Sable Dove, on 27 November 2013 - 04:04 PM, said:
Other issues: SRMs have deadzones on virtually all mechs. Hit indications do not always display correctly (paper doll doesn't update, reticle doesn't flash, paper doll shows damage to locations that were not hit, etc.). Damage to destroyed components is often transferred to the wrong component on many mechs.
There is no credible evidence that there ever was a significant problem with the Spider. The Spider is easier to kill now because it has hitboxes that are a fair amount larger than the actual model.
If it seems just as hard, it's because it's mostly the best light pilots that use the Spider now.
Where there is no CONSISTENCY there can be no rule...
Like I said, if everything on your sensors and visuals show a HIT but so many different results happen, or nothing at all, then there is an issue somewhere, I guess I will quote that up for you.
Odins Fist, on 05 November 2013 - 10:36 AM, said:
There is no consistency when it comes to damage done to spiders, people are saying the same exact situation should not produce so many different results to the point at which the community has noticed.
...
When all your indicators show a HIT, yet no additional damage is done, then there is some sort of issue.
How is a newer player supposed to gauge whether or not everything his instruments and visual indications show is actually happening? I think that has a lot of newer players scratching their heads.
...
Is this a Hit Box issue..?? Unknown, and perhaps there is no design flaw with the mech itself.
Is this HSR issue..?? Possible, but we haven't been given any concrete info to look at.
Is there no issue at all..?? More then highly unlikely, the amount of feedback sighting the same issues over, and over, and over, and over, and over again by multitudes of players across the board, and even from those that pilot Spiders says otherwise.
I ran a Spider©-Trial for a few rounds one day, and I was surprised at the inconsistency of the damage I was taking considering I was weaving in and out of large formations of the enemy, I just couldn't believe that 5 mechs at a a time all had so awful AIM that they couldn't manage to get my Armor past yellow, and that my arms or legs didn't come off after the amount of fire I received.. Maybe I wasn't being hit as much as I thought...
It's funny that using the same approach to aiming and hitting other lights going similar speeds is seen to produce different results by players, this indicated by comments I have read.
I will say this, I know the Locust has nowhere near the armor of a Spider, but I have obliterated so many Locusts with FAR less effort then I have Spiders using the same approach..
Is my AIM off that much..?? Possible, but highly unlikely, and I have seen examples #1 through #6 myself to varying degrees.
No issue with how the Spider takes damage?
Oh well, only the future will tell huh..??
I really don't care what the issue IS or WAS, as long as it gets, or has been fixed..
Server not registering hits..?? Fine, I would be content with that being, or have been the issue.
I was saying that "saying" there isn't an issue at all (whatever it may be) is a complete joke.
Hit box issue or not...
Odins Fist, on 05 November 2013 - 10:36 AM, said:
Is this a Hit Box issue..?? Unknown, and perhaps there is no design flaw with the mech itself.
Is this HSR issue..?? Possible, but we haven't been given any concrete info to look at.
Is there no issue at all..?? More then highly unlikely, the amount of feedback sighting the same issues over, and over, and over, and over, and over again by multitudes of players across the board, and even from those that pilot Spiders says otherwise.
No issue with how the Spider takes damage?
Oh well, only the future will tell huh..??
The "SPIDER" hit boxes were indeed changed.
Has anything improved..?? Yes or No..??
Edited by Odins Fist, 27 November 2013 - 04:54 PM.