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It's Cool That Spiders Still Have 6 Components Turn Light Yellow From 48 Point Alphas.


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#21 Adiuvo

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Posted 16 October 2013 - 01:34 PM

View PostNamesAreStupid, on 16 October 2013 - 01:29 PM, said:

Only happens to me with Spiders though. Hell a spider can tank better than an Atlas.

No, it doesn't only happen with Spiders. I've had it happen to literally every mech in the game.

View PostxRatas, on 16 October 2013 - 01:29 PM, said:

EU server...

I agree it is partly a system problem (hit detection fails at short ranges), but spider has it's own problem too(hit detection fails at any range).

Yeah, an EU server would be nice. That or move the server down to more suitable location. LA has been a common suggestion.

#22 xMEPHISTOx

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Posted 16 October 2013 - 01:35 PM

View PostAlistair Winter, on 16 October 2013 - 12:48 PM, said:

Locusts are paying for people's bottled up frustration towards the Spider. They're like tiny, crunchy punching bags.

"I hit that Spider square in the CT! And then I watched it smile and kill my teammates with MGs! Why, God, why!? Take this! And that!"


Love the Locust...my trollmmando is no longer the easiest kill in a round. ')
As for the Spider...hsr issues or no its still a massive piece of sh17.

#23 BookWyrm

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Posted 16 October 2013 - 01:38 PM

Please, for the love of something people, stop making these ridiculous threads.

#24 xMEPHISTOx

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Posted 16 October 2013 - 01:44 PM

Truly^^^...the spider 'issues' have become the #1 redundant topic on these forums, even more so than the LRM whining threads. Purely trollfodder at this point.

#25 Finn McShae

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Posted 16 October 2013 - 01:46 PM

I never really believed the Spider HSR issue until last night. Had one roll up on us at, at most, 60-70 KPH. Dead on, 300 meters, my TBolt and a BLR opened up on its CT. That's something like 9 MLAS, a LLAS, a handful of missiles. Everything showed hit and red crosshairs on my end, I watched his lasers hit and... the spider just buzzed on my with machine guns blazing, running all around our group and shucking fire like it was nothing.

Best part is I think the pilot must have dropped the engine size or something, that damn thing was only going like 60-80 KPH the whole time so I couldn't even blame speed. It was like lining up on a really small cent, except that my lasers were doing nothing. If I had a spider I'd drop speed and see if I could reproduce that, it was hillarious.

Then I was spectating a teammate in a different match. In his spider, getting chased, running in a straight line by multiple mechs and not taking damage from lasers that for sure were hitting. I don't know how much rear armor you can cram on a Spider, but not that much, I promise.

But, considering its a tiny mech that doesn't pack much weaponry and they scram when you start shooting at em, its not that big of a deal.

Edited by Finn McShae, 16 October 2013 - 01:46 PM.


#26 New Day

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Posted 16 October 2013 - 02:25 PM

View PostAdiuvo, on 16 October 2013 - 01:34 PM, said:

No, it doesn't only happen with Spiders. I've had it happen to literally every mech in the game.
Yeah, an EU server would be nice. That or move the server down to more suitable location. LA has been a common suggestion.

Fine, it maybe, sometimes happens with other mechs. BUT IT HAPPENS 80% OF THE TIME WITH SPIDERS.

Edited by NamesAreStupid, 16 October 2013 - 02:25 PM.


#27 Mehlan

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Posted 16 October 2013 - 03:01 PM

http://youtu.be/hXupDBAyfJU

http://youtu.be/nxeNoSHhPoI

Yea, that spider really 'tanked' those hits better than an atlas...

Edited by Mehlan, 16 October 2013 - 03:04 PM.


#28 Livebait

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Posted 16 October 2013 - 03:39 PM

How about a stopped spider in front of an Atlas and two commandos on either side of it pumping it with lasers, rockets and what ever else the Atlas had. The Spider got tiered and ran away with minor armor damage. Yup, nothing wrong with the Spider. It's working just fine. And Mehlan...S T F U you pseudo intellect.

Edited by Livebait, 16 October 2013 - 03:40 PM.


#29 Mehlan

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Posted 16 October 2013 - 03:40 PM

View PostLivebait, on 16 October 2013 - 03:39 PM, said:

How about a stopped spider in front of an Atlas and two commandos on either side of it pumping it with lasers, rockets and what ever else the Atlas had. The Spider got tiered and ran away with minor armor damage. Yup, nothing wrong with the Spider. It's working just fine. And Mehlan...S T F U you pseudo intellect.

View the vid's hypocrite, PROVE me wrong. :-)

Edited by Mehlan, 16 October 2013 - 03:51 PM.


#30 Livebait

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Posted 16 October 2013 - 03:57 PM

I don't have to watch a video you pseudo intellectual professor with your little black french beret...I play the game. I see what happens. Heck I've blown off arms on the stupid things when Alpha striking a leg. Does your stupid videos show that? No, I didn't think so. It's broke like the Raven use to be.

Now please S T F U or I'll come back here and school you again. I'm gone go read battle tech now.

#31 Mehlan

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Posted 16 October 2013 - 03:59 PM

View PostLivebait, on 16 October 2013 - 03:57 PM, said:

I don't have to watch a video you pseudo intellectual professor with your little black french beret...I play the game. I see what happens. Heck I've blown off arms on the stupid things when Alpha striking a leg. Does your stupid videos show that? No, I didn't think so. It's broke like the Raven use to be.

Now please S T F U or I'll come back here and school you again. I'm gone go read battle tech now.


Once again, you're so intelligent...demonstrate it's the MECH and nothing else then.

Edited by Mehlan, 16 October 2013 - 03:59 PM.


#32 mania3c

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Posted 16 October 2013 - 05:42 PM

View PostLivebait, on 16 October 2013 - 03:57 PM, said:

I don't have to watch a video you pseudo intellectual professor with your little black french beret...I play the game. I see what happens. Heck I've blown off arms on the stupid things when Alpha striking a leg. Does your stupid videos show that? No, I didn't think so. It's broke like the Raven use to be.

Now please S T F U or I'll come back here and school you again. I'm gone go read battle tech now.


but honestly..he brought up evidence..

I am not sue what to think about this topic.. I am also having problems with spiders..but it's seems it's just matter of perception. When I stop thinking about broken spiders, I have same problems with ravens, commandos and other lights..yea..spiders are thin and can fly like crazy.. but I am not really sure if its problem only with spiders..

#33 kesuga7

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Posted 16 October 2013 - 06:03 PM

just be glad its spiders with bad hitboxes'

and not the unholy raven 3l..

lore accounts raven 3l's with an ability to crush assaults....

The flashbacks

Edited by kesuga7, 16 October 2013 - 06:05 PM.


#34 MischiefSC

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Posted 16 October 2013 - 07:14 PM

What I want to know is, what do I need to do to get my Spider to bug like this? If I slow down for a half a second I'm missing big pieces. I get popped on the run by ballistics all the time. Is my ping to low? Should I stream youtube? I don't get it. I don't have this issue. I believe the people who say they do - I'm just not one of them.

#35 mania3c

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Posted 16 October 2013 - 07:25 PM

View PostMischiefSC, on 16 October 2013 - 07:14 PM, said:

What I want to know is, what do I need to do to get my Spider to bug like this? If I slow down for a half a second I'm missing big pieces. I get popped on the run by ballistics all the time. Is my ping to low? Should I stream youtube? I don't get it. I don't have this issue. I believe the people who say they do - I'm just not one of them.

it's just perception ... people fighting against spiders have this bug all the time..spiders pilots can't get this bug working...like..ever :( :P

Just saying ;)

#36 akpavker

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Posted 16 October 2013 - 07:28 PM

View PostxMEPHISTOx, on 16 October 2013 - 01:44 PM, said:

Truly^^^...the spider 'issues' have become the #1 redundant topic on these forums, even more so than the LRM whining threads. Purely trollfodder at this point.


2 spiders and 2 missile boats, spiders that are hard to kill run in and lock targets for missile boats and be a general pain in the a$$, enemy team get side tracked trying to kill the spiders then get destryed by lrm's. if you ask me they work well to gether......

no wounder why they are the most complained about things on the forums.

#37 xRatas

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Posted 16 October 2013 - 09:53 PM

Of course they are complained, it's generally hard to think more annoying things in first third person shooter than direct hits not registering. It kind of ruins the whole experience. Not that this game hasn't stretched the limits of our imagination though.

#38 YueFei

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Posted 16 October 2013 - 11:33 PM

I stopped firing so many SRM shots at Light Mechs. I used to think it was because I had lousy aim with them.... I'd see the reticle go red, but very ineffectual damage, so I figured I was only clipping the light mech with 1 or 2 missiles.

Then I went to the Testing Grounds and fired SRMs at stationary light mechs. I saw the damage get spread everywhere because of the SRM flight pattern and the compactness of the Light Mechs' hitboxes. I remember before they removed SRM splash damage, a hit like that would shred them because of overlapping splash damage on multiple hitboxes. These days, using SRMs on Light Mechs is HIGHLY inefficient.

Basically, don't fire SRMs at Light mechs with any kind of optimistic expectation. Save your ammo and heat capacity and fire your lasers more. =P

#39 MustrumRidcully

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Posted 17 October 2013 - 03:24 AM

View PostWilliam Mountbank, on 16 October 2013 - 11:42 AM, said:

True story : I had a match the other day and was in a Spider. I shot an Atlas three times and he walked away with barely any damage.

So you admit to having dealt damage to Mr.Atlas on the 16th of October of 2013?

Your Honor, I call nerf.

#40 Aym

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Posted 17 October 2013 - 04:13 AM

View PostBilbo, on 16 October 2013 - 12:54 PM, said:


I remember when you could damage a spider when you hit them. I'm still trying to figure out how it all went to hell. Sometimes my ac/20 turns it into little bitty mech parts and sometimes my ac/20 bounces off, and I know I'm in for a bad time.

This, maybe it's the incredibly small frame and the problem results from them trying to prevent multiple locations taking full damage, like what used to happen with SRM's? They used to tear commandos apart BAD, maybe this is over-kill effect from that because the spider is so much smaller?
Commando's take damage, so no one uses them. It's a Spider problem. There are also other hit registration issues affecting all mechs, but the Spider has it's own problems.





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