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Spider Hitbox Is Not Being Changed, There Is Nothing To Fix

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#61 akpavker

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Posted 17 October 2013 - 05:55 PM

View PostMehlan, on 17 October 2013 - 05:28 PM, said:


I call your vid

www.youtube.com/watch?feature=player_embedded&v=5LMxLM8ddK8

and raise it...


www.youtube.com/watch?feature=player_embedded&v=_FwyyM69tzs

and point out the vid you linked to was recorded 1-2 patches in the past.


i don't remember seeing any thing about a spider fix or HSR fix in the last 2 lots of patch notes

#62 AvatarofWhat

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Posted 17 October 2013 - 05:57 PM

View Postaniviron, on 17 October 2013 - 05:53 PM, said:


I also read the patch notes, and you'd better believe that they'd tell us about it if they fixed the spider hitreg bug because they know how much it irks the playerbase. There has been no announcement, the patch notes noted no change, and spiders are still buggy; so I figured it was a reasonable assumption that spiders still had a deadzone for hits on the CT.

But there you went, being a rude little twerp on the forums assuming I also didn't care enough to test it. So here, let me make you happy: I recorded this 5 minutes ago. Please enjoy it. I can only hope you will be pleased with how much better the results are now than they were a whole two weeks ago.




Finally proof to what we know to be true! No other mech survives being shot at by the entire enemy team.

#63 Mehlan

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Posted 17 October 2013 - 05:58 PM

Quote

i don't remember seeing any thing about a spider fix or HSR fix in the last 2 lots of patch notes


<shrug> Video speaks for itself, could be that they made some changes but they aren't done yet.

#64 Wispsy

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Posted 17 October 2013 - 05:58 PM

View PostAvatarofWhat, on 17 October 2013 - 05:57 PM, said:


Finally proof to what we know to be true! No other mech survives being shot at by the entire enemy team.


Definitely not only ever seen with srm2 videos...

Edited by Wispsy, 17 October 2013 - 05:58 PM.


#65 TexAce

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Posted 17 October 2013 - 06:02 PM

View PostWispsy, on 17 October 2013 - 05:58 PM, said:


Definitely not only ever seen with srm2 videos...


Just tested it with a SRM4 on a kintaro and it happened on the first shot lol

View PostMehlan, on 17 October 2013 - 05:28 PM, said:


I call your vid

www.youtube.com/watch?feature=player_embedded&v=5LMxLM8ddK8

and raise it...


www.youtube.com/watch?feature=player_embedded&v=_FwyyM69tzs

and point out the vid you linked to was recorded 1-2 patches in the past.


I just made a new one for you, enjoy


Edited by TexAss, 17 October 2013 - 06:04 PM.


#66 Mehlan

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Posted 17 October 2013 - 06:04 PM

Quote

But there you went, being a rude little twerp on the forums assuming I also didn't care enough to test it. So here, let me make you happy: I recorded this 5 minutes ago. Please enjoy it. I can only hope you will be pleased with how much better the results are now than they were a whole two weeks ago.


as opposed to a ****** to whine without evidence, glad to see you went back and did it again....and as Av pointed out, there's nothing in the notes about it either.... and as I pointed out PGI had already stated there was an issue with some of the weapons..

:-)

Quote

I just made a new one for you, enjoy


Good the more the better. :-)

Edited by Mehlan, 17 October 2013 - 06:06 PM.


#67 aniviron

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Posted 17 October 2013 - 06:05 PM

View PostWispsy, on 17 October 2013 - 05:58 PM, said:


Definitely not only ever seen with srm2 videos...


Just the easiest way to show it; the Raven is launching SRMs from a one-tube launcher, which means the SRMs are hitting exactly where you are aimed, thus allowing me to find the exact spot where the hole is. If I'd used the SRM6 in the same launcher, the results are the same but more tedious to fire. If I'd used the SRM6 in the 6-tube launcher, there would be a large amount of random spread, and it would be impossible to tell which missiles hit or missed, since one hit makes the paperdoll and crosshair react the same way that six would.

#68 Triordinant

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Posted 17 October 2013 - 06:07 PM

I'm just glad everybody now knows Spiders were broken. The only question is whether they've now been fixed. All these months Spider pilots were, knowingly or not, using a "cheat" mech.

#69 AvatarofWhat

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Posted 17 October 2013 - 06:07 PM

View PostWispsy, on 17 October 2013 - 05:58 PM, said:


Definitely not only ever seen with srm2 videos...


would have been nice if I got the memo that srms were useless against spiders before i dropped that match against you earlier in my 4- srm-6 battlemaster. I believe there were a few time you were standing still and i alphad... to no avail. Well at least we now got you on the whole, srms do jack against spiders boat.

I dont have problems hitting spiders as much with fire and forget weapons like ppcs or ac's, but come srms or lasers things are damn near invulnerable.

#70 Wispsy

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Posted 17 October 2013 - 06:17 PM

View PostAvatarofWhat, on 17 October 2013 - 06:07 PM, said:


would have been nice if I got the memo that srms were useless against spiders before i dropped that match against you earlier in my 4- srm-6 battlemaster. I believe there were a few time you were standing still and i alphad... to no avail. Well at least we now got you on the whole, srms do jack against spiders boat.

I dont have problems hitting spiders as much with fire and forget weapons like ppcs or ac's, but come srms or lasers things are damn near invulnerable.


You did not get the memo that srms are useless????


waaaaay behind :/

#71 MischiefSC

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Posted 17 October 2013 - 06:19 PM

I just wish I knew how to get my spider to ignore damage. I'd like to think I've made my willingness to criticize PGI pretty clear but the problem I see with spiders is that they're so damn narrow it's hard to keep a weapon on them. Sweeping a laser for only 3 ticks out of the full 9 damage a LL does makes them seem like they take less damage. Maybe people with a wonky ping have hitreg issues but I play in a spider and I get popped midair by ACs and PPCs all the time. I do better in a Jenner but I do enjoy me some ECM so I play a spider sometimes. I really don't see the issue fighting other spiders, I caught a passing spider with some SRMs in my Atlas and then popped his side torso out with an AC20 hit. Silly little ****** was hugging a canyon wall in Forest and I could line up a shot on him. When they're parallel to me though it's crazy hard to get a clean hit but that's more profile than mech.

Maybe hitreg issues? Could be. I saw the video with hits not causing damage in a specific area but that's a pretty tiny point.

#72 aniviron

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Posted 17 October 2013 - 06:25 PM

View PostMischiefSC, on 17 October 2013 - 06:19 PM, said:

I just wish I knew how to get my spider to ignore damage. I'd like to think I've made my willingness to criticize PGI pretty clear but the problem I see with spiders is that they're so damn narrow it's hard to keep a weapon on them. Sweeping a laser for only 3 ticks out of the full 9 damage a LL does makes them seem like they take less damage. Maybe people with a wonky ping have hitreg issues but I play in a spider and I get popped midair by ACs and PPCs all the time. I do better in a Jenner but I do enjoy me some ECM so I play a spider sometimes. I really don't see the issue fighting other spiders, I caught a passing spider with some SRMs in my Atlas and then popped his side torso out with an AC20 hit. Silly little ****** was hugging a canyon wall in Forest and I could line up a shot on him. When they're parallel to me though it's crazy hard to get a clean hit but that's more profile than mech.

Maybe hitreg issues? Could be. I saw the video with hits not causing damage in a specific area but that's a pretty tiny point.


I have to assume it's a compound issue of the spider being legitimately very difficult to hit due to its fast speed and small size, badly-coded HSR for all non-ballistic weapons, and the fact that the hole which has been posted in four videos in this thread is right in the center of the mech, the exact spot where most people aim out of reflex. It's like a Chernobyl of problems!

#73 WarZ

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Posted 17 October 2013 - 06:35 PM

View PostHomeless Bill, on 17 October 2013 - 03:49 PM, said:

More than likely, I'm bad and I should feel bad.


:)

PS, all in good fun of course rofl.

#74 Mehlan

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Posted 17 October 2013 - 06:39 PM

:-)

I went ran it....got the same result with srms as tex & ani... then hit the others mech everything was ok until I hit the jenner... and the right arm wouldn't take damage. Had tried to record, but wasnt showing it in the folder... so went back to do it again...

....and

Edited by Mehlan, 17 October 2013 - 06:58 PM.


#75 WarZ

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Posted 17 October 2013 - 06:50 PM

View PostHomeless Bill, on 17 October 2013 - 04:31 PM, said:

There's clearly not a lot of aiming skill in this video, but here's what I experience: http://www.twitch.tv..._bill/c/3100317

A few of those are clear misses, but a few of those should have registered some decent damage. At the end, it's hardly scratched. And then the Jenner melts like it always does.


This. This is what happens with the spider every match I see it in. A number of players unload substantial damage shots into them, and they take only a fraction of what they apparently should.

As for the "proof videos" trying to find spider hit boxes I'm seeing two things. The ones who seem to consistently fail to find errors (aka the spider takes apparently normal damage) are getting that result in the training grounds. Whereas the ones who are demonstrating obvious hit damage taking issues are doing "in game" or "in match". Now you might say this fully points the finger at hit reg, BUT, from the vidoes it appears the spiders are often showing "hits" on the paper doll, but the amount of damage they take is far under what they should.

The evidence seems to show that "in match" at least the spiders consistently fail to take the correct amount of damage, and often suffer from hit detection issues on top of that.

That seems to be the general consensus of complaint across all players I've talked to, and in what Ive experienced.

#76 Christof Romulus

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Posted 17 October 2013 - 06:51 PM

... Wait a minute, guys ... I think I know what the problem may be and why you guys are getting different test results:

Anyone care to identify the spider variant you're firing at in your videos? Both sides (those who say spiders eat damage 100% of the time, and those who think spiders have a force field).

It may be that one particular VARIANT has weapons affect it differently, as did the Founder's Atlas and it's head recently...

#77 Mehlan

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Posted 17 October 2013 - 06:51 PM

Think so WarZ? http://www.youtube.c...d&v=nxeNoSHhPoI

fyi, think i maxed the armor out on that one.

Edited by Mehlan, 17 October 2013 - 07:01 PM.


#78 DEMAX51

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Posted 17 October 2013 - 06:51 PM

I've noticed all of the videos that provide "evidence" of the Spider's "hit-reg hole" are using SRMs. You guys do realize that SRMs have more hit-detection issues than the other weapon platforms, right?

#79 FupDup

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Posted 17 October 2013 - 06:52 PM

View PostDEMAX51, on 17 October 2013 - 06:51 PM, said:

I've noticed all of the videos that provide "evidence" of the Spider's "hit-reg hole" are using SRMs. You guys do realize that SRMs have more hit-detection issues than the other weapon platforms, right?

Isn't that the whole point of using SRMs in the demonstrations? :)

#80 Mehlan

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Posted 17 October 2013 - 06:58 PM

View PostChristof Romulus, on 17 October 2013 - 06:51 PM, said:

... Wait a minute, guys ... I think I know what the problem may be and why you guys are getting different test results:

Anyone care to identify the spider variant you're firing at in your videos? Both sides (those who say spiders eat damage 100% of the time, and those who think spiders have a force field).

It may be that one particular VARIANT has weapons affect it differently, as did the Founder's Atlas and it's head recently...



5d in the vid ^ where the SRM'*****....and looks like all the ones I vid had the 5d.





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