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Locusts Vs Spiders


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#41 Mystere

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Posted 17 October 2013 - 02:00 PM

View PostWispsy, on 17 October 2013 - 12:43 PM, said:

The locust is a bad mech.


Can I assume then that you're going to commit seppuku if you get killed by one? Just imagine the utter humiliation.

Edited by Mystere, 17 October 2013 - 02:08 PM.


#42 Mothykins

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Posted 17 October 2013 - 02:04 PM

The locust is Wonderful. Amazing in many ways.

It's also far to big for it's mass. Just from a pure math standpoint, the Locust is physically too large. Side by side with a Jenner, it's almost the same size.

Thus the hitboxes would be, you guessed it, too large. Generally I just see the things getting hit by shots that should have missed.

Meanwhile, Spiders are a thing I fear in any 'mech, because there's a huge F****** hole in the torso hitbox. When i sink into it with an ERPPC and two Medlas, I expect results when I see the big splashy hit; Not for the Spider to take no damage.

#43 Sephlock

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Posted 17 October 2013 - 02:09 PM



#44 wintersborn

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Posted 17 October 2013 - 02:12 PM

In short the Spider has broken hit registration thus making it much harder to hit and kill than ANY other light. That and PGI gave it Jump jets, ECM and now increased its speed adding to its bugged hit box issues even more lag shield (Speed).

In one day they made the most OP light mech more OP and made the new Locust not worth using unless you just like the looks of it.

#45 Deathlike

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Posted 17 October 2013 - 02:17 PM

View Postwintersborn, on 17 October 2013 - 02:12 PM, said:

In short the Spider has broken hit registration thus making it much harder to hit and kill than ANY other light. That and PGI gave it Jump jets, ECM and now increased its speed adding to its bugged hit box issues even more lag shield (Speed).


None of the ECM capable mechs got speed boosts, just to be clear. The Spider-5D will still be trolling with a 255 engine cap.

Quote

In one day they made the most OP light mech more OP and made the new Locust not worth using unless you just like the looks of it.


Spiders will have their day, but not now.

Edited by Deathlike, 17 October 2013 - 02:17 PM.


#46 Wispsy

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Posted 17 October 2013 - 02:23 PM

View PostMystere, on 17 October 2013 - 02:00 PM, said:

Can I assume then that you're going to commit seppuku if you get killed by one? Just imagine the utter humiliation.


Do people do this when I drop in my stock Raven 2X and get 400dmg and 4kills?

#47 Khobai

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Posted 17 October 2013 - 02:34 PM

Quote

It's also far to big for it's mass. Just from a pure math standpoint, the Locust is physically too large. Side by side with a Jenner, it's almost the same size.


Actually its the Jenner thats too small. Its much smaller than a Raven. The Locust is about the right size.

#48 Linkin

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Posted 17 October 2013 - 02:45 PM

View PostWispsy, on 17 October 2013 - 01:07 PM, said:


Wrong. You are trolling your team. If you can make it work, you would be able to make a 5k or a Deaths Knell work 10xbetter and those are known as troll mechs themselves....

You are right though, if you have some romantic fantasy with the locust due to reading the books then sure, reason to play...gz...


Instead of just saying wrong- I'll say we agree to disagree :)

If I get x number of kills and x number of damage in a round, that does not mean I would automatically do better in a heavier chassis. Example, my 1V uses 4 mgs and a ml. Running the same load-out in a spider means the same exact damage potential. The only thing that would affect my performance is piloting/armor. If I pilot it right, and live, I'll have the same kills/damage dealt if I took a spider and lived.

Piloting a locust just means you have to be smart and aware with your piloting if you want to live and do well.

#49 Mehlan

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Posted 17 October 2013 - 02:51 PM

http://mwomercs.com/...nothing-to-fix/

enjoy it....or learn to test and figure out what the actual problem is, instead of coming to the forum the whine.

#50 Sable Dove

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Posted 17 October 2013 - 02:56 PM

View PostXizore, on 17 October 2013 - 09:54 AM, said:

I think time is a pretty big factor too. When the Spider came out, people said the exact same things that are being said now, except comparing Spiders to Ravens and Jenners. Then players figured Spiders out and now they have a presence on the battlefield.

The fastest way to kill a Spider is to cut off it's legs.

Give it time.

At the time the Spider came out though, it was the worst (light) mech. In an era where the only way to deal with any light was pretty much streaks, the Spider's inability to mount streaks made it un-usable against lights that could, and the few that couldn't could still overpower it with better/more weapons, since non-missile lights already knew to target the legs of other lights.

What changed wasn't that people learned to use Spiders; streaks were nerfed, and HSR was implemented, making streaks less important to a light, and making lasers more effective (also the Raven was given ridiculously large leg hitboxes before HSR, and they were never reverted). Somewhere along the line, the Spider's hitboxes got broken, which is why they're so tough now. If they were ever fixed, they'd be one of the worst mechs now, too.

The Locust has similar problems, but worse. Instead of having bad hardpoints, the Locust doesn't have the tonnage to use anything better than a medium laser (and only one variant has more than one energy hardpoint). It can't take even a modest amount of damage without exploding. It has a far worse shape than the Spider (longer, wider, easier to hit, with longer, thicker legs), while still being the same size.

The reason the Spider was bad when it was released was because any other light mech would annihilate it. Lights were nerfed, and the Spider got its broken hitbox. At the time, without the interference of another light, even a Spider could solo multiple Assaults.

The Locust, on the other hand, can't solo anything, and unless PGI rolls back HSR, it's never going to. Scouting is pointless on most maps because sensor range is about twice what it should be, and to scout, you need line of sight, which means you're likely to take critical damage because aiming in MWO is ridiculously easy.

Spider was the worst light mech at the time. Locust is the worst mech of all because it can't actually do anything. The 3M is usable, but a JR7-F is better than it in just about every way.

#51 Corvus Antaka

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Posted 17 October 2013 - 04:02 PM

Anyone having troubles vs spiders needs to take 3-4 Streaks. Spiders die very fast to streaks, and Ac/10/20 or lbx 10.

lasers dont work well because spiders have an awesome thin side profile and keeping your beam on 1 armour spot is horribly hard if not impossible.

this is much more a convergence occurance than hitreg.

Edited by Colonel Pada Vinson, 17 October 2013 - 04:03 PM.


#52 Purlana

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Posted 17 October 2013 - 04:07 PM

The problem with using streaks is that its useless against anything besides a light.

Edited by Purlana, 17 October 2013 - 04:20 PM.


#53 Kiiyor

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Posted 17 October 2013 - 04:48 PM

AAAAAND IN THE BLUE CORNER, weighing in at a paltry yet plucky 20 tonnes, the LOCUST!

Posted Image

IN THE RED CORNER, his competitor, an established and buggy as hell fighter, weighing in a -





Posted Image

Oh, wow, that was fast. Can we get another fighter? These people paid good money! Th-oh, there's thousands of them? Well, throw them in!

Ok folks, ROUND 2! Get ready fo-

Posted Image

-oooOOOR THE LOVE OF GOD, where are you getting these bums? Next! GET IN THERE AND GIVE US A DECENT SHOWIN-

Posted Image

-NNNNGH! DAMMIT. SOMEONE CALL STREAKTARO.

#54 dario03

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Posted 17 October 2013 - 06:37 PM

They should of put a bigger speed advantage for the locust. Personally I think they should count things like weight, ecm, fully moveable arms, and JJs when figuring out a light mechs speed. Something like a 5kph difference if it has those things. So if the ECM/JJ spider can do ~152, then the 5 ton lighter no ECM, no JJ Commando should do ~167kph, and the locust should do 177kph because it is 5 tons lighter than a commando, doesn't have fully moveable arms, and also has no JJS, or ECM. Or something like that.

View PostLinkin, on 17 October 2013 - 02:45 PM, said:


Instead of just saying wrong- I'll say we agree to disagree :)

If I get x number of kills and x number of damage in a round, that does not mean I would automatically do better in a heavier chassis. Example, my 1V uses 4 mgs and a ml. Running the same load-out in a spider means the same exact damage potential. The only thing that would affect my performance is piloting/armor. If I pilot it right, and live, I'll have the same kills/damage dealt if I took a spider and lived.

Piloting a locust just means you have to be smart and aware with your piloting if you want to live and do well.
I have to agree with Wispsy. Sure you could do well in any mech but some are just flat out better. Even if you did build the spider and locust with the exact same weapons and HSR/hitboxes was working perfectly the spider would still have more armor, weight for JJs, possibly more heatsinks and definitely more in engine (as in better) heatsinks, and a smaller side profile. It is just flat out better. So you would be able to take more hits and/or fire more often, and/or use JJs for defense or simply getting around better. It's like if you compared 2 cars, and those 2 cars were the exact same except one had 20% more horsepower. Sure the lower hp car might put up the same time around a track as the more powerful car if it had the better driver in it, but put that better driver in the more powerful car and he would put up the best time.

Edited by dario03, 17 October 2013 - 06:38 PM.


#55 Purlana

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Posted 17 October 2013 - 06:54 PM

Why didn't we get the wasp. Isn't it part of the project phoenix?

#56 Corwin Vickers

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Posted 17 October 2013 - 11:20 PM

View PostOneEyed Jack, on 17 October 2013 - 01:46 PM, said:

How do you "aim better" than hitting?



You're not hitting. How do I know? Because the server told me so.

The sooner you guys realize what you see on your screen doesn't matter and start learning to adapt the sooner you'll be able to hit X fast mech.

#57 ICEFANG13

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Posted 17 October 2013 - 11:32 PM

I think mech size is borked up bad. Locust included. This thing should be around half the size of a Jenner (around 58% or so), instead of similar. Its that way for most mechs.

#58 Kin3ticX

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Posted 18 October 2013 - 01:54 AM

Locust is pretty terrible, and that is with already setting low expectations on a 20 ton mech.

The locust wont make any sense at all until there is some kind of tonnage limit or benifit to dropping with a 15 ton handicap against a jenner or a raven. (eg, I will bring my trusty locust to make dropship space for my friends big mech)

#59 Corwin Vickers

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Posted 18 October 2013 - 05:38 PM

I killed 2 locusts and a raven with my locust P the other night. 3v1. Raven was last and legged me though.

One of the locusts kept stopping to try to shoot me. Assault player playing a light for the first time?

#60 Coralld

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Posted 18 October 2013 - 06:38 PM

In my honest opinion I still say the 3S Streak Locust is the best out of the 3 because 4 Streaks tends to kill any Light mech. The 3M is also good but the Jenner is better.
Is it just me or have other people notice that the Locust suffers from abnormally large leg hit boxes like the Raven? I mean, I have fired shots that clearly went in between a Locusts legs and yet it still takes damage.
Also, the Spider is broken as hell. I know Garth thinks that the Spider is fine but I believe he is smoking some pretty strong stuff if he thinks that.

Edited by Coralld, 18 October 2013 - 06:42 PM.






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