During the "friends and family" beta the Devs found out that that if you convert TT weapon and armor values into a FPS game and apply perfect "dynamic" weapon convergence players will be able to one-shot one another and the game is not fun. (no **** Sherlock)
They could have altered the convergence mechanic: either remove it, or slow it down, or let the player set it manually for a fixed range*. If 9 medium lasers hit 9 different spots the Swayback wouldn't be able to one-shot each end every mech. They could enforce chain fire by disabling group fire.
Instead they chose to double the armor, increase the heat on several weapons, increase the heat capacity. Those choices led to "high alpha" gameplay which had to be fought with "ghost heat". That's why you cannot use 2 ML on terra therma with 10 SHS, but any mech with 6 ML and 18 DHS is quite capable.
*/Those of you who played Warthunder know that a Spitfire has 12 machineguns on it's wings and you can set the convergence manually at 50-800 meters. It is an absolute beast at the convergence range, but outside of it it's just spray and pay.
And BTW: every weapon in Warthunder has COF (wchich you can somewhat reduce by leveling your aircraft to something like 5 meters at 500 meters) and nobody is accusing this game of being devoid of skill. The skill requirement is even higher because you have to take the convergence range into account.
Edited by Kmieciu, 17 October 2013 - 10:38 AM.