, said:

It's funny how it's by others considered so OP that they don't even like to play it :)

But then, you have just been trolling these boards anyway, so I guess good riddance? :o


I couldn't understand what this person was even talking about. I find the Shadow Hawk to be a great mech! I have done well in mine.

#379 kotya

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Posted 18 October 2013 - 03:41 AM

Air strikes are good at last! BUT. Smoke MUST be not that easy to notice.

Ppl.
Do you have anecdotes abt Atlas size compared to Phoenix fat mechs.
Well, we now do have some.
Atlas nickname is "Volleyball player".

#380 DARWIN MURPHY

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Posted 18 October 2013 - 03:41 AM

here's a question that has maybe already been asked but I didn't see it panning through the thread:
The artillery/airstrike buff in damage to 40 from 10... does that also apply to improved artillery/airstrike? If so the 'help info' in purchasing that pilot skill upgrade needs fixed because it still reads 10 damage per shell.





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