Jump to content

Item Limit?


9 replies to this topic

#1 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 17 October 2013 - 06:38 PM

When did I miss this? What are the limits?

#2 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 17 October 2013 - 06:38 PM

Which items?

#3 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 17 October 2013 - 06:49 PM

Seismic. Don't really know how many I have.
Couldn't buy another. Had to take it off another mech.

Edited by Bilbo, 17 October 2013 - 06:50 PM.


#4 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 17 October 2013 - 06:50 PM

View PostBilbo, on 17 October 2013 - 06:49 PM, said:

Seismic. Don't really know how many I have.

You can have as many of those as you want, but each mech can only hold one (if I'm informed correctly).

EDIT:

View PostBilbo, on 17 October 2013 - 06:49 PM, said:

Couldn't buy another. Had to take it off another mech.

That seems odd. Did you have enough C-Bills for it? Did the mech you were transferring it to have an open module slot?

Edited by FupDup, 17 October 2013 - 06:51 PM.


#5 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 17 October 2013 - 06:52 PM

See above. I was able to equip it after removing it from another mech


Just couldn't buy it.

#6 LORD TSARKON

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 776 posts
  • LocationButtmunch City

Posted 18 October 2013 - 12:23 AM

View PostBilbo, on 17 October 2013 - 06:52 PM, said:

See above. I was able to equip it after removing it from another mech


Just couldn't buy it.


How many Seismics do you own? I have 4 myself (and 5 advanced Radars,ect)

#7 JediMechwarrior

    Member

  • PipPip
  • Liquid Metal
  • Liquid Metal
  • 34 posts
  • LocationMallory's World, Draconis March, Federated Suns

Posted 18 October 2013 - 12:27 AM

I own 19 advanced seismic modules. How many did you 'cap' at?

#8 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 18 October 2013 - 02:21 AM

View PostJediMechwarrior, on 18 October 2013 - 12:27 AM, said:

I own 19 advanced seismic modules. How many did you 'cap' at?

:)

And I thought I was lazy about moving them.

#9 Aym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,041 posts
  • LocationLos Angeles

Posted 18 October 2013 - 05:03 AM

Devs probably don't know, probably a simple/lazy coding, like the old friends list limit.

#10 FinsT

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 241 posts

Posted 18 October 2013 - 05:44 AM

19 is definitely too low a cap for this, considering max possible number of 'mech one can get is what, 113+ curently?

Old times, things were built to last. I mean, buildings, tools, etc. So much of this is lost... If only it would be possible to have every game developer to make things intentionally planning that created things would be used for, say, 200...500 years. Data structures, expandability, compartibility, etc... But, of course, "get real Fins, ain't gonna happen". I know, i know.

And, no, i don't think 19 is "too many" per se. Nor 20. Not even a hundred. It's all about time and perspective, which differs much from one man to another, yep.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users