Speed Tweak Not Applying On My Locust 3M
#1
Posted 17 October 2013 - 11:45 AM
I have unlocked all of the Locust variant's Mech Tree using GXP the day the of the last patch, and they all correctly show as Master (yellow).
Something's wrong...
#2
Posted 17 October 2013 - 11:56 AM
The mechlab doesn't inform you either.. you have to play in a real game to see if it is working.
Edited by Deathlike, 17 October 2013 - 11:57 AM.
#3
Posted 17 October 2013 - 11:58 AM
Deathlike, on 17 October 2013 - 11:56 AM, said:
The mechlab doesn't inform you either.. you have to play in a real game to see if it is working.
Uh... that was the case yeah,. I didn't know they didn't apply. It's nto written anywhere and it's pretty stupid!
I just dropped in a real game and it's just fine...
Why is it not working in Testing Grounds anyway?
#4
Posted 17 October 2013 - 11:59 AM
Tweaks, on 17 October 2013 - 11:58 AM, said:
I just dropped in a real game and it's just fine...
Why is it not working in Testing Grounds anyway?
Let's just say, a lot of things are unfinished with this game.
#5
Posted 17 October 2013 - 05:27 PM
Deathlike, on 17 October 2013 - 11:59 AM, said:
Let's just say, a lot of things are unfinished with this game.
Actually I would have it said that it was odd a founder doesn't know that modules and efficient doesn't work in Training Grounds.. LOL..
OP: Written in the notes when they first released Testing Grounds ... I guess you missed that memo.
#6
Posted 17 October 2013 - 11:26 PM
Fun fact: did you know you could use a CN9-AH in the testing grounds ? AC20 + 2xSSRM2 is pretty sweet! Ah the good ol' times of XML editing :-) You can even make SRM usefull again...
That's why any "video proof" taken from the Training Grounds can be faked: one could set the small laser to do 300 damage because all the config files are stored on your client.
Edited by Kmieciu, 17 October 2013 - 11:29 PM.
#7
Posted 18 October 2013 - 08:57 AM
ShinVector, on 17 October 2013 - 05:27 PM, said:
Actually I would have it said that it was odd a founder doesn't know that modules and efficient doesn't work in Training Grounds.. LOL..
OP: Written in the notes when they first released Testing Grounds ... I guess you missed that memo.
A founders that wasn't playing when the Training Grounds came out and came back nearly 1 year after. The point is that it's not written anywhere that I could have seen when I came back, so how the hell could I have known?
It's not like I have read all the patch notes from the closed beta to when I came back (a little more than 1 month ago). It should be in the client somewhere, or maybe a tip message when you load the Training Grounds.
Edited by Tweaks, 18 October 2013 - 09:06 AM.
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