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Crimson Strait Locust Trap


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#1 Malleus011

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Posted 15 October 2013 - 10:03 PM

Beneath the elevated bridgeway, there are a number of box shaped depressions in between the pillars; especially near the ramps leading down from the saddle between the mountains. Locusts (and possible other small lights) seem to get stuck in these pretty regularly, and really struggle to get out.

#2 hargneux

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Posted 15 October 2013 - 10:07 PM

yes that spot is only exitable on one side, the one nearest the inside of the loading dock towards the ramp. all 3 other sides are not escapable if you are in a locust or commando. very annoying.

#3 Kjudoon

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Posted 15 October 2013 - 10:49 PM

I've gotten stuck in them with a Jager. don't feel bad. It is no respecter of size, but velocity it seems. And jump jets. Yes it respects those too.

#4 Ghogiel

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Posted 16 October 2013 - 03:57 AM

The whole map is full of 3 foot high traps, and not just for locusts. It happens all over and with a bunch of mechs.

#5 FenrisUlf

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Posted 16 October 2013 - 04:24 AM

i got stuck in there while a huge battle was commencing and for like 1 min i was trying to get out.................... funny thing no one shot me lol

#6 Kjudoon

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Posted 16 October 2013 - 08:39 AM

View PostFenrisUlf, on 16 October 2013 - 04:24 AM, said:

i got stuck in there while a huge battle was commencing and for like 1 min i was trying to get out.................... funny thing no one shot me lol


I had to blow the guy up that was shooting at me first. Then spend 2 minutes figuring a way out without jump jets. Made me almost wish you could trip and fall forward over the edge and then get up outside of the pit.

#7 Rascula

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Posted 17 October 2013 - 04:35 PM

Just a thought... but maybe look where your going... especially if your going flat out into dangerous terrain..

#8 Sephlock

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Posted 17 October 2013 - 09:56 PM



#9 Fiona Marshe

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Posted 18 October 2013 - 05:23 AM

I've seen multiple Battlemasters stuck in that ramp area (and got stuck there myself in one).

#10 DaZur

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Posted 18 October 2013 - 06:10 AM

Atlas trap too...

at 51kph it was painful trying to re-emerge from the damn thing. :)

#11 Deathlike

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Posted 20 October 2013 - 03:57 PM

"It's a trap!"

The only way it seems to play nice is if I accelerate into that "ramp-like" thing... otherwise, what was PGI thinking?

#12 stinkypuppy

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Posted 21 October 2013 - 04:50 PM

glad to see i'm not the only one that keeps getting stuck in those boxes. my locust and battlemaster get stuck in there countless times. it gets deadly when i'm trying to strafe with my locust and get jammed in there and become a target that's easy to get legged.

#13 Unusual Suspect

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Posted 21 October 2013 - 04:51 PM

The oddest thing is how easy it is to exit when in the training grounds...

#14 Blahberry

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Posted 21 October 2013 - 04:53 PM

The map is poorly designed and jump jets are the only way to deal with it.
Forcing light mechs and mechs with Jump Jets.

#15 TB Freelancer

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Posted 21 October 2013 - 08:29 PM

View Posthargneux, on 15 October 2013 - 10:07 PM, said:

yes that spot is only exitable on one side, the one nearest the inside of the loading dock towards the ramp. all 3 other sides are not escapable if you are in a locust or commando. very annoying.


Brilliant map design isn't it?

#16 Regrets

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Posted 21 October 2013 - 10:46 PM

Happened to me in a jager with 300 as well

#17 Evil Ed

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Posted 23 October 2013 - 05:48 AM

View PostFiona Marshe, on 18 October 2013 - 05:23 AM, said:

I've seen multiple Battlemasters stuck in that ramp area (and got stuck there myself in one).


Yes, the gap between the south ramp and upper deck is a trap. Never cross over - use the ramp to its full length. A friendly Atlas got stuck, I tried to push him with my Highlander and got stuck myself. The trap actually killed me as it inflicted damage to my legs.

#18 Fabe

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Posted 23 October 2013 - 05:54 AM

My Centurion got stuck in there so yeah I think those spots need to be adjusted so we can get out from any side.

#19 Xeno Phalcon

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Posted 23 October 2013 - 06:02 AM

Yeah only time I fell into that garage trap was in my locust and there was a nasty firefight going on around me, I felt like this mouse.



#20 Karl Streiger

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Posted 23 October 2013 - 06:07 AM

So it is a trap for every Mech - got stucked there with a Thunderbolt - and died
- and killed a Pract that was stucked ther another time.

It would be pleasent to over look maps for such "obstacles" and remove them / add a corresponding climb mechanic / or take a closer look to the height maps.

When you get killed its worse - but to get killed because you get stucked at a latern or car or a ankle high brick wall its much more frustrating.





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