Kitbashing Mechs and Pics.
#1
Posted 15 June 2012 - 07:03 PM
I am a long time fan of the Battletech game and have enjoyed the priviledge of campaigning and modeling in the genre for years. I am going to post pictures of some of my humble efforts here for your amusement as we await the publication of Mechwarrior Online. For those of you enured to the editorial pitfalls of fanfic, I have published a Technical Read Out for the 3025 erra on Solaris 7 here: http://www.solaris7....nfo.asp?ID=2102
My first offering for your viewing pleasure is the Starter Box Project. I took 4 Starter Boxes and unified the mech chaseys in the House collours that best fit the TRO 3025 information. I also made an attempt to ballance the resulting companies in relation to one another and keep movement profiles similar. I could not bear to paint 2 dozen mechs in Marik purple, so I experimented with an arctic cammo scheme for my Trellisane FWL fanfic instead. The Coventional Vees are my token Comstar attachment with an an additional pic of the Comstar mechs as well.
Thankyou for your consideration of my humble efforts within the hobby gentlemen.
Respectfully
Samaritan
#2
Posted 15 June 2012 - 07:27 PM
I have enjoyed campaigning for years. I have found in the course of these delights that battalion on battalion table top play to be the limit of a hard fought afternoon. Here are a few pics of the climax of the Southern Port of Lousyanna Terminus campaign. The water course was the strategic lynch pin of the Trellisane Civil War Iron Triangle.
The Artillery, coventional air support, and paratroops made this a wild night.
I appreciate the opportunity to share these memories with you as we await the vicarious honor, duty, country to come with MWO.
Respectfully
Samaritan
Edited by Samaritan, 15 June 2012 - 07:28 PM.
#3
Posted 15 June 2012 - 08:20 PM
I have kit bashed a jumpship with docked dropships for the campaign. The Stalwart is still a work in progress, but I am happy enough with her to share the work in progress pics here.
Starships and Aerospace assests are rare and precious in the game, so I built this custom aerospace launch and recovery crawler as part of a TOPL-M esq strategic doctrine to keep pirates and foriegn military adventurism guessing.
I hope you have had as much fun with the hobby as well. I look forward to the MWO launch.
Respectfully
Samaritan
#4
Posted 15 June 2012 - 08:32 PM
Awsome companies you have though my good man, love the way you set them up.
#5
Posted 15 June 2012 - 08:54 PM
Administering a good campaign for Battletech is much like DMing an RPG. You need your Orcs to emphasize how heroic your protagonists are. Hover tanks make great Skeet as they tend to react to weapons fire in the expected fashion, Misses are ignored, and trivial hits tend to produce Col. Steve Austin 6 million C-Bill wipeouts. Here is a unified Marik Scimitar Company. The HQ is a kitbashed pair of lightnings with spare glaive turrets that represent the old "Hovertank" from the Vehicles record sheet supplement. The HQ also has a pair of kangas with the missing dysfunctional JJs replaced with HQ and Elint services for the Company.
Enjoy folks!
Respectfully
Samaritan
Edited by Samaritan, 15 June 2012 - 08:54 PM.
#6
Posted 15 June 2012 - 09:07 PM
I have tried to unify my paint jobs for company sized units and larger on the theory that planets are big juicy targets that have too many significant places to protect, than a mere regiment or 10 can hope to protect. In short, you are unlikely to meet more than a battalion in play on the table top, so there is little need to paint larger units in this fashion. The trick to successfull gaming against vastly superior foes like this is strategic mobility. Dropships and Aerospace fighters are the strategic funnel in 3025, no one has enough of them to go around, so even a lowly scout Jumpship with a Leopards worth of mayhem can be a real thorn in the side of a planetary garrison without an Aerospace cap. That description covers 90 percent of the worlds in the Innersphere from time to time every month. Here is a unified Battlemechanized Battalion Combat team. Two mech Companies and some indiginous APCs loaded with PBIs for your viewing pleasure. Mobile HQs and C3I Minions give this Battalion an edge against the cocky corporate mercs that pervade the Mechwarrior RPG.
This Battalion is ready throw down with everything including the kitchen sink I am especially found of the PPC Cicadas, and LRM Jaegers.
Respectfully
Samaritan
#7
Posted 15 June 2012 - 09:19 PM
Campaigning with the various Co. supplements can be a lot of fun. Stick with a successfull company long enough and your order of battle will begin to drift. Here's what became of the Rolling Thunder after 4 months of chasing down Corporate Raiders sponsored by the Oligarchs left over from the Anton Rebelion.
One of the major advantages of campaigning with House companies is the freedom to ignore FASAnomics. Never, Never, Never let your players get a 100 percent salvage contract, they will retire princes or die trying from the proceeds of a single action.
I wish the unseen problem would go away so I could field the appropriate models, but the warhammer resculpt is not too shabby.
Respectfully
Samaritan
#8
Posted 15 June 2012 - 09:37 PM
One of the iconic figures of the Battletech drama is the Mercenary. This is what became of a fabulously successfull band of pirate/mercs out of New Kimbasa. The deposed Duke lead a band on a terror run across the Stiener Draconis periphery, raiding government and financial instition records. Many, many, many criminals in the government/buisness/banking comunity were lynched by the blond eyed, blue haired, mahogany Aryan as he extorted insurance and shipping companies for the means to return home in triumph. I thoroughly enjoyed role playing Duke Nukem.
Never underestimate the utility of armour. You can carry an astoundingly large number of tanks in a humble Mule Dropship if you are willing to take the time to uncrate and lube them up for a protracted raid. CBill green and Battletoad Camo worked well for these Robbing Hoods.
Respectfully
Samaritan
Edited by Samaritan, 16 June 2012 - 03:51 PM.
#9
Posted 15 June 2012 - 09:46 PM
It is very, very hard to gather Unseen models into unified lances for contiginous paint scheemes nowadays. Here is my Ozymechandais Company of Force Recon Opfor. This the club that I keep under the GM screen to keep order among the power mad mechwarriors that have come in and out of my gaming. Painted up after the fashion of Daniels prophetic dream of the ages of mans civilization, they make for an Iconic Succession Wars fluffy unit.
This unit works well in the SLDF era as well given that the Crusader was used for Recon back then according to the 3025 TRO.
I wish my cammera could bring out the distinctions of the paintjob instead of washing it out.
Enjoy the picy folks.
Respectfully
Samaritan
#10
Posted 15 June 2012 - 09:56 PM
One of the occupational hazzards of miniature wargaming is the time needed to paint all the various projects that accrue over time. In this instance a combined arms battalion has yet to recieve a lacquoring jop for the APCs, but is otherwise table top worthy. I like unifying movement and weapons systems where possible and this unit is a fairly successfull job of that.
I had a lot of fun with this battalion. I once held up an entire Regiment for two strategic turns in campaign. One of my personal bests. We then ran like hell and got caught by a Regiments worth of Aerospace support. 12 Drac Slayers put me out of buissness, but died in the process as well. Aerospace fighters are a pearl beyond price as a strategic reserve. In my estimation, it is an honor and a priviledge to fire upon aerospace assets with Mech and Conventional forces.
Respectfully
Samaritan
Edited by Samaritan, 15 June 2012 - 09:57 PM.
#11
Posted 15 June 2012 - 10:03 PM
Battletech is a game of Mechanized warfare. Nowhere is this more true than in the garrisons that make up the majority of the fighting forces. Infantry and thier rides are the skeet that keep mechwarriors braggarts, and honest in sufficient numbers.
This may look like an infantry Co. on the G2 TO&E, but trust me when I say your lance is not up to fighting these guys in the right terrain.
Every GM needs a few goblins around to teach his players some the virtues of humility.
Respectfully
Samaritan
Edited by Samaritan, 15 June 2012 - 10:04 PM.
#12
Posted 15 June 2012 - 10:09 PM
The Cappellan Confederation is no pushover. Thier Idea of reconaisance is to fill every grid square with a company of Pos and listen for the companies that fail to call in thier post checks. If there is one thing the Succession Wars boxed game taught me is that, Maximilian may have been mad, and out numbered, but the Caps could churn out some fearsome conventional factors in a real hurry.
If you can't take two steps with your mech without bumping into a tank, Welcome to Cappella.
Respectfully
Samaritan
#13
Posted 15 June 2012 - 10:15 PM
Stiener is famous for it's penchant for heavy metal. That's why I chose to outfit this Stiener HQ lance with 4 more Bulldogs. This is the only unit I thought needed 16 chaseys in a uniform paint scheme. Those are Stiener Fists up front, but me and my camera are not up to the task of proving it .
This is the referees way of saying the battle has ended for the night.
Respectfully
Samaritan
#14
Posted 15 June 2012 - 10:21 PM
This has been a fun mechanized Infantry Battallion. The kit bashed MLRS, Scorpion, and Glaives backed up by mechs has chased down and swarmed more than one lance of mech warriors. High Speed apcs can surround mechs and drop off infantry that iffectively immobilize the non jumpers. The subsequent fire phase Kill tracks are most joyous, for the Referee anyway
This pic is a bit blurry, but it still conveys the majesty of the BCT.
Respectfully
Samaritan
#15
Posted 15 June 2012 - 10:26 PM
I'm going to go out on a limb here and guess, "You're not married are you?"
No offense intended. If you are married, that is the most understanding woman in the world.
#16
Posted 15 June 2012 - 10:28 PM
Mackie-nized Urban Garrisons can be a lot scarrier than thier G2 report might look like when your mercs sign their contract for the job.
The PCs "enjoy" a successfull extraction after infiltrating a vital FCC.
Sometimes a ref does everything he can to make sure the PCs have the info they need to pursue the mission, and they jump the rails straight into the gorge anyway.
Respectfully
Samaritan
#17
Posted 15 June 2012 - 10:33 PM
The odds will catch up with everyone at some time or another. When it happens in the face of good planing, you just have to man up and die with your boots on.
Light mororized foot rifles are death on toast for unsupported bugmechs. These micro Armored cars weigh less than 5 tons and can swarm you at 200 KPH.
Respectfully
Samaritan
Edited by Samaritan, 15 June 2012 - 10:34 PM.
#18
Posted 15 June 2012 - 10:38 PM
Here is one of my fav. mission objectives. Silencing an aerospace crawler with an RPG session of mechwarrior can put the fear of God into your players, but the glory for success is worth it.
I am glad I had the fortune of collecting an iconic unseen lance of recon mechs for my collection. They are great skeet for players in and out of thier mechs.
Respectfully
Samaritan
#19
Posted 15 June 2012 - 10:42 PM
#20
Posted 15 June 2012 - 10:49 PM
That's all for tonight folks. I will post the rest of my Brigade over the next couple of days. Thanks for sharing your interests in the game with my collection. I am in the process of kit bashing mechs and trying my hand at pictures so I will leave you with a little something I hope you will like.
These are some custom designed mechs for a contest at Solaris 7. The Mech on the left is a THELFire. The mech on the right is a 4 barrel LL battery on stilts known as the Nagamaki. 55 tons of 30 heat sink level one quad death on toast
Thankyou for your interest in my hobby, and here's a little something I know we're all looking forward to in a month.
May we all know the joys of crushing our enemies, seeing them driven before us, and hearing the lamentations of there women...
Respectfully
Samaritan
Edited by Samaritan, 15 June 2012 - 10:50 PM.
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