Chronojam, on 22 October 2013 - 01:10 PM, said:
It was supposed to be a temporary thing. It was badly done. It was never completed. We are left lacking. Do you seriously not see the problem with asking people to hop onto a third party client, use a third party voice service from another group, and all this only after finding out mid-match which service and server they're on? Do you ask the other team for a time-out while you try to figure out whose teamspeak/mumble/Ventrilo server to use if multiple pre-made groups are together?
I mean, they sure seem to think it's a hassle!
Maybe with UI 3.4 we'll get some kind of effective VOIP packed with the game. What you're describing is more of "How to join the NGNG club" versus "How to provide voice chat for that million-account player base you bragged about."
I mean, they sure seem to think it's a hassle!
Maybe with UI 3.4 we'll get some kind of effective VOIP packed with the game. What you're describing is more of "How to join the NGNG club" versus "How to provide voice chat for that million-account player base you bragged about."
Did you not read what I wrote, Please reread it. as for mid match, there is now a 60 second pause before drop while everyone is now clicking readybefore drop, perfect time to tab out, change channel (because you are already on the server, as I wrote before, if you read it) and tab back in and then press ready. So to answer your question, again based on what i wrote before, NO I don't see a problem with it because that's what it was before with C3 and that is most likely what it will be with what ever new system they come up with. And hey, what if they cut a deal with TS3 and you HAVE to do that for in game voice. Seriously, it's NOT a big issue, it's just something that people CHOOSE to be stubborn about because it's not PS2/3 game coms,
And when did I bragg about 1 million players accounts?
Edited by Randalf Yorgen, 22 October 2013 - 04:47 PM.