Show Us Your Minecraft Battletech! 1 to 1 Scale Summoner Inside!
#1
Posted 12 November 2011 - 02:17 AM
I tried to resize these in the boards editor but it would not stick, it just put them back to max size. This look me about an afternoon to actually build and sculpt, the hardest part was actually the 'mech bay. I did not have much TNT and blasting my way into the mountain and then manually picking it out was time consuming.
I started with the old FASA Omnimech blueprints I have and converted the measurements to 1m block. I then built a crude leg and torso out of dirt to see if the blocks would give me enough definition to be recognizable as a Summoner. I am lucky my favorite 'mech is not a chicken legged one, at 1/1 scale the thickness of the blocks makes angular reverse-jointed legs very hard to mimic.
From there I got the crazy idea in my head that it needed a proper Mechbay. I scaled up the hight of the Atlas and added one meter to the overall hight of the bay. It is built large enough to accommodate even the tallest of Battlemechs. Lighting was designed to be hidden, you cannot see any torches in the bay structure. I found the low-tech torch-on-a-wall a disturbing contrast to a 31st century robot. I also added a gantry, ladder and crane in addition to some knick-knacks and books on the ground level.
The Summoner was a breeze compared to hollowing out and lighting the bay. I already had an abundance of green for my 1/1 scale Planet of the Apes Statue of Liberty. I was again luck, my faction the Jade Falcons loved green. It also features a minecart in the cockpit so you actually can sit down in the pilots seat. The weapons are non-functional, the redstone and buttons are just too bulky for this scale. Other scraped ideas was a block of lava in the core, visible with some rear blocks replaced with glass and the lava held in obsidian, this was deemed to risky for the flammable wool covering and scale considerations. If you missed the link at the top here is the Full Album.
Lets see what you guys got!
#2
Posted 12 November 2011 - 03:03 AM
#3
Posted 12 November 2011 - 03:12 AM
#4
Posted 12 November 2011 - 07:19 AM
#5
Posted 12 November 2011 - 09:22 AM
#6
Posted 12 November 2011 - 01:06 PM
#7
Posted 13 November 2011 - 11:39 AM
I wanna see a 5:1 size Summoner.
#8
Posted 13 November 2011 - 06:49 PM
#9
Posted 13 November 2011 - 09:26 PM
#11
Posted 14 November 2011 - 08:05 AM
Originally there was a bit more to it, both LRM racks featured mini TNT cannons inside, with redstone wires connecting to the cockpit. Unfortunately it wasn't very pretty, and couldn't go very far without looking worse so it was scrapped. Hence the massive empty space in the torso where the loading system was.Just beyond that sandy ridge is nothing but craters from me testing the cannons lol.
Now this Timber Wolf functions as a house.
#12
Posted 15 November 2011 - 02:40 PM
Since I am getting a new lappy to run the upcoming Mechwarrior title, I'm pretty much abandoning it.
#13
Posted 15 November 2011 - 02:59 PM
ice trey, on 15 November 2011 - 02:40 PM, said:
Since I am getting a new lappy to run the upcoming Mechwarrior title, I'm pretty much abandoning it.
Create it on a creative server/game. No need to find the thousands of block you need. A million obsidian? Done. Yea, survival is more 'legit', but some projects just work better on creative. Use MCEdit to easily flatten masses of land or even build the whole thing in an evening.
I did mine on my survival friends survival server, but again I already had the green wool and cactus farms from a previous project. Something like a Union is completely different kind of scale then a single 'mech or even a whole Lance.
#14
Posted 20 November 2011 - 08:59 AM
Edited by Adridos, 20 November 2011 - 12:29 PM.
#15
Posted 20 November 2011 - 11:23 AM
Quote
Go for it!
An interesting project would be to generate a world on a server and all of us create a mech battlefield out of it lol.
#16
Posted 20 November 2011 - 11:12 PM
#17
Posted 21 November 2011 - 12:42 AM
Adridos, on 20 November 2011 - 08:59 AM, said:
DO IT! That is what this thread is for! I was hoping more people would already have had made designs to post in here. Do not worry about scale, scale your design to the smallest level of detail you think you need to show. A light, thin legged design almost necessitates a larger then 1:1 scale. I happened to have the FASA Omnimech Blueprints and that is how I got my figures and my 'mech of choice was a blocky one. Only 8 designs ever got the real blueprint treatment, so we really only have game media and minis to go from. Concentrate on what makes it look good. Do not forget to add external touches like repair crew equipment and other little things that bring together the sense of how large it is supposed to be.
Jokingly, here is a 1:6 scale Urbanmech:
#19
Posted 21 November 2011 - 08:51 AM
"Even I can make a Mad Cat in Minecraft. It's just a can (viz. 4th image). " - Adridos
#20
Posted 21 November 2011 - 08:54 AM
Edited by Adridos, 21 November 2011 - 08:55 AM.
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