Dx11
#21
Posted 19 October 2013 - 06:59 PM
#22
Posted 19 October 2013 - 07:30 PM
#24
Posted 21 October 2013 - 10:26 PM
I'm not saying its perfect. Not in the slightest. I actually have quite the beef with, well, a lot of things.
I'm taking a break till aforementioned things are fixed, but I'm patient and have full confidence PGI wants to make money.
Anyway cheers.
#25
Posted 22 October 2013 - 01:02 AM
Hrothmar, on 21 October 2013 - 10:26 PM, said:
I'm not saying its perfect. Not in the slightest. I actually have quite the beef with, well, a lot of things.
I'm taking a break till aforementioned things are fixed, but I'm patient and have full confidence PGI wants to make money.
Anyway cheers.
That prepare for a looooong break. Trust me. I'm still waiting myself. Going on a year now.
#26
Posted 06 March 2014 - 04:45 AM
4770K @ 4.8 + Liquid Cooling
GTX 780
16 Gigs 1866 (Ripjaws)
Samsung Evo SSD
#27
Posted 06 March 2014 - 05:12 AM
*shrug*
Only real problem was that the first time out on river city night, nightvision and heatvision did not work. However that resolved itself on the 2nd drop there
#28
Posted 06 March 2014 - 02:04 PM
#29
Posted 06 March 2014 - 05:38 PM
#30
#31
Posted 07 March 2014 - 06:34 AM
Back to DX9
#32
Posted 07 March 2014 - 07:25 AM
#33
Posted 07 March 2014 - 09:05 AM
#35
Posted 08 March 2014 - 10:16 AM
I get 45-60 fps on my system with very high settings on all, but with dx11 it drops to 30 max, even just sitting in the mechlab, with stutters and drops into the low 20s during games. It's essentially unplayable in dx11, so back to dx9 until they find the problems, optimize the performance, and get the game playing more consistently.
Edited by Rashhaverak, 08 March 2014 - 10:46 AM.
#36
Posted 08 March 2014 - 12:32 PM
#37
Posted 08 March 2014 - 03:39 PM
#38
Posted 08 March 2014 - 07:02 PM
Yes there is some functions that run faster because they are more efficiently written in dx11 but all the other added bits and peices (once they do all the art for it) are only going to make peoples frames drop really.
Edited by Fooooo, 08 March 2014 - 07:02 PM.
#39
Posted 09 March 2014 - 09:13 AM
#40
Posted 09 March 2014 - 11:57 AM
Maybe those who have constant stutter, should lower texture detail level or switch to DX9 until fixed.
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