The game has phases.
Early game is where the scouting info and poking takes place. Alot of damage can be exchanged at this point but that doesnt mean its time to death charge. At this point lights are (hopefully) buzzing around finding enemy locations, mediums are probably in a firing lane popping off with the heavies. Basically trying to make the enemy scramble or just get a lucky kill or two. The assaults are looking to start the mid game push.
Mid game is when the team needs to start moving up in cover and sending out flanks. The assault will then decide where to make its presence known. Pushing on outnumbered packs or backing up team mates under fire, trying to draw attention and use that armor and controlling areas.
Then, late game. This is when everyones armor is glowing and mediums are making due with what pieces they have left and the heavies are cleaning up torsos. The assault pilot is marching around with his friends smiling at a fight well organized and executedm, smashing anything left.
Bottomline is the assault WILL push. Just not always when everyone sees fit. This being what seperates the good assaults from the bad. Engagements and pushes take a team not a careless pilot in a fat mech
