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Ballistics Are Op. This Is How You Balance Them


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Poll: Ballistics Are Op. This Is How You Balance Them (115 member(s) have cast votes)

Do you support OP's suggestion?

  1. Yes please. This will work perfectly with ghost heat and we will never have any balance issues. (10 votes [8.70%])

    Percentage of vote: 8.70%

  2. Not just no, but HELL NO (105 votes [91.30%])

    Percentage of vote: 91.30%

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#21 Christof Romulus

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Posted 16 October 2013 - 05:32 PM

View Postakpavker, on 16 October 2013 - 05:07 PM, said:



i could be wrong but i think ghost heat was introduced for mechs like the 6 ppc stalker. although i still see the odd clown trying useing that load out. i also seen a bores head atlas runing 6 large lasers firing alphers....every time he fired he over heated lol.


My apologies!

Ghost speed for Lights - For every 10 KPH over 100 you actually only really move 1kph faster
Ghost hitboxes for Mediums - Actual hitboxes 2/3 the size
Ghost ballistics for Heavies - As the OP suggested!
Ghost heat for Assaults - As currently implemented!

LETS DO THIS!

#22 GalaxyBluestar

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Posted 16 October 2013 - 05:40 PM

View Postmike29tw, on 16 October 2013 - 10:26 AM, said:

Just as energy weapons are restricted by heat, ballistic weapons are restricted by ammo. After some thought about it, here I propose a mechanic to limit ballistic boats. It's called ghost ammo.

If you fire more than a certain number of ballistic weapon of the same kind within 0.5 second, you have to pay addition rounds as tax to alpha strike.

Take the 4 AC5 Cataphract that is ruining our current balance for example. You shouldn't fire more than 2 AC5s within 0.5 second as that would be OP. So if you really wanna boat that OP AC5s, we won't stop you from doing it, but if you fire 3 AC5s within 0.5 second, it will cost you 3 rounds + 1 more round as tax. If you fire 4 AC5s within 0.5 second, it will cost you 4 rounds + 2 rounds, therefore effectively limiting the alpha capability of the AC5 boat, while leaving loose restrictions in the mech lab.

Of course there are some crafty players out there who think "I'll just mix some AC5s with UAC5 to circumvent this mechanic". I've thought of that as well. UAC5 will be considered in the same family of AC5 in terms of alpha strike limitation, thus putting those 2 AC5 + UAC5 boat in check.

Here is the table of the alpha limitation:

Weapon family.....Can fire without tax...........ammo tax with each more weapon from the family
=========================================================================
AC2......................3.......................................1
=========================================================================
AC5/UAC5............2.......................................1
=========================================================================
AC10....................2.......................................2
=========================================================================
AC20/Gauss.........1.......................................3


and in keeping with mr T

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#23 SecondReversal

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Posted 16 October 2013 - 05:44 PM

Listen OP, I realize that I don't know you. We've never met, and likely never will - Heck, I could probably lay good odds that you are, in fact, a semi-decent excuse for a human being. But I just need you to know that right now? After reading your post? I hate you with the burning ardour of a thousand, thousand fiery suns.

#24 General Taskeen

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Posted 16 October 2013 - 05:53 PM

View PostChristof Romulus, on 16 October 2013 - 04:50 PM, said:

Okay, so to balance the game we need the following:
Ghost armor for Assaults,
Ghost speed for Lights,
Ghost size for Mediums,
Ghost heat for Heavies - Already in the game.

Let's do this!


Ghost heat applies to my Awesome with 3 PPC's...

#25 Steel Claws

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Posted 16 October 2013 - 06:40 PM

Why complicate things. All that needs to happen is increase eitehr the heat or the recycle or both. I would say the recycle on AC 2 could stand to go up a little bit. UAC and AC 5 are OK.

Fix the dang gauss rifle so that people want to use it again and you'd see less ACs on the field.

#26 Inhibition

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Posted 18 October 2013 - 12:40 AM

this is satircal right?

#27 MustrumRidcully

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Posted 18 October 2013 - 01:06 AM

View PostRG Notch, on 16 October 2013 - 11:01 AM, said:

Isn't satire supposed to be funny? :)

It is, unless you take things too serious.


Unfortunately, the vote is not public and thus useless to PGI.

Edited by MustrumRidcully, 18 October 2013 - 01:08 AM.


#28 Nothing Whatsoever

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Posted 18 October 2013 - 01:36 AM

wait ghost ammo? wouldn't ghost cooldown be better?

The idea is to lower DPS right?

#29 MustrumRidcully

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Posted 18 October 2013 - 01:41 AM

View PostPraetor Shepard, on 18 October 2013 - 01:36 AM, said:

wait ghost ammo? wouldn't ghost cooldown be better?

If you think that works better than ghost heat and ghost ammo, maybe?

Quote

The idea is to lower DPS right?

No.

#30 Levon K

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Posted 18 October 2013 - 02:06 AM

I voted Yes. Apparently there are very few people with a sense of humour around here :)

#31 Appogee

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Posted 18 October 2013 - 02:10 AM

The real problem is ghost development deadlines.

#32 Mycrus

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Posted 18 October 2013 - 02:29 AM

There is strong push back from the community, I'm guessing this goes live in the next patch.

#33 Joseph Mallan

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Posted 18 October 2013 - 03:43 AM

View PostPraetor Shepard, on 18 October 2013 - 01:36 AM, said:

wait ghost ammo? wouldn't ghost cooldown be better?

The idea is to lower DPS right?

Not from My end of the gun it isn't! :)

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Edited by Joseph Mallan, 18 October 2013 - 03:44 AM.


#34 kongman

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Posted 18 October 2013 - 04:00 AM

they should limit ac 20 for a start, 1 per mech

#35 Nothing Whatsoever

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Posted 18 October 2013 - 08:27 AM

Hmm... well then, I guess...

Posted Image

in MWO.

Posted Image

#36 Joseph Mallan

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Posted 18 October 2013 - 08:41 AM

View PostPraetor Shepard, on 18 October 2013 - 08:27 AM, said:

Hmm... well then, I guess...

Posted Image

in MWO.

Posted Image

Ah man... I need a smoke!

View Postkongman, on 18 October 2013 - 04:00 AM, said:

they should limit ac 20 for a start, 1 per mech
The King Crab says...
Posted Image

#37 mike29tw

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Posted 18 October 2013 - 10:15 AM

View PostSecondReversal, on 16 October 2013 - 05:44 PM, said:

Listen OP, I realize that I don't know you. We've never met, and likely never will - Heck, I could probably lay good odds that you are, in fact, a semi-decent excuse for a human being. But I just need you to know that right now? After reading your post? I hate you with the burning ardour of a thousand, thousand fiery suns.


So me and Paul, which of us to you hate more?





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