The Locust......why?
#21
Posted 17 October 2013 - 11:36 AM
#22
Posted 17 October 2013 - 11:38 AM
#23
Posted 17 October 2013 - 12:15 PM
Prosperity Park, on 17 October 2013 - 11:38 AM, said:
This was an area that I had not paid much attention to until it was brought up in a reply to my thread http://mwomercs.com/...ider-or-locust/ . If you look at the thread you will see that I saw the Locust as a pure Recon / Spotter; in this role it would never normally go one to one with another Mech, instead it would gather target location, strength and type info and pass it back to the Assaults. Have a look at the thread and cast your vote, I'm interested in your opinions.
#24
Posted 17 October 2013 - 12:31 PM
The skill comes from learning how to use it's speed and agility to peck away at bigger mech's armor, while capping and being a forward scout.
Remember, those arms are fairly high...the 3m can get 4 Mlas to do some nice damage while hiding in hills.
#25
Posted 17 October 2013 - 12:41 PM
#26
Posted 17 October 2013 - 12:53 PM
Prosperity Park, on 17 October 2013 - 11:38 AM, said:
Can I quote this the next time someone says that weight limits will help the medium class?
#27
Posted 17 October 2013 - 01:26 PM
wirikidor, on 17 October 2013 - 09:35 AM, said:
The Locust isn't faster than the spider, or the commando. It doesn't have jump jets. It doesn't have ECM. There is nothing that the Locust can do that any other light mech can do better. The other lights are faster, carry more firepower and have other perks (like ECM).
Dual AMS
http://mwo.smurfy-ne...b#i=107&l=stock
#28
Posted 17 October 2013 - 02:39 PM
Spose with JJ's a spider could have done it better, but it worked out fine for the other team.
#29
Posted 17 October 2013 - 04:07 PM
#30
Posted 17 October 2013 - 04:16 PM
CapperDeluxe, on 17 October 2013 - 09:24 AM, said:
So it's a flightless spider.
Mr Huge, on 17 October 2013 - 04:07 PM, said:
Due to the overheating.
Also, from the Missile Locusts
#31
Posted 17 October 2013 - 04:24 PM
Prosperity Park, on 17 October 2013 - 11:38 AM, said:
If the "not-finalized numbers" suggest anything, a Locust would allow an Atlas to be fielded. However, a Jenner would also allow a Stalker or Battlemaster to be fielded... I'm pretty sure I know which combo is better.
#32
Posted 17 October 2013 - 04:39 PM
#33
Posted 17 October 2013 - 04:53 PM
This should have been a free mech as a thank you for not shutting them down by all right mass quiting. Then again I'm getting to the point of uninstalling, this game has gotten so dull, the lack of seeing the stats of other players, crappy lobby, expensive mechs, takes too long to get the cbills for the better mechs, disappointing map design, graphcis that feel very dated, no destructive enviroments...the list kinda goes on out very meh this game has become. Honestly they have a month or 2 at the most before I predict this game not being worth keeping online with the next gen consoles coming out. I dont plan on getting them myself for a while but wont see much of a population on this I imagine.
#34
Posted 17 October 2013 - 05:00 PM
The match ended with a 12-1 or 12-2 loss, while the Locusts seem to freak out that the enemy team went to RTB and didn't even bother to help cap, in fear for their own lives.
Even a Commando has more value than the Locust at this point in time.
#37
Posted 17 October 2013 - 05:33 PM
Spheroid, on 17 October 2013 - 05:33 PM, said:
Short three heatsinks
i know.
thats the point, any potentially intersting builds are nerfed by PGIs idiotic engine heatsink issues.
Those first ten are supposed to take up space, NOT tonnage
Edited by Bishop Steiner, 17 October 2013 - 05:34 PM.
#39
Posted 17 October 2013 - 05:54 PM
Bishop Steiner, on 17 October 2013 - 05:33 PM, said:
thats the point, any potentially intersting builds are nerfed by PGIs idiotic engine heatsink issues.
Those first ten are supposed to take up space, NOT tonnage
Actually, the missing heat sinks are already subtracted from the engine weight. You are not getting a free heat sink tonnage that you would get in the board game. They just re-arranged where the math is. The 3 ton cockpit, 1, 2, or 3 ton gyro in the CT, and all of the external heat sinks are allready added/subtracted from each engine weight to keep it simple.
You can't do this build in either the board game or in MWO, so I don't get where you think PGI made a mistake. They're copying the board game build rules correctly, and I might even say in a much easier to understand way.
#40
Posted 18 October 2013 - 03:16 AM
I would use the 4MGs and a MPLaser (and might still do it), but man I am not that good with keeping MGs on target with such a quick mech.
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