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The Locust......why?


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#21 ShadowbaneX

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Posted 17 October 2013 - 11:36 AM

My biggest complaint about them so far is the size of the cockpit...and to make matter worse, the custom geometry of the the 1V(P) blocks out even more of your view. It looks great from the outside, but from the inside it makes things even harder.

#22 Felicitatem Parco

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Posted 17 October 2013 - 11:38 AM

I'm looking forward to weighted teams (team weight limits) such that bringing a Locust instead of a Jenner will give you 15 more tons for your team to upgrade a 50-ton Medium to a 65-ton Heavy.

#23 Oppresor

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Posted 17 October 2013 - 12:15 PM

View PostProsperity Park, on 17 October 2013 - 11:38 AM, said:

I'm looking forward to weighted teams (team weight limits) such that bringing a Locust instead of a Jenner will give you 15 more tons for your team to upgrade a 50-ton Medium to a 65-ton Heavy.


This was an area that I had not paid much attention to until it was brought up in a reply to my thread http://mwomercs.com/...ider-or-locust/ . If you look at the thread you will see that I saw the Locust as a pure Recon / Spotter; in this role it would never normally go one to one with another Mech, instead it would gather target location, strength and type info and pass it back to the Assaults. Have a look at the thread and cast your vote, I'm interested in your opinions.

#24 Matthoos

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Posted 17 October 2013 - 12:31 PM

I love piloting these things. You can't be a brawler, and run in thinking you'll live.
The skill comes from learning how to use it's speed and agility to peck away at bigger mech's armor, while capping and being a forward scout.
Remember, those arms are fairly high...the 3m can get 4 Mlas to do some nice damage while hiding in hills.

#25 Black Rabbit of Inle

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Posted 17 October 2013 - 12:41 PM

I love my Locust(s), reasons are all above above, backstabbing, pack hunting wounded heavies, capping etc... But there is one extra thing I have found that is also great fun. My 3S, is armed it with 2 lrm 5 and a med... I now run up to Catapults, stand in front of them, look up and ask "are you my Daddy?"

#26 Bagheera

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Posted 17 October 2013 - 12:53 PM

View PostProsperity Park, on 17 October 2013 - 11:38 AM, said:

I'm looking forward to weighted teams (team weight limits) such that bringing a Locust instead of a Jenner will give you 15 more tons for your team to upgrade a 50-ton Medium to a 65-ton Heavy.


Can I quote this the next time someone says that weight limits will help the medium class? :)

#27 Sadistic Savior

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Posted 17 October 2013 - 01:26 PM

View Postwirikidor, on 17 October 2013 - 09:35 AM, said:

The Locust needs something unique to it.



The Locust isn't faster than the spider, or the commando. It doesn't have jump jets. It doesn't have ECM. There is nothing that the Locust can do that any other light mech can do better. The other lights are faster, carry more firepower and have other perks (like ECM).

Dual AMS

http://mwo.smurfy-ne...b#i=107&l=stock

#28 Finn McShae

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Posted 17 October 2013 - 02:39 PM

Havent tried one yet. But there was an aweful annoying little TAGger nailing us on Tourmaline last night. He'd tag and buzz when we tried to fire on him. Got me hit by more than a few extra LRMS.

Spose with JJ's a spider could have done it better, but it worked out fine for the other team.

#29 MechWarrior679696

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Posted 17 October 2013 - 04:07 PM

Soon people will discover that the Locust can reach 151 km/h with a 170 XL engine while carrying 5 medium lasers and maintaining full armor and heat efficiency, and an AMS, all the while being disregarded until it's too late. Then will come the great wailing and gnashing of teeth.

#30 Sephlock

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Posted 17 October 2013 - 04:16 PM

View PostCapperDeluxe, on 17 October 2013 - 09:24 AM, said:

The thing to keep in mind is that its not a Jenner. It can't go toe to toe with other lights or any other mech by itself, instead you have to rely on its higher speed to accomplish your goals. Mostly its scouting, harassing, and picking off weak targets. In and out, jousting, whatever you want to call it. Be crafty, or be a scrapheap.

So it's a flightless spider.

View PostMr Huge, on 17 October 2013 - 04:07 PM, said:

Soon people will discover that the Locust can reach 151 km/h with a 170 XL engine while carrying 5 medium lasers and maintaining full armor and heat efficiency, and an AMS, all the while being disregarded until it's too late. Then will come the great wailing and gnashing of teeth.

Due to the overheating.

Also, from the Missile Locusts :).

#31 Deathlike

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Posted 17 October 2013 - 04:24 PM

View PostProsperity Park, on 17 October 2013 - 11:38 AM, said:

I'm looking forward to weighted teams (team weight limits) such that bringing a Locust instead of a Jenner will give you 15 more tons for your team to upgrade a 50-ton Medium to a 65-ton Heavy.


If the "not-finalized numbers" suggest anything, a Locust would allow an Atlas to be fielded. However, a Jenner would also allow a Stalker or Battlemaster to be fielded... I'm pretty sure I know which combo is better.

#32 Dashwood Fox

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Posted 17 October 2013 - 04:39 PM

It's really fun to drive. Feels like a sports car and even has a sunroof. It's legs are way too fragile though. It does need some sort of buff. Either a small armor boost on the legs OR a top speed increase of about +10kph.

#33 anonymous161

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Posted 17 October 2013 - 04:53 PM

The mech is a piece of junk, I've killed well over a dozen of these things without much effort, they are not small enough to be truly hard to shoot, they dont seem to understand that having really big mechs isn't always a good idea in this game.

This should have been a free mech as a thank you for not shutting them down by all right mass quiting. Then again I'm getting to the point of uninstalling, this game has gotten so dull, the lack of seeing the stats of other players, crappy lobby, expensive mechs, takes too long to get the cbills for the better mechs, disappointing map design, graphcis that feel very dated, no destructive enviroments...the list kinda goes on out very meh this game has become. Honestly they have a month or 2 at the most before I predict this game not being worth keeping online with the next gen consoles coming out. I dont plan on getting them myself for a while but wont see much of a population on this I imagine.

#34 Deathlike

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Posted 17 October 2013 - 05:00 PM

There was this match I had, where we had like 6 lights (including myself) and 4 or 5 of them were Locusts. We were playing on Alpine.

The match ended with a 12-1 or 12-2 loss, while the Locusts seem to freak out that the enemy team went to RTB and didn't even bother to help cap, in fear for their own lives.

Even a Commando has more value than the Locust at this point in time.

#35 Bishop Steiner

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Posted 17 October 2013 - 05:30 PM

this is why
LCT-3M

#36 Spheroid

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Posted 17 October 2013 - 05:33 PM

View PostBishop Steiner, on 17 October 2013 - 05:30 PM, said:

this is why
LCT-3M


Short three heatsinks

#37 Bishop Steiner

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Posted 17 October 2013 - 05:33 PM

View PostSpheroid, on 17 October 2013 - 05:33 PM, said:


Short three heatsinks

i know.

thats the point, any potentially intersting builds are nerfed by PGIs idiotic engine heatsink issues.

Those first ten are supposed to take up space, NOT tonnage

Edited by Bishop Steiner, 17 October 2013 - 05:34 PM.


#38 Finn McShae

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Posted 17 October 2013 - 05:53 PM

Hmm, 5 medium lasers, speed and AMS isn't too bad.

Could be worse.

Could be a Stinger

#39 Hans Von Lohman

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Posted 17 October 2013 - 05:54 PM

View PostBishop Steiner, on 17 October 2013 - 05:33 PM, said:

i know.

thats the point, any potentially intersting builds are nerfed by PGIs idiotic engine heatsink issues.

Those first ten are supposed to take up space, NOT tonnage


Actually, the missing heat sinks are already subtracted from the engine weight. You are not getting a free heat sink tonnage that you would get in the board game. They just re-arranged where the math is. The 3 ton cockpit, 1, 2, or 3 ton gyro in the CT, and all of the external heat sinks are allready added/subtracted from each engine weight to keep it simple.

You can't do this build in either the board game or in MWO, so I don't get where you think PGI made a mistake. They're copying the board game build rules correctly, and I might even say in a much easier to understand way.

#40 MeiSooHaityu

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Posted 18 October 2013 - 03:16 AM

My Locust 1V is a LPLaser with legs. Yea, I still die...A LOT.

I would use the 4MGs and a MPLaser (and might still do it), but man I am not that good with keeping MGs on target with such a quick mech.





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