Go to http://www.virtualco...r.com/demos.php if you don't know what I'm talking about.
Its an independently created battletech simulator. Kind of rough, but as fearfactory said, it implements obvious game mechanics never done before:
1.) Speed is dependent on terrain. E.g. you can't go full speed up a hill, but can fly down a hill.
2.) The target reticule (the COD) is dependent on speed. At a stop, its small, but increases in size as speed increases. At a sprint (see below), its gigantic.
3.) You can exceed your top speed a bit in a flat-out sprint, but aiming and steering is worthless since the mech's fists are pumping, etc.
My suggestions to the devs:
--Take the above into consideration (its easy to code).
--I think heat should be increased in a sprint/run too (also easy to code).
--Where are the admins ?
Talk amongst yourselves
Edited by man o war, 12 November 2011 - 09:27 AM.