Item Limit?
Started by Bilbo, Oct 17 2013 06:38 PM
9 replies to this topic
#1
Posted 17 October 2013 - 06:38 PM
When did I miss this? What are the limits?
#2
Posted 17 October 2013 - 06:38 PM
Which items?
#3
Posted 17 October 2013 - 06:49 PM
Seismic. Don't really know how many I have.
Couldn't buy another. Had to take it off another mech.
Couldn't buy another. Had to take it off another mech.
Edited by Bilbo, 17 October 2013 - 06:50 PM.
#4
Posted 17 October 2013 - 06:50 PM
Bilbo, on 17 October 2013 - 06:49 PM, said:
Seismic. Don't really know how many I have.
You can have as many of those as you want, but each mech can only hold one (if I'm informed correctly).
EDIT:
Bilbo, on 17 October 2013 - 06:49 PM, said:
Couldn't buy another. Had to take it off another mech.
That seems odd. Did you have enough C-Bills for it? Did the mech you were transferring it to have an open module slot?
Edited by FupDup, 17 October 2013 - 06:51 PM.
#5
Posted 17 October 2013 - 06:52 PM
See above. I was able to equip it after removing it from another mech
Just couldn't buy it.
Just couldn't buy it.
#7
Posted 18 October 2013 - 12:27 AM
I own 19 advanced seismic modules. How many did you 'cap' at?
#9
Posted 18 October 2013 - 05:03 AM
Devs probably don't know, probably a simple/lazy coding, like the old friends list limit.
#10
Posted 18 October 2013 - 05:44 AM
19 is definitely too low a cap for this, considering max possible number of 'mech one can get is what, 113+ curently?
Old times, things were built to last. I mean, buildings, tools, etc. So much of this is lost... If only it would be possible to have every game developer to make things intentionally planning that created things would be used for, say, 200...500 years. Data structures, expandability, compartibility, etc... But, of course, "get real Fins, ain't gonna happen". I know, i know.
And, no, i don't think 19 is "too many" per se. Nor 20. Not even a hundred. It's all about time and perspective, which differs much from one man to another, yep.
Old times, things were built to last. I mean, buildings, tools, etc. So much of this is lost... If only it would be possible to have every game developer to make things intentionally planning that created things would be used for, say, 200...500 years. Data structures, expandability, compartibility, etc... But, of course, "get real Fins, ain't gonna happen". I know, i know.
And, no, i don't think 19 is "too many" per se. Nor 20. Not even a hundred. It's all about time and perspective, which differs much from one man to another, yep.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

















